SpoinkyNL
5e3d23af41
UI - My poor UI :< I regret starting this refactor
2020-04-30 00:12:24 +02:00
Robert
bbeb471754
Core - Added ways for the core to easily access brush properties
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%*/@ me, dealing with generic types in APIs is tricky
2020-04-29 12:49:11 +02:00
Robert
492ee5c8c1
Conditions - Refactor layer properties WIP
2020-04-29 11:42:16 +02:00
Robert
f3898b5500
Conditions - Refactor layer properties WIP (needed for consistency..)
2020-04-28 17:29:20 +02:00
Robert
f4c1c9de3d
UI VM factories - Shortened names for readibility
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Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
2020-02-12 14:03:18 +01:00
Robert
ebea8b16a3
Refactored shape brushes to use the properties system
2020-02-11 16:36:34 +01:00
Robert
f071871695
Code cleanup
2020-01-14 17:25:13 +01:00
Robert
c97b479779
Added undo/redo to profile editor
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Added shape anchor point display and movement
2020-01-14 17:19:53 +01:00
SpoinkyNL
e9677f2070
Added keyframe creation outside the timeline
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Added existing shape moving
2020-01-13 22:11:25 +01:00
SpoinkyNL
ac7e0d4f78
Implemented keyframe easing
2020-01-12 23:49:10 +01:00
SpoinkyNL
990890b98c
Re-enabled timeline scrolling and fixed the issues with it
2020-01-09 22:01:41 +01:00
Robert
8a1759a575
Implemented basic keyframes
2020-01-09 16:56:46 +01:00
Robert
acdb90897e
Started work on the keyframe engine to tie everything together!
2020-01-08 14:35:29 +01:00
Robert
7a3b5dec3e
Added generic typing to layer properties and keyframes
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Restructured the way property input VMs are created
2020-01-08 12:23:52 +01:00