SpoinkyNL
5710acb321
UI - Implemented tray icon
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UI - Moved dialog service to the shared UI project
UI - Implemented autorun
2020-02-23 12:37:30 +01:00
SpoinkyNL
b3f6aef101
Core port - Targeting .NET Core 3.1!
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Core port - Updated projects to new project layout
Core port - Changed the way devices are identified to be consistent across different frameworks
Core port - Updated plugin system to no longer use AppDomain but AssemblyLoadContext (through McMaster.NETCore.Plugins)
Core port - Renamed a few events to keep Fody from getting confused
2020-02-22 18:38:32 +01:00
Robert
318a679744
Profile editor - Only save profile on drag-edit when mouse is released
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Profile editor - Format all numbers with 3 decimals
Profile editor - Fixed drag-edit rounding errors with very small steps
Logging - Output logs to debug
Settings - Added logging level setting
Nuget - Updated Serilog and the used sinks
2020-02-19 17:17:35 +01:00
SpoinkyNL
05cf1f0b53
Layer properties - Added drag-editing for number-based properties
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Layer properties - Added min and max values
Nuget - Updated Stylet to 1.3.1
2020-02-19 00:17:23 +01:00
Robert
7d993159dc
Profile editor - Improved profile loading and UI population
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Layer properties - Added drag-editing to float input (to be expanded to all)
2020-02-18 17:12:05 +01:00
Robert
e8df489b3c
Added keyframe multiselect and group movement
2020-02-17 13:47:08 +01:00
Robert
3aa9a632ea
Project cleanup
2020-02-13 15:17:58 +01:00
Robert
f5e95e43be
Core - Implemented clipping modes
2020-02-13 15:10:04 +01:00
Robert
f4c1c9de3d
UI VM factories - Shortened names for readibility
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Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
2020-02-12 14:03:18 +01:00
SpoinkyNL
b3e1ba6d1c
Profile editor - Started implementing property add/remove handling
2020-02-11 23:24:17 +01:00
Robert
ebea8b16a3
Refactored shape brushes to use the properties system
2020-02-11 16:36:34 +01:00
SpoinkyNL
128a656f4b
Added different rendering strategies for fill modes
2020-02-09 23:20:36 +01:00
SpoinkyNL
3adc39c488
Fixed layer shape missing in some instances
2020-02-06 19:10:47 +01:00
Robert
5478c2531e
Show outlines for all layers
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Rotation fixes
Movement fixes
2020-02-06 15:48:37 +01:00
Robert
07d9a5f784
Added shape properties
2020-02-05 16:37:14 +01:00
SpoinkyNL
c0957a3075
Removed separate shape size
2020-02-04 22:01:02 +01:00
SpoinkyNL
f528e882c4
Few anchor fixes
2020-01-31 18:32:41 +01:00
Robert
588c25f8c1
Adjusted anchor calculations for simplified render process
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Project cleanup
2020-01-31 12:05:45 +01:00
SpoinkyNL
fd9dd626f8
Simplified the different properties used for layer/shape rendering
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Cleaned up UI layer shape service
2020-01-31 00:02:01 +01:00
Robert
f57aca3475
Fix shape positioning on layer LED selection change
2020-01-30 17:34:50 +01:00
Robert
cd1b75750e
Refactored the edit tool
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Fixed the fill shape but it might need some rethinking
2020-01-29 17:14:07 +01:00
Robert
a494c32f0e
Added rotating rotation cursors (think about that one for a sec!)
2020-01-28 14:15:53 +01:00
SpoinkyNL
149184b5a9
Shape tools now take active transformations into consideration
2020-01-27 22:03:47 +01:00
SpoinkyNL
5e3eba563b
Implemented profile default loading and rendering without the editor
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Changed edit tool rotation to allow rotation past 360 degrees
2020-01-26 11:35:39 +01:00
SpoinkyNL
3ea938d69b
Added rotation
2020-01-23 23:30:01 +01:00
Robert
1cdc5ac51d
Came up with an easy solution for rotation handles
2020-01-23 17:32:39 +01:00
Robert
9367f07189
Fixed a crash when minimizing
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Test brush respects opacity setting
2020-01-23 14:31:05 +01:00
Robert
3975df2dd2
Fixed shape movement
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Added shape resizing
Cleaned up edit tool code
Edit tool controls scale to compensate zooming out
2020-01-23 13:42:18 +01:00
SpoinkyNL
6e31122ac4
Finished anchor movement
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Fixed a few issues when creating new layers
2020-01-22 23:22:50 +01:00
Robert
fea2fa7685
More anchor stuff, it's killing me
2020-01-22 15:40:57 +01:00
SpoinkyNL
7999eda165
Cleaned up anchor movement
2020-01-22 00:10:29 +01:00
Robert
b7a3a770f4
Found the solution to anchor movement ^^
2020-01-21 17:33:22 +01:00
SpoinkyNL
b2507202bd
Some attempts at proper anchor movement..
2020-01-20 08:53:17 +01:00
SpoinkyNL
99c1638907
WIP on making edit tool compatible with proper translations
2020-01-17 00:29:43 +01:00
Robert
da5fc75836
Implemented translations properly on top of the layer shape
2020-01-16 17:20:54 +01:00
Robert
4e9ece621f
Hooked up rotation and opacity
2020-01-15 17:26:24 +01:00
Robert
f071871695
Code cleanup
2020-01-14 17:25:13 +01:00
Robert
c97b479779
Added undo/redo to profile editor
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Added shape anchor point display and movement
2020-01-14 17:19:53 +01:00
SpoinkyNL
e9677f2070
Added keyframe creation outside the timeline
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Added existing shape moving
2020-01-13 22:11:25 +01:00
Robert
ce2f05b135
Added edit existing shape (WIP)
2020-01-13 17:26:52 +01:00
SpoinkyNL
ac7e0d4f78
Implemented keyframe easing
2020-01-12 23:49:10 +01:00
Robert
1a96707e5b
Added timeline caret keyframe snapping
2020-01-10 10:04:10 +01:00
SpoinkyNL
990890b98c
Re-enabled timeline scrolling and fixed the issues with it
2020-01-09 22:01:41 +01:00
Robert
8a1759a575
Implemented basic keyframes
2020-01-09 16:56:46 +01:00
Robert
acdb90897e
Started work on the keyframe engine to tie everything together!
2020-01-08 14:35:29 +01:00
Robert
7a3b5dec3e
Added generic typing to layer properties and keyframes
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Restructured the way property input VMs are created
2020-01-08 12:23:52 +01:00
SpoinkyNL
39cc8bfbdb
Added a few property inputs
2020-01-07 22:47:40 +01:00
SpoinkyNL
122214c7d9
Updated Material Design Nuget packages
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Fixed layer property tree height on different DPIs
2020-01-06 21:48:05 +01:00
Robert
59f0062c97
Added layer properties to core and hooked it up with the UI
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Implemented timeline caret scrolling logic
Added special treeview style for the layer properties tree
2020-01-06 16:01:35 +01:00
SpoinkyNL
14065bffef
Started implementing logic behind the timeline UI
2020-01-05 22:10:37 +01:00