SpoinkyNL
bbd355ef07
Fixed LUA being initialized for every effect on UI open
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Fixed editing a profile of a game that is running
Updated default profiles for Overwatch
Added default profiles for Project CARS
2017-01-01 01:07:22 +01:00
Robert Beekman
cfa19fe54a
Update pointers.json
2016-12-31 18:55:43 +01:00
Robert Beekman
6d815724b9
Update pointers for Rocket League 1.26
2016-12-31 18:51:55 +01:00
Robert Beekman
4cb8e327d7
Update README.md
2016-12-30 23:50:42 +01:00
Robert Beekman
f0b21ffdd2
Update README.md
2016-12-30 23:49:48 +01:00
Robert Beekman
5774b745fe
Update README.md
2016-12-30 23:48:51 +01:00
Robert Beekman
e22c72a5d4
Update README.md
2016-12-30 23:43:09 +01:00
SpoinkyNL
ee5ea48e96
Fix for #251
2016-12-29 00:43:26 +01:00
SpoinkyNL
7230e2e399
Added LUA timer module
2016-12-27 12:58:02 +01:00
SpoinkyNL
2ee2d39c60
Merged branch master into development
2016-12-27 10:36:47 +01:00
SpoinkyNL
b349168b3f
Small fixes
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No longer taking exclusive CUE access, seems to work well with latest CUE this way
Removed LUA stack trace logging, just refers to MoonSharp code anyway
Artemis disables and re-enables itself after system wake for #204
2016-12-27 10:35:39 +01:00
SpoinkyNL
853ef90e69
Merged branch development into development
2016-12-25 14:29:50 +01:00
SpoinkyNL
2901e291bb
MIssing file
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LUA refactor
LUA is made up out of modules now
Added DI to LUA
Added GetKeyPosition to keyboard module
Cleaned up event arguments (see wiki)
Made all internal classes public since Artemis isn't a library anyway
Added DI convention based bindings
2016-12-25 14:29:38 +01:00
SpoinkyNL
a64cacbaf2
MIssing file
2016-12-25 14:28:36 +01:00
SpoinkyNL
6b3294ff7d
LUA refactor
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LUA is made up out of modules now
Added DI to LUA
Added GetKeyPosition to keyboard module
Cleaned up event arguments (see wiki)
Made all internal classes public since Artemis isn't a library anyway
Added DI convention based bindings
2016-12-25 14:27:56 +01:00
SpoinkyNL
3d84e0425d
Merge branch 'development' of https://github.com/SpoinkyNL/Artemis.git
2016-12-22 17:54:55 +01:00
SpoinkyNL
6ee035f733
Using my repo as if it's dropbox heh
2016-12-22 17:54:52 +01:00
SpoinkyNL
e263661c19
Merged branch development into development
2016-12-22 17:53:12 +01:00
SpoinkyNL
a043068033
Implemented LightFX game model
2016-12-22 17:53:07 +01:00
SpoinkyNL
3cdf17d475
WIP on LUA wrappers refactor
2016-12-22 15:41:39 +01:00
SpoinkyNL
17bc884134
Remove invalid filename symbols before save. This fixes #237
2016-12-22 15:22:13 +01:00
SpoinkyNL
f0b0df28b3
Added LightFX module
2016-12-21 14:34:40 +01:00
SpoinkyNL
584f38a752
Finalized LightFX C++ project
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Implemented JSON serialization
Implemented pipe transmission
Made sure both x86 and x64 compile
2016-12-21 00:45:48 +01:00
SpoinkyNL
638585173e
LFX progress
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Update .gitignore
2016-12-20 20:20:47 +01:00
SpoinkyNL
4182e58a72
Merged branch development into development
2016-12-20 00:07:37 +01:00
SpoinkyNL
a8202adde8
Implemented most LightFX functions
2016-12-20 00:07:30 +01:00
SpoinkyNL
1f56488eec
Added condition type to layers to resolve #244
2016-12-19 13:57:43 +01:00
DarthAffe
e90fd41c5b
Fixed wrong ActiveWindow-Parameters through observing window-title-changes and un-minimizing
2016-12-19 11:53:06 +01:00
Robert Beekman
0642b7934b
Merge pull request #241 from SpoinkyNL/development
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1.7.0.0
2016-12-18 12:14:37 +01:00
SpoinkyNL
c1ef90a4e6
Bumped version number
2016-12-18 12:13:51 +01:00
Robert Beekman
00596c9e01
Merge pull request #239 from DarthAffe/development
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Added new layer-contitions to check for the active window to resolve #219
2016-12-18 12:06:12 +01:00
SpoinkyNL
9e75a88fff
Added Project CARS support
2016-12-18 12:03:49 +01:00
DarthAffe
4253aa8853
Removed useless lua-wrapper for ActiveWindows
2016-12-17 17:48:46 +01:00
DarthAffe
349803c666
Added windowprofile-conditions and lua-variables to check the currently active window
2016-12-17 11:25:41 +01:00
DarthAffe
c470a5c6ce
Fixed bug in the ambilight-layer-type causing it to stop working after changing profiles
2016-12-17 11:21:29 +01:00
SpoinkyNL
1e71dc6775
Added button to open logs folder to settings
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Render exceptions are logged instead of thrown
Fixed layer condition crash
Logs are now archived and kept for 7 days
2016-12-16 20:30:25 +01:00
Robert Beekman
daf84fd9ea
Merge pull request #230 from SpoinkyNL/development
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1.6.1.0
2016-12-15 18:07:28 +01:00
SpoinkyNL
7813b03374
Bumped version number
2016-12-15 18:01:23 +01:00
SpoinkyNL
c5cb3ab4d7
Merge branch 'development' of https://github.com/SpoinkyNL/Artemis.git
2016-12-15 17:56:35 +01:00
SpoinkyNL
d812fa4ce2
Added LightFX project
2016-12-15 17:56:33 +01:00
SpoinkyNL
ba9cf7e0af
Added NoneKeyboard to allow creating profiles without a keyboard for #141
2016-12-15 15:24:54 +01:00
SpoinkyNL
0c602cdbf9
Devices no longer dispose the bitmap they are rendering since this is done at the end of the frame.
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Fixed Generic type not applying it's brush property, this fixes #224
Added a display of what is drawn to each device to the debug window
2016-12-15 14:21:05 +01:00
SpoinkyNL
3bb2618728
Fix for #225 and the crashes in #224
2016-12-15 11:12:35 +01:00
Robert Beekman
c4a7cc5d94
Merge pull request #223 from SpoinkyNL/development
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Bumped version number
2016-12-14 10:44:46 +01:00
SpoinkyNL
58715213f6
Bumped version number
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Renamed Corsair RGB Keyboards to Corsair RGB Keyboard
Updated instructions in CUE error message
2016-12-14 09:44:25 +01:00
Robert Beekman
f9b753f878
Merge pull request #216 from SpoinkyNL/development
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1.6.0.0
2016-12-13 19:42:53 +01:00
SpoinkyNL
70159734b9
Added smoothing to default Windows profile
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Added default easing values
Fixed Logitech DLL restore on startup
Bumped version number
2016-12-13 19:27:00 +01:00
SpoinkyNL
6881773ac4
Added Skype to x86 wrapper
2016-12-13 13:54:54 +01:00
SpoinkyNL
7af832afd3
Removed None brush type from color selectors
2016-12-08 15:02:42 +01:00
SpoinkyNL
96515f4e5e
Fixed audio layer CPU usage
2016-12-08 14:46:55 +01:00