Commit Graph
776 Commits
Author SHA1 Message Date
SpoinkyNL 5c8968a32d Disable layers by default when Toggle Enable keybind is first keybind
Layer editor move and resize selected layer when underneath other layers
Fix copy-paste crash
2017-04-30 22:34:11 +02:00
Robert Beekman 954f4864d8 Merge pull request #348 from DarthAffe/development
Added Timer-Based ActiveWindow-detection
2017-04-23 14:12:52 +02:00
SpoinkyNL cf044f70c5 Fixed AudioVisualization issues after layer deactivation
Fixed a crash when loading invalid profiles
Added LUA storage module
2017-04-23 14:10:03 +02:00
DarthAffe 7d7d4298d3 Added Timer-Based ActiveWindow-detection 2017-04-23 13:00:23 +02:00
SpoinkyNL 0cf9b3547e Added LUA GUI module 2017-04-22 13:08:35 +02:00
SpoinkyNL 96afd7bbb7 Initializing Chroma SDK before connected check
Moved Input hook further down the boot process
2017-04-15 10:11:15 +02:00
SpoinkyNL ac182040f2 Merge remote-tracking branch 'origin/development' into development 2017-04-15 10:08:31 +02:00
SpoinkyNL 711a7cc72f Added Terraria module 2017-04-15 10:08:26 +02:00
SpoinkyNL c5779a7813 Strafe fixes
GTA V fixes
2017-04-15 10:08:26 +02:00
Robert Beekman 39f5f29a9d Merge pull request #340 from DarthAffe/development
Fixed an issue in the DX9ScreenCapture caused by windows-dpi-scaling
2017-04-09 20:36:28 +02:00
DarthAffe 4be8735ca6 Fixed an issue in the DX9ScreenCapture caused by windows-dpi-scaling 2017-04-08 15:27:54 +02:00
SpoinkyNL 270e5963a9 Added Terraria module 2017-03-21 18:54:21 +01:00
Robert Beekman 9863cf7e22 Add Terraria pointer 2017-03-21 17:12:38 +01:00
SpoinkyNL b9ebdeefa1 Strafe fixes
GTA V fixes
2017-03-20 23:59:53 +01:00
Robert Beekman de22da363d Merge pull request #329 from SpoinkyNL/development
1.9.0.0
2017-03-20 18:04:56 +01:00
SpoinkyNL 96eadfecbb Added GIF animation speed 2017-03-19 17:56:10 +01:00
SpoinkyNL 99762a5ce2 Updated CM SDK
Added Mastermouse Pro L and S for #325
2017-03-19 14:08:45 +01:00
SpoinkyNL ec490155fd Disabled The Division module (broken)
Disabled LightFX module (unfinished)
Added keybind event triggers
Fixed condition dropdown width
Adjusted layer properties window height
Improved GTA V DLL placement
2017-03-18 23:36:51 +01:00
SpoinkyNL 87a30b8936 Added K95 Platinum support
Added default profiles for Assetto Corsa resolving #131
Fixed default profiles for the CM Pro S resolving #316
Fixed keybinds on folders #276
Fixed window scaling with many layers #276
2017-03-18 17:23:51 +01:00
Robert Beekman 933964ec04 Update README.md
Added CM keyboards to the list
Added a few missing modules to the list
2017-03-15 09:23:33 +01:00
SpoinkyNL c13b9e4dd5 Redid keybinds
Added mouse binds
Finalized editor resize
Realigned keyboard in editor
2017-03-14 21:01:08 +01:00
SpoinkyNL a71dc46071 Fixed layer changes getting lost on alt-tabbing away
UI fixes
2017-03-12 22:56:56 +01:00
SpoinkyNL e729cfb960 Reworked XAML for profile and layer editor (some layer types tbd) 2017-03-01 17:15:41 +01:00
Robert Beekman 76f2a50a46 Updated Rocket League to 1.30 2017-03-01 11:41:22 +01:00
SpoinkyNL 809e38da7e Added window resize support to the profile editor
Fixed UI alignments in profile editor
2017-02-25 18:25:02 +01:00
SpoinkyNL ef19348e53 Reworked key-held keybind 2017-02-21 22:16:03 +01:00
SpoinkyNL 9d1a274b72 Field on layer null crash fix
Throw render loop exceptions when debugging
Add shrink animation for #304
Fix a few beta crashes
Added backend logic for keydown/keyup and mouse events
2017-02-21 18:28:41 +01:00
SpoinkyNL 650e506266 Add layer copy paste across profiles with Ctrl+C/Ctrl+V for #194 2017-02-11 19:49:04 +01:00
SpoinkyNL e8e6e084a7 Fixed LUA drawing scale on preview
Fixed LUA conditions when not using hotkeys
Added Assetto Corsa module
2017-02-11 14:47:24 +01:00
SpoinkyNL b53e08fdcb Added LUA keybind module 2017-02-07 23:39:47 +01:00
SpoinkyNL 0e1c7d9e3b Add window titles to window service
Add window title to layer edit window
Clean up flyout settings VM
2017-02-06 15:24:42 +01:00
SpoinkyNL 992d79a43f Implemented keybinds on layers 2017-02-06 15:01:58 +01:00
SpoinkyNL e051918486 Started work on keybinds 2017-02-05 19:16:30 +01:00
Robert Beekman 6110b9ca49 Merge pull request #303 from SpoinkyNL/development
1.8.1.0
2017-02-03 20:26:11 +01:00
SpoinkyNL 7373bad446 Clean up Tweening
Fix tweening performance
Fix overlay rendering
Fix LUA drawing scale on non-keyboard events
Added 15 sec startup delay on autorun
2017-02-03 19:32:24 +01:00
SpoinkyNL d4ca54a35a Misc fixes
Made labels in editor consistent
Rendering everything in one visual now, gaining a bit of perf
Upped device draw scale  (was 4, then 1, now 2)
Replaced RAM usage with a quicker alternative
Split up ram into total ram, used ram, available ram
Replaced current time with a quicker alternative
Use image brush on Corsair devices <3 CUE.NET
2017-02-01 17:52:12 +01:00
Robert Beekman c589b8662a Update pointers.json 2017-01-27 21:48:45 +01:00
Robert Beekman f912804746 Merge pull request #294 from SpoinkyNL/development
1.8.0.2
2017-01-26 13:40:47 +01:00
SpoinkyNL f7b61f11c0 Fixed missing user input on layer editor.. 2017-01-26 13:39:40 +01:00
Robert Beekman 4e2f852bcb Merge pull request #293 from SpoinkyNL/development
1.8.0.1
2017-01-26 13:10:20 +01:00
SpoinkyNL 59acb92498 Downgrade Squirrel
Fix Division
Fix default audio profiles
2017-01-26 13:06:58 +01:00
Robert Beekman 507265b274 Merge pull request #292 from SpoinkyNL/development
1.8.0.0
2017-01-26 11:12:50 +01:00
SpoinkyNL c119992df7 Fix ATS directory overwrite 2017-01-26 10:49:44 +01:00
SpoinkyNL 310bd52efc Fixed CUE.NET implementation to actually use the Nuget package 2017-01-24 22:32:36 +01:00
SpoinkyNL 182d710d16 Updated Nuget packages
Fixed keyboard hook
2017-01-24 18:27:51 +01:00
SpoinkyNL e8467ddf58 Added WindowsProfile migration to GeneralProfile
Added default profiles for OverlayProfile
2017-01-24 17:11:39 +01:00
SpoinkyNL f090246c2b Eurotruck fixes 2017-01-24 12:17:22 +01:00
SpoinkyNL ab17119fbb Fixed audio layer not picking up device change 2017-01-23 19:01:34 +01:00
SpoinkyNL eeb5c8aa90 Fix unnecessary config writes
Fix #286
2017-01-23 15:27:15 +01:00
SpoinkyNL 03264fcee7 Fixed Truck Simulator directory selection
Made render scale configurable per type and set non-keyboard types to 1 instead of 4
Fixed overlay enable/disable
Added changed/increased/decreased to layer event triggers
Fixed layer condition changes in UI always applying
2017-01-23 14:45:50 +01:00