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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

24 Commits

Author SHA1 Message Date
SpoinkyNL
7a50249335 Core - Render each profile element in its own bitmap
Layer effects - Removed now redundant CreateShapeClip
2020-06-18 19:09:40 +02:00
SpoinkyNL
75b0ee8151 Profiles - Abstracted property elements and effect elements
Folders - Added properties to folders
Layer effects - Expanded to folders
Layer effects - Added shape clipping
2020-06-17 19:21:23 +02:00
SpoinkyNL
4bc6f2f16b Plugins - Removed plugin info from constructor 2020-06-07 21:51:56 +02:00
SpoinkyNL
92faafe1de Profile editor - Moved layer property input to the Shared UI project 2020-06-02 22:23:09 +02:00
SpoinkyNL
4b1b0248f5 Layers - Allow the clip render mode to stretch if really needed
Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
Robert
960584cc3c Adjusted anchor calculations for simplified render process
Project cleanup
2020-01-31 22:15:32 +01:00
SpoinkyNL
fabb385556 Implemented profile default loading and rendering without the editor
Changed edit tool rotation to allow rotation past 360 degrees
2020-01-26 11:35:39 +01:00
SpoinkyNL
8795be2cde Rendering improvements 2019-12-06 23:00:30 +01:00
SpoinkyNL
96a057df23 Implemented most of the rendering pipeline in SkiaSharp 2019-12-03 00:09:32 +01:00
SpoinkyNL
9148323ad5 Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
Robert
f32edcf502 Implemented layer LED assignment
Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
2019-11-29 17:37:22 +01:00
Robert
97907c97eb Implemented profile creation, deletion and activation 2019-11-20 19:25:29 +01:00
Robert
fd942dab25 Started work on profiles 2019-11-18 20:11:17 +01:00
Robert
5340e6c6d4 Code cleanup 2019-11-13 19:57:23 +01:00
SpoinkyNL
8777e8975f Added a layer of abstraction between RGB.NET and Artemis
This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
2019-10-30 23:20:06 +01:00
SpoinkyNL
71f53c0833 Redid some of the surface editor and started working on layout saving 2019-09-18 22:26:10 +02:00
SpoinkyNL
bfc320c0ac Changed plugins to abstract classes 2019-04-16 00:24:50 +02:00
SpoinkyNL
cdda228713 Added plugin unloading 2019-04-14 12:43:39 +02:00
SpoinkyNL
dba48a2b6a Plugins have their own AppDomain now (TODO: dispose on plugin unload) 2019-04-13 12:13:44 +02:00
SpoinkyNL
3689db9325 Fixed plugin binding and reworked some interfaces to abstract classes 2019-04-11 19:52:28 +02:00
Robert Beekman
571a3fe168 Removed the rest of CS Script and removed old plugin projects 2019-04-10 16:05:19 +02:00
SpoinkyNL
e6f5dde7f7 Added GDI-based rendering test 2018-04-15 18:41:31 +02:00
SpoinkyNL
31e9eb511b More core rendering 2018-04-07 14:24:49 +02:00
SpoinkyNL
9a2ea0c2b3 Removed seperate plugins project since you're always referencing both..
Added more loading logic
2018-04-06 19:54:25 +02:00