SpoinkyNL
65d0ceaae5
WIP on new audio layers
2017-01-14 00:27:26 +01:00
SpoinkyNL
486a8904ee
Added ProfileEditorModel
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Refactored some namespaces
Got rid of ProfileViewModel
2017-01-14 00:26:55 +01:00
SpoinkyNL
ddb336f35a
Implemented BottomToTop again
2017-01-12 19:50:56 +01:00
SpoinkyNL
5ce65962e7
Added AudioType brush drawing and animations back in
2017-01-12 14:21:27 +01:00
SpoinkyNL
c1d1766a41
Audio layer progress
2017-01-11 22:34:05 +01:00
Robert Beekman
07868994ef
Update README.md
2017-01-10 19:15:57 +01:00
SpoinkyNL
594e960e97
WIP on new audio layers
2017-01-08 23:55:21 +01:00
SpoinkyNL
8eef0f5fd7
Merge branch 'master' of https://github.com/SpoinkyNL/Artemis.git
2017-01-06 22:24:09 +01:00
SpoinkyNL
c63b7ef323
Disable profile preview on main window focus loss
2017-01-06 22:24:08 +01:00
Robert Beekman
281f411501
Update pointers.json
2017-01-06 12:08:36 +01:00
SpoinkyNL
48b523a0fd
Updated view models and views to work a lot smoother in combination with previewing
2017-01-05 23:28:08 +01:00
SpoinkyNL
1b841a84bc
Profile preview rewrite
2017-01-05 16:01:34 +01:00
SpoinkyNL
a18345bf5d
Merged branch master into master
2017-01-05 00:58:26 +01:00
SpoinkyNL
d7920bf200
.
2017-01-05 00:58:19 +01:00
SpoinkyNL
b876635f38
Effects to module rewrite
2017-01-05 00:58:05 +01:00
Robert Beekman
3697ebadff
Fixed RL pointer to work with any language
2017-01-03 10:17:23 +01:00
Robert Beekman
72e046583d
Trying a different RL pointer for 1.26
2017-01-02 22:41:19 +01:00
SpoinkyNL
e4095dc790
Release
2017-01-01 12:04:49 +01:00
Robert Beekman
9e8c9d25fb
Merge pull request #258 from SpoinkyNL/development
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1.7.1
2017-01-01 11:58:54 +01:00
Robert Beekman
e16a6e5b2b
Merge pull request #243 from DarthAffe/development
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Fixed wrong ActiveWindow-Parameters
2017-01-01 11:58:46 +01:00
SpoinkyNL
f6831170a3
Updated default Rocket League profiles
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Added GetRelativeColor to LUA API
2017-01-01 11:53:11 +01:00
SpoinkyNL
bbd355ef07
Fixed LUA being initialized for every effect on UI open
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Fixed editing a profile of a game that is running
Updated default profiles for Overwatch
Added default profiles for Project CARS
2017-01-01 01:07:22 +01:00
Robert Beekman
cfa19fe54a
Update pointers.json
2016-12-31 18:55:43 +01:00
Robert Beekman
6d815724b9
Update pointers for Rocket League 1.26
2016-12-31 18:51:55 +01:00
Robert Beekman
4cb8e327d7
Update README.md
2016-12-30 23:50:42 +01:00
Robert Beekman
f0b21ffdd2
Update README.md
2016-12-30 23:49:48 +01:00
Robert Beekman
5774b745fe
Update README.md
2016-12-30 23:48:51 +01:00
Robert Beekman
e22c72a5d4
Update README.md
2016-12-30 23:43:09 +01:00
SpoinkyNL
ee5ea48e96
Fix for #251
2016-12-29 00:43:26 +01:00
SpoinkyNL
7230e2e399
Added LUA timer module
2016-12-27 12:58:02 +01:00
SpoinkyNL
2ee2d39c60
Merged branch master into development
2016-12-27 10:36:47 +01:00
SpoinkyNL
b349168b3f
Small fixes
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No longer taking exclusive CUE access, seems to work well with latest CUE this way
Removed LUA stack trace logging, just refers to MoonSharp code anyway
Artemis disables and re-enables itself after system wake for #204
2016-12-27 10:35:39 +01:00
SpoinkyNL
853ef90e69
Merged branch development into development
2016-12-25 14:29:50 +01:00
SpoinkyNL
2901e291bb
MIssing file
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LUA refactor
LUA is made up out of modules now
Added DI to LUA
Added GetKeyPosition to keyboard module
Cleaned up event arguments (see wiki)
Made all internal classes public since Artemis isn't a library anyway
Added DI convention based bindings
2016-12-25 14:29:38 +01:00
SpoinkyNL
a64cacbaf2
MIssing file
2016-12-25 14:28:36 +01:00
SpoinkyNL
6b3294ff7d
LUA refactor
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LUA is made up out of modules now
Added DI to LUA
Added GetKeyPosition to keyboard module
Cleaned up event arguments (see wiki)
Made all internal classes public since Artemis isn't a library anyway
Added DI convention based bindings
2016-12-25 14:27:56 +01:00
SpoinkyNL
3d84e0425d
Merge branch 'development' of https://github.com/SpoinkyNL/Artemis.git
2016-12-22 17:54:55 +01:00
SpoinkyNL
6ee035f733
Using my repo as if it's dropbox heh
2016-12-22 17:54:52 +01:00
SpoinkyNL
e263661c19
Merged branch development into development
2016-12-22 17:53:12 +01:00
SpoinkyNL
a043068033
Implemented LightFX game model
2016-12-22 17:53:07 +01:00
SpoinkyNL
3cdf17d475
WIP on LUA wrappers refactor
2016-12-22 15:41:39 +01:00
SpoinkyNL
17bc884134
Remove invalid filename symbols before save. This fixes #237
2016-12-22 15:22:13 +01:00
SpoinkyNL
f0b0df28b3
Added LightFX module
2016-12-21 14:34:40 +01:00
SpoinkyNL
584f38a752
Finalized LightFX C++ project
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Implemented JSON serialization
Implemented pipe transmission
Made sure both x86 and x64 compile
2016-12-21 00:45:48 +01:00
SpoinkyNL
638585173e
LFX progress
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Update .gitignore
2016-12-20 20:20:47 +01:00
SpoinkyNL
4182e58a72
Merged branch development into development
2016-12-20 00:07:37 +01:00
SpoinkyNL
a8202adde8
Implemented most LightFX functions
2016-12-20 00:07:30 +01:00
SpoinkyNL
1f56488eec
Added condition type to layers to resolve #244
2016-12-19 13:57:43 +01:00
DarthAffe
e90fd41c5b
Fixed wrong ActiveWindow-Parameters through observing window-title-changes and un-minimizing
2016-12-19 11:53:06 +01:00
Robert Beekman
0642b7934b
Merge pull request #241 from SpoinkyNL/development
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1.7.0.0
2016-12-18 12:14:37 +01:00