Robert
|
7eadc58bee
|
Nodes - Added node type registration system
Nodes - Moved models and node logic into core
Nodes - Added node service that leverages DI
|
2021-08-07 21:05:15 +02:00 |
|
Robert
|
eb7c89d4ad
|
Rendering - Sovled inconsistencies between software and Vulkan rendering
LED sampling - Improved LED sampling on <100% scale
|
2021-03-25 19:59:28 +01:00 |
|
Robert
|
97668ee932
|
Rendering - Improved sampling performance
Plugins - Added update/render time measuring
Settings - Added a way to enable 60/144 FPS 🕵🏻♂️
|
2021-03-22 21:12:58 +01:00 |
|
Robert
|
f888fb5697
|
Core - Added the ability to change graphics context at runtime
Settings - Added setting for switching between software-based and Vulkan-based rendering
|
2021-03-22 19:29:53 +01:00 |
|
Robert
|
a02431bb82
|
Core - Reworked rendering pipeline to work with different contexts
Core - Added GPU-based Vulkan rendering context
|
2021-03-21 22:40:23 +01:00 |
|
Robert
|
456af693b0
|
Rendering - Moved bitmap management logic & prevent access violations
|
2021-03-16 20:18:53 +01:00 |
|
Robert
|
4b914718e6
|
Further RGB.NET updates
|
2021-03-06 00:07:40 +01:00 |
|
Robert
|
1ea2e2bee7
|
Devices - Ported color correction code to RGB.NET
|
2021-02-25 19:58:40 +01:00 |
|
|
|
2e859bc84c
|
Small RGB.NET update
|
2021-02-25 00:42:25 +01:00 |
|
|
|
62497fa188
|
Updated to use a simpler texture
|
2021-02-24 13:05:50 +01:00 |
|
|
|
e58c0f20bb
|
Updated to work with the new RGB.NET rendering
|
2021-02-24 00:45:31 +01:00 |
|