Commit Graph
1024 Commits
Author SHA1 Message Date
SpoinkyNL 6d38cc6761 Disable layers by default when Toggle Enable keybind is first keybind
Layer editor move and resize selected layer when underneath other layers
Fix copy-paste crash
2017-04-30 22:34:11 +02:00
Robert Beekman e49f43bd17 Merge pull request #348 from DarthAffe/development
Added Timer-Based ActiveWindow-detection
2017-04-23 14:12:52 +02:00
SpoinkyNL 432615efe7 Fixed AudioVisualization issues after layer deactivation
Fixed a crash when loading invalid profiles
Added LUA storage module
2017-04-23 14:10:03 +02:00
DarthAffe c43f54e51b Added Timer-Based ActiveWindow-detection 2017-04-23 13:00:23 +02:00
SpoinkyNL 67894fa6d5 Added LUA GUI module 2017-04-22 13:08:35 +02:00
SpoinkyNL 0acacc11cd Initializing Chroma SDK before connected check
Moved Input hook further down the boot process
2017-04-15 10:11:15 +02:00
SpoinkyNL 2ee20f6b89 Merge remote-tracking branch 'origin/development' into development 2017-04-15 10:08:31 +02:00
SpoinkyNL a29a7d1648 Added Terraria module 2017-04-15 10:08:26 +02:00
SpoinkyNL b1d534a4ee Strafe fixes
GTA V fixes
2017-04-15 10:08:26 +02:00
Robert Beekman b9941baef9 Merge pull request #340 from DarthAffe/development
Fixed an issue in the DX9ScreenCapture caused by windows-dpi-scaling
2017-04-09 20:36:28 +02:00
DarthAffe 5de17a2374 Fixed an issue in the DX9ScreenCapture caused by windows-dpi-scaling 2017-04-08 15:27:54 +02:00
SpoinkyNL 963bfdc5ad Added Terraria module 2017-03-21 18:54:21 +01:00
Robert Beekman c2197cacc8 Add Terraria pointer 2017-03-21 17:12:38 +01:00
SpoinkyNL e8f7b69557 Strafe fixes
GTA V fixes
2017-03-20 23:59:53 +01:00
Robert Beekman 0c9d8856dc Merge pull request #329 from SpoinkyNL/development
1.9.0.0
2017-03-20 18:04:56 +01:00
SpoinkyNL 50bdbacf99 Added GIF animation speed 2017-03-19 17:56:10 +01:00
SpoinkyNL 00ff71d754 Updated CM SDK
Added Mastermouse Pro L and S for #325
2017-03-19 14:08:45 +01:00
SpoinkyNL e69bada6a2 Disabled The Division module (broken)
Disabled LightFX module (unfinished)
Added keybind event triggers
Fixed condition dropdown width
Adjusted layer properties window height
Improved GTA V DLL placement
2017-03-18 23:36:51 +01:00
SpoinkyNL fba161776b Added K95 Platinum support
Added default profiles for Assetto Corsa resolving #131
Fixed default profiles for the CM Pro S resolving #316
Fixed keybinds on folders #276
Fixed window scaling with many layers #276
2017-03-18 17:23:51 +01:00
Robert Beekman 481e01d7a6 Update README.md
Added CM keyboards to the list
Added a few missing modules to the list
2017-03-15 09:23:33 +01:00
SpoinkyNL bfb838e075 Redid keybinds
Added mouse binds
Finalized editor resize
Realigned keyboard in editor
2017-03-14 21:01:08 +01:00
SpoinkyNL 61e88f99e0 Fixed layer changes getting lost on alt-tabbing away
UI fixes
2017-03-12 22:56:56 +01:00
SpoinkyNL bb4315aa7e Reworked XAML for profile and layer editor (some layer types tbd) 2017-03-01 17:15:41 +01:00
Robert Beekman 085a4a53c8 Updated Rocket League to 1.30 2017-03-01 11:41:22 +01:00
SpoinkyNL 0be775cae4 Added window resize support to the profile editor
Fixed UI alignments in profile editor
2017-02-25 18:25:02 +01:00
SpoinkyNL 5c5f21fb41 Reworked key-held keybind 2017-02-21 22:16:03 +01:00
SpoinkyNL 35c12e2981 Field on layer null crash fix
Throw render loop exceptions when debugging
Add shrink animation for #304
Fix a few beta crashes
Added backend logic for keydown/keyup and mouse events
2017-02-21 18:28:41 +01:00
SpoinkyNL aec041b460 Add layer copy paste across profiles with Ctrl+C/Ctrl+V for #194 2017-02-11 19:49:04 +01:00
SpoinkyNL 66d1b5f8b9 Fixed LUA drawing scale on preview
Fixed LUA conditions when not using hotkeys
Added Assetto Corsa module
2017-02-11 14:47:24 +01:00
SpoinkyNL 3ff3ee4be3 Added LUA keybind module 2017-02-07 23:39:47 +01:00
SpoinkyNL b031d1bd42 Add window titles to window service
Add window title to layer edit window
Clean up flyout settings VM
2017-02-06 15:24:42 +01:00
SpoinkyNL 25363597db Implemented keybinds on layers 2017-02-06 15:01:58 +01:00
SpoinkyNL d1aee1d306 Started work on keybinds 2017-02-05 19:16:30 +01:00
Robert Beekman 16a400eb13 Merge pull request #303 from SpoinkyNL/development
1.8.1.0
2017-02-03 20:26:11 +01:00
SpoinkyNL 34437935df Clean up Tweening
Fix tweening performance
Fix overlay rendering
Fix LUA drawing scale on non-keyboard events
Added 15 sec startup delay on autorun
2017-02-03 19:32:24 +01:00
SpoinkyNL 103a0da1e1 Misc fixes
Made labels in editor consistent
Rendering everything in one visual now, gaining a bit of perf
Upped device draw scale  (was 4, then 1, now 2)
Replaced RAM usage with a quicker alternative
Split up ram into total ram, used ram, available ram
Replaced current time with a quicker alternative
Use image brush on Corsair devices <3 CUE.NET
2017-02-01 17:52:12 +01:00
Robert Beekman d2f6b59bac Update pointers.json 2017-01-27 21:48:45 +01:00
Robert Beekman 352a5198f0 Merge pull request #294 from SpoinkyNL/development
1.8.0.2
2017-01-26 13:40:47 +01:00
SpoinkyNL a3b39f5027 Fixed missing user input on layer editor.. 2017-01-26 13:39:40 +01:00
Robert Beekman 7491ec9137 Merge pull request #293 from SpoinkyNL/development
1.8.0.1
2017-01-26 13:10:20 +01:00
SpoinkyNL 55a4e9201d Downgrade Squirrel
Fix Division
Fix default audio profiles
2017-01-26 13:06:58 +01:00
Robert Beekman 51af394814 Merge pull request #292 from SpoinkyNL/development
1.8.0.0
2017-01-26 11:12:50 +01:00
SpoinkyNL e73c409f92 Fix ATS directory overwrite 2017-01-26 10:49:44 +01:00
SpoinkyNL 7083c38268 Fixed CUE.NET implementation to actually use the Nuget package 2017-01-24 22:32:36 +01:00
SpoinkyNL e8e716021a Updated Nuget packages
Fixed keyboard hook
2017-01-24 18:27:51 +01:00
SpoinkyNL 4d467a527c Added WindowsProfile migration to GeneralProfile
Added default profiles for OverlayProfile
2017-01-24 17:11:39 +01:00
SpoinkyNL 2aa2641eba Eurotruck fixes 2017-01-24 12:17:22 +01:00
SpoinkyNL 25c58954fd Fixed audio layer not picking up device change 2017-01-23 19:01:34 +01:00
SpoinkyNL 4b3810628e Fix unnecessary config writes
Fix #286
2017-01-23 15:27:15 +01:00
SpoinkyNL eaacba1be4 Fixed Truck Simulator directory selection
Made render scale configurable per type and set non-keyboard types to 1 instead of 4
Fixed overlay enable/disable
Added changed/increased/decreased to layer event triggers
Fixed layer condition changes in UI always applying
2017-01-23 14:45:50 +01:00