SpoinkyNL
f18edc4f36
Core - Removed Fody
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UI projects will follow
Not interested in becoming a Patreon with their attitude and fixes edit & continue in the core
2020-06-20 22:35:09 +02:00
SpoinkyNL
7a50249335
Core - Render each profile element in its own bitmap
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Layer effects - Removed now redundant CreateShapeClip
2020-06-18 19:09:40 +02:00
SpoinkyNL
b2ab142dbd
Layers - Seperated activation and removal of layers/effects
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Effects - Added effects UI, order is still a bit messed up and reordering is missed
Effects - Added renaming of effects on the layer
2020-06-13 22:23:33 +02:00
SpoinkyNL
f917728ac8
Profile editor - Fixed new layers not saving in some situations
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Profile tree - Improved buttons visibility
Layer brushes - Support transformation by default, unless a RGB.NET brush
2020-06-11 21:16:13 +02:00
SpoinkyNL
2493c2cbf1
Layer effects - WIP commit
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Profile editor - Show brush icons at different parts in the editor
2020-06-10 00:20:43 +02:00
SpoinkyNL
4bc6f2f16b
Plugins - Removed plugin info from constructor
2020-06-07 21:51:56 +02:00
SpoinkyNL
ee37c3b836
Layer brushes - Make enable-disable process consistent with plugins
2020-06-07 15:00:40 +02:00
SpoinkyNL
97c85e238c
Layer brushes - Render now always originates from 0,0
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RGB.NET brushes - GetBrush is no called after properties are initialized
Profile editor - Fixed inputs not responding to updates from the visualization tools when keyframes are disabled
2020-06-03 19:22:08 +02:00
SpoinkyNL
cdb91021a2
Layer brushes - Added RGB.NET-based layer brushes
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Layer brushes - Added sample RGB.NET-based color brush
Layer properties - Save on gradient edit dialog close
Layer properties - Fix layer brush keyframes not working after changing layer brush
2020-05-31 21:58:06 +02:00
SpoinkyNL
221c8bc7e7
Layer properties - Restored much functionality on the reworked VMs
2020-05-24 22:05:04 +02:00
Robert
54081b591b
UI - Restructured layer property VMs
2020-05-01 23:07:21 +02:00
SpoinkyNL
41b3c77210
UI - My poor UI :< I regret starting this refactor
2020-04-30 00:12:24 +02:00
Robert
e97fc046f5
Core - Added ways for the core to easily access brush properties
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%*/@ me, dealing with generic types in APIs is tricky
2020-04-29 19:45:13 +02:00
Robert
660324c980
Conditions - Refactor layer properties WIP
2020-04-29 19:44:42 +02:00
Robert
d9bba8cb54
Conditions - Refactor layer properties WIP (needed for consistency..)
2020-04-28 19:40:03 +02:00
SpoinkyNL
9f8fc9f70e
Core - Add HidSharp to force plugins to share the HidSharp types
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Core - For now, set default log level to debug
ColorGradient- Improved GetColor performance
ColorGradient - GetColor now handles colors not between two stops properly
Home - Fix links
Plugins - Only allow layer property registration through Brushes
Color brush - Default to solid color
2020-04-21 19:59:05 +02:00
SpoinkyNL
a8912076d3
Noise brush - Added option to map noise to a gradient
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Color brush - Only show gradient/color option when applicable
Gradient picker - Design tweaks
2020-04-17 19:16:53 +02:00
Robert
0a5f16a0f4
Core - Moved layer properties to their own class
2020-03-09 19:57:17 +01:00
SpoinkyNL
1d81b782da
Corsair - Added VOID layout and Virtuoso PH layout
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Core - Added default value to brush plugin properties
Core - Bitmap brush optimizations
2020-02-17 20:46:27 +01:00
SpoinkyNL
4b1b0248f5
Layers - Allow the clip render mode to stretch if really needed
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Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
Robert
6f95c609b6
Project cleanup
2020-02-13 19:38:43 +01:00
Robert
51a21b7a8a
UI VM factories - Shortened names for readibility
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Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
2020-02-12 21:18:00 +01:00
Robert
9b1d28840c
Refactored shape brushes to use the properties system
2020-02-11 19:10:31 +01:00
SpoinkyNL
022e14e98d
Added different rendering strategies for fill modes
2020-02-09 23:20:36 +01:00
Robert
ae330c3769
Code cleanup
2020-01-14 19:18:24 +01:00
SpoinkyNL
580db3185e
Added layer shapes, editor is still WIP
2019-12-15 22:52:04 +01:00