Commit Graph
1194 Commits
Author SHA1 Message Date
Robert ce2f05b135 Added edit existing shape (WIP) 2020-01-13 17:26:52 +01:00
SpoinkyNL ac7e0d4f78 Implemented keyframe easing 2020-01-12 23:49:10 +01:00
Robert 1a96707e5b Added timeline caret keyframe snapping 2020-01-10 10:04:10 +01:00
SpoinkyNL 990890b98c Re-enabled timeline scrolling and fixed the issues with it 2020-01-09 22:01:41 +01:00
Robert 8a1759a575 Implemented basic keyframes 2020-01-09 16:56:46 +01:00
SpoinkyNL b734fa2f8f Added layer properties and keyframes to persistent storage 2020-01-08 21:54:58 +01:00
Robert acdb90897e Started work on the keyframe engine to tie everything together! 2020-01-08 14:35:29 +01:00
Robert 7a3b5dec3e Added generic typing to layer properties and keyframes
Restructured the way property input VMs are created
2020-01-08 12:23:52 +01:00
SpoinkyNL 39cc8bfbdb Added a few property inputs 2020-01-07 22:47:40 +01:00
SpoinkyNL 122214c7d9 Updated Material Design Nuget packages
Fixed layer property tree height on different DPIs
2020-01-06 21:48:05 +01:00
Robert 59f0062c97 Added layer properties to core and hooked it up with the UI
Implemented timeline caret scrolling logic
Added special treeview style for the layer properties tree
2020-01-06 16:01:35 +01:00
SpoinkyNL 14065bffef Started implementing logic behind the timeline UI 2020-01-05 22:10:37 +01:00
SpoinkyNL a6c8d339c0 Some WIP stuff on the timeline 2020-01-02 22:54:50 +01:00
Robert cecda9ab81 Updated Corsair US layout 2020-01-02 17:16:36 +01:00
Robert 61c92ad48d Added timeline scrolling
Added timeline caret
2020-01-02 13:56:28 +01:00
SpoinkyNL 5d340199cc Added wooting layout images
Added timeline (WIP)
2020-01-01 23:12:55 +01:00
SpoinkyNL 9df2eb0f9c Fixed editor freezing on layer updates 2019-12-20 23:33:36 +01:00
Robert 9311f1626c Removed my 'optimisations' from LED samples and made it a lot faster 😓
Expanded settings
2019-12-20 13:43:19 +01:00
SpoinkyNL eb963eb409 Added configurable LED sample size 2019-12-19 23:18:09 +01:00
Robert 04bc8f013a Signitifantly reduced build size
Updated project folder names
Show only selected layer in visualization
Added rectangle support
2019-12-18 13:05:46 +01:00
SpoinkyNL b74a1b2871 Implemented ellipse shape application 2019-12-17 22:42:17 +01:00
Robert 6c05bc5410 Need this on another PC :)) 2019-12-17 17:30:14 +01:00
SpoinkyNL 2afb1ea284 Started work on layer visualization 2019-12-16 22:57:13 +01:00
Robert dda3cf442d Basic implementation of a few editor tools 2019-12-16 17:40:08 +01:00
SpoinkyNL ddce69e8f0 Added layer shapes, editor is still WIP 2019-12-15 22:52:04 +01:00
Robert 70bf0e1c43 Added Wooting One layout 2019-12-13 10:22:08 +01:00
SpoinkyNL cc77479d88 Merge remote-tracking branch 'origin/master' 2019-12-13 09:59:56 +01:00
SpoinkyNL 41fe2a5ea2 Added rudimentary Wooting support 2019-12-13 09:59:50 +01:00
Robert 974d63a700 Tweaked splash window look & behaviour 2019-12-12 17:31:11 +01:00
Robert 4b805399c8 Merge branch 'bitmapbrush' 2019-12-11 17:33:34 +01:00
Robert d7fad9c7b7 Avoid debugger crashing the whole app
Cleaned up bitmap brush
2019-12-11 17:33:25 +01:00
SpoinkyNL 5dbd35208b WIP - Added a BitmapBrush to replace the GraphicsDecorator 2019-12-11 00:04:23 +01:00
Robert 146c545f02 Redesigned sidebar
Removed dependency on Mahapps, ControlzEx and Dragablz
2019-12-10 16:29:47 +01:00
Robert b9471abdec Added shared UI library and finished the ColorPicker 2019-12-09 13:02:59 +01:00
SpoinkyNL 5e876dc8ca ColorPicker WIP 2019-12-09 00:19:41 +01:00
SpoinkyNL 2e534eb885 Optimized noise layer 2019-12-07 16:03:14 +01:00
SpoinkyNL 12e46f7ee9 Added back layer renaming/deleting
Cleaned up VM factories
Surface editor use theme colors
2019-12-07 13:00:52 +01:00
SpoinkyNL cd8661f75a Rendering improvements 2019-12-06 23:00:30 +01:00
Robert 804aff1e00 Merge remote-tracking branch 'origin/master' 2019-12-06 17:34:12 +01:00
Robert 9ae3a4d87e Added dark mode 🦇 2019-12-06 17:34:06 +01:00
SpoinkyNL 212b4dedb7 Tweaked the noise layer settings 2019-12-06 08:52:31 +01:00
Robert e5b23075dd Implemented animated simplex noise 2019-12-05 17:29:52 +01:00
SpoinkyNL 34c38ca2fe Reuse shaders/paint where possible
Added noise test
2019-12-05 08:23:00 +01:00
Robert 672ba0d037 Surface resize fixes 2019-12-04 17:17:32 +01:00
Robert 1a44e34d16 Implemented layer element saving
Added a working setting to the brush element
2019-12-04 13:26:18 +01:00
SpoinkyNL 275d2b32a6 Merge branch 'skia' 2019-12-03 23:18:17 +01:00
SpoinkyNL 815e7a6722 Added some test animations 2019-12-03 23:18:10 +01:00
Robert c4e0d06436 Implemented SkiaSharp layer rendering 2019-12-03 17:30:26 +01:00
SpoinkyNL a5190e6131 Optimised the test module for an accurate perf indication 2019-12-03 00:25:02 +01:00
SpoinkyNL 07b2ad87c4 Implemented most of the rendering pipeline in SkiaSharp 2019-12-03 00:09:32 +01:00