Robert
|
8a1759a575
|
Implemented basic keyframes
|
2020-01-09 16:56:46 +01:00 |
|
Robert
|
acdb90897e
|
Started work on the keyframe engine to tie everything together!
|
2020-01-08 14:35:29 +01:00 |
|
Robert
|
7a3b5dec3e
|
Added generic typing to layer properties and keyframes
Restructured the way property input VMs are created
|
2020-01-08 12:23:52 +01:00 |
|
SpoinkyNL
|
14065bffef
|
Started implementing logic behind the timeline UI
|
2020-01-05 22:10:37 +01:00 |
|
Robert
|
04bc8f013a
|
Signitifantly reduced build size
Updated project folder names
Show only selected layer in visualization
Added rectangle support
|
2019-12-18 13:05:46 +01:00 |
|
SpoinkyNL
|
ddce69e8f0
|
Added layer shapes, editor is still WIP
|
2019-12-15 22:52:04 +01:00 |
|
SpoinkyNL
|
5dbd35208b
|
WIP - Added a BitmapBrush to replace the GraphicsDecorator
|
2019-12-11 00:04:23 +01:00 |
|
Robert
|
b9471abdec
|
Added shared UI library and finished the ColorPicker
|
2019-12-09 13:02:59 +01:00 |
|
SpoinkyNL
|
2e534eb885
|
Optimized noise layer
|
2019-12-07 16:03:14 +01:00 |
|
Robert
|
1a44e34d16
|
Implemented layer element saving
Added a working setting to the brush element
|
2019-12-04 13:26:18 +01:00 |
|
SpoinkyNL
|
07b2ad87c4
|
Implemented most of the rendering pipeline in SkiaSharp
|
2019-12-03 00:09:32 +01:00 |
|
Robert
|
0e3afef6ca
|
Skia WIP
|
2019-12-02 17:37:33 +01:00 |
|
SpoinkyNL
|
f8037feb81
|
Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
|
2019-12-01 18:55:49 +01:00 |
|
Robert
|
16decaae42
|
Implemented layer LED assignment
Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
|
2019-11-29 17:37:22 +01:00 |
|
SpoinkyNL
|
6719a36c50
|
Added device identification to surface editor
Fixed dialog rendering
Cleaned up XAML
|
2019-11-22 20:46:34 +01:00 |
|
Robert
|
932fa3b6c6
|
Fixed device rotation/scaling in UI
|
2019-11-22 17:30:07 +01:00 |
|
SpoinkyNL
|
e7c891c7ba
|
Made Device, DeviceLed and Surface implement INotifyPropertChange
|
2019-11-21 23:01:24 +01:00 |
|
SpoinkyNL
|
6cf3344ce7
|
Updated for RGB.NET's changes regarding rotation
|
2019-11-21 08:45:38 +01:00 |
|
Robert
|
2fb2e5444c
|
Moved from EF and SQLite to LiteDB
|
2019-11-20 15:02:53 +01:00 |
|
Robert
|
296414001b
|
Added profile deserialization
|
2019-11-19 17:31:17 +01:00 |
|
Robert
|
bb56a45a7f
|
Started work on profiles
|
2019-11-18 17:33:20 +01:00 |
|
SpoinkyNL
|
6ebceacd13
|
Made devices aware of the plugin that loaded them
Fixed Corsair LL Fans layout
Expanded render events
Added identify option to device settings, must move this to be reusable though
|
2019-11-03 11:38:28 +01:00 |
|
SpoinkyNL
|
f72f145c7e
|
Added a layer of abstraction between RGB.NET and Artemis
This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
|
2019-10-30 23:20:06 +01:00 |
|
Robert Beekman
|
28fc7b5dcc
|
Added a debugger, ironed out rendering pipeline
|
2019-10-24 23:53:38 +02:00 |
|
Robert
|
c4e5e412e0
|
Fully implemented the surface service which contains all storage logic
|
2019-10-22 14:28:11 +02:00 |
|
SpoinkyNL
|
e26516bce0
|
Added active surface-config management code
Added surface-config creation
|
2019-10-16 00:00:26 +02:00 |
|
SpoinkyNL
|
a34786fb5d
|
Redid some of the surface editor and started working on layout saving
|
2019-09-18 22:26:10 +02:00 |
|
Robert Beekman
|
042361f9f6
|
Added generic type test to path resolve override
|
2019-08-21 13:12:31 +02:00 |
|
Robert Beekman
|
f79c2725da
|
Added built-in plugin copying
|
2019-08-21 12:12:50 +02:00 |
|
SpoinkyNL
|
b3e035cfb3
|
Reference local build of RGB.NET
Rewrote UI LED-rendering, performance needs some work
|
2019-08-19 22:03:37 +02:00 |
|
SpoinkyNL
|
8cd8b051f7
|
Added Corsair support as a plugin
|
2019-08-11 16:58:43 +02:00 |
|
SpoinkyNL
|
6e23c079b1
|
Started layout editor implementation
Rearranged VMs/Views
Updated RGB.NET
|
2019-08-11 01:23:13 +02:00 |
|
SpoinkyNL
|
390dcc6ae1
|
Set C# version to 7.0 instead of latest to fix build issues
Updated assembly info
|
2019-04-18 19:55:51 +02:00 |
|
SpoinkyNL
|
ac577e87cc
|
Added most of the settings code, doesn't work because SQLite is weird
|
2019-04-17 20:47:23 +02:00 |
|
Robert Beekman
|
231e5e7517
|
Thanks Visual Studio 👍
|
2019-04-16 17:04:57 +02:00 |
|
SpoinkyNL
|
f63a7b91c8
|
Changed plugins to abstract classes
|
2019-04-16 00:24:50 +02:00 |
|
SpoinkyNL
|
8ccac7f073
|
Plugins have their own AppDomain now (TODO: dispose on plugin unload)
|
2019-04-13 12:13:44 +02:00 |
|
SpoinkyNL
|
155073f14d
|
Fixed plugin binding and reworked some interfaces to abstract classes
|
2019-04-11 09:20:54 +02:00 |
|
SpoinkyNL
|
aa32c8aae4
|
Opting for precompiled plugins, removed CS-Script
Cleaned up Nuget packages
Cleaned up references
|
2019-04-10 00:33:21 +02:00 |
|
SpoinkyNL
|
1ae5a18c8e
|
Added some views, I really just need this code on adifferent machine
|
2019-04-09 19:38:07 +02:00 |
|
SpoinkyNL
|
2330644062
|
Updated Nuget packages, hello 2019!
|
2019-01-05 17:17:27 +01:00 |
|
SpoinkyNL
|
60544e7814
|
Added GDI-based rendering test
|
2018-04-15 18:41:31 +02:00 |
|
SpoinkyNL
|
610b45e017
|
Added x64 release config
Added some brush drawing types but they won't stay (gotta commit this)
|
2018-04-14 21:27:12 +02:00 |
|
SpoinkyNL
|
2c573ec34e
|
Updated ALL the NuGet packages
|
2018-04-07 21:20:55 +02:00 |
|
SpoinkyNL
|
c22a78cd30
|
Removed seperate plugins project since you're always referencing both..
Added more loading logic
|
2018-04-06 19:54:25 +02:00 |
|
SpoinkyNL
|
9ad3e04a69
|
Rely on CS-Script includes for modules view model matching
|
2018-03-04 22:27:57 +01:00 |
|
SpoinkyNL
|
801a8933d0
|
Plugins working again
|
2018-03-02 23:46:55 +01:00 |
|
SpoinkyNL
|
a465c4cd8b
|
Added support for built-in plugins
Added dependency injection to IPlugin construction
|
2018-03-02 20:51:39 +01:00 |
|
SpoinkyNL
|
d076cf0656
|
Updated RGB.NET to 0.0.1.38
|
2018-03-02 17:36:38 +01:00 |
|
SpoinkyNL
|
6a8edfc00a
|
Further expanded plugins
Added navigation between modules
|
2018-02-25 19:48:22 +01:00 |
|