SpoinkyNL
3fadd5f014
Clean up tweening
2017-01-19 12:54:48 +01:00
SpoinkyNL
fdb0ba5dd5
Performance improvements
2017-01-18 19:44:39 +01:00
SpoinkyNL
0d8dada3f5
Further audio improvements, needs some trimming on CPU-usage
2017-01-17 19:25:07 +01:00
SpoinkyNL
a5df218cc4
Show all layers in editor by default
2017-01-15 17:51:48 +01:00
Robert Beekman
a2d14b7cfe
Update FlyoutSettingsViewModel.cs
2017-01-15 17:44:00 +01:00
SpoinkyNL
9731037190
Update default profiles
2017-01-15 17:39:15 +01:00
SpoinkyNL
53fe38e560
Merge branch 'development' of https://github.com/SpoinkyNL/Artemis.git
2017-01-15 17:16:07 +01:00
SpoinkyNL
8ff5996d73
Add audio values to general profile datamodel
2017-01-15 17:16:06 +01:00
DarthAffe
4f738cb2e9
Renamed AngularBrush to ConicalBrush
2017-01-15 13:22:25 +01:00
Robert Beekman
e6e9fe4aa5
Merge pull request #281 from DarthAffe/development
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A little improvement to the AngularBrush
2017-01-15 13:10:56 +01:00
DarthAffe
f610646822
Updated dirty-flag if center is changed
2017-01-14 23:23:10 +01:00
DarthAffe
13b20c154e
Fixed hash-calculation
2017-01-14 23:21:06 +01:00
DarthAffe
aa870f1c2e
Fixed Thumbnail, prevented rendering without changes to improve performance, made render-center-point potential adjustable
2017-01-14 23:18:43 +01:00
Robert Beekman
7c4d952b85
Merge pull request #280 from DarthAffe/development
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Angular Brush
2017-01-14 18:08:02 +01:00
DarthAffe
009365ff00
Fixed brush-save and adjusted render-resolution
2017-01-14 17:45:41 +01:00
SpoinkyNL
b6eca60eba
Added default device change detection to audio layer
2017-01-14 16:49:26 +01:00
DarthAffe
14329e27e0
Added AngularBrush
2017-01-14 16:48:06 +01:00
DarthAffe
61d50f80ac
Changed the update-loop to be a single thread instead of a timer
2017-01-14 16:47:52 +01:00
SpoinkyNL
49de60bcf2
Profile editor tweaks and fixes
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Select profile after duplicate/add
Select default profile after delete
2017-01-14 13:08:48 +01:00
SpoinkyNL
f559805c87
Added ProfileEditorModel
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Refactored some namespaces
Got rid of ProfileViewModel
2017-01-14 00:27:26 +01:00
SpoinkyNL
05379ace7c
Implemented BottomToTop again
2017-01-14 00:27:26 +01:00
SpoinkyNL
a0b8890bb1
Added AudioType brush drawing and animations back in
2017-01-14 00:27:26 +01:00
SpoinkyNL
7f8220460c
Audio layer progress
2017-01-14 00:27:26 +01:00
SpoinkyNL
65d0ceaae5
WIP on new audio layers
2017-01-14 00:27:26 +01:00
SpoinkyNL
c63b7ef323
Disable profile preview on main window focus loss
2017-01-06 22:24:08 +01:00
SpoinkyNL
48b523a0fd
Updated view models and views to work a lot smoother in combination with previewing
2017-01-05 23:28:08 +01:00
SpoinkyNL
1b841a84bc
Profile preview rewrite
2017-01-05 16:01:34 +01:00
SpoinkyNL
d7920bf200
.
2017-01-05 00:58:19 +01:00
SpoinkyNL
b876635f38
Effects to module rewrite
2017-01-05 00:58:05 +01:00
SpoinkyNL
e4095dc790
Release
2017-01-01 12:04:49 +01:00
Robert Beekman
e16a6e5b2b
Merge pull request #243 from DarthAffe/development
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Fixed wrong ActiveWindow-Parameters
2017-01-01 11:58:46 +01:00
SpoinkyNL
f6831170a3
Updated default Rocket League profiles
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Added GetRelativeColor to LUA API
2017-01-01 11:53:11 +01:00
SpoinkyNL
bbd355ef07
Fixed LUA being initialized for every effect on UI open
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Fixed editing a profile of a game that is running
Updated default profiles for Overwatch
Added default profiles for Project CARS
2017-01-01 01:07:22 +01:00
SpoinkyNL
ee5ea48e96
Fix for #251
2016-12-29 00:43:26 +01:00
SpoinkyNL
7230e2e399
Added LUA timer module
2016-12-27 12:58:02 +01:00
SpoinkyNL
b349168b3f
Small fixes
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No longer taking exclusive CUE access, seems to work well with latest CUE this way
Removed LUA stack trace logging, just refers to MoonSharp code anyway
Artemis disables and re-enables itself after system wake for #204
2016-12-27 10:35:39 +01:00
SpoinkyNL
2901e291bb
MIssing file
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LUA refactor
LUA is made up out of modules now
Added DI to LUA
Added GetKeyPosition to keyboard module
Cleaned up event arguments (see wiki)
Made all internal classes public since Artemis isn't a library anyway
Added DI convention based bindings
2016-12-25 14:29:38 +01:00
SpoinkyNL
3d84e0425d
Merge branch 'development' of https://github.com/SpoinkyNL/Artemis.git
2016-12-22 17:54:55 +01:00
SpoinkyNL
6ee035f733
Using my repo as if it's dropbox heh
2016-12-22 17:54:52 +01:00
SpoinkyNL
e263661c19
Merged branch development into development
2016-12-22 17:53:12 +01:00
SpoinkyNL
a043068033
Implemented LightFX game model
2016-12-22 17:53:07 +01:00
SpoinkyNL
3cdf17d475
WIP on LUA wrappers refactor
2016-12-22 15:41:39 +01:00
SpoinkyNL
17bc884134
Remove invalid filename symbols before save. This fixes #237
2016-12-22 15:22:13 +01:00
SpoinkyNL
f0b0df28b3
Added LightFX module
2016-12-21 14:34:40 +01:00
SpoinkyNL
584f38a752
Finalized LightFX C++ project
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Implemented JSON serialization
Implemented pipe transmission
Made sure both x86 and x64 compile
2016-12-21 00:45:48 +01:00
SpoinkyNL
638585173e
LFX progress
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Update .gitignore
2016-12-20 20:20:47 +01:00
SpoinkyNL
4182e58a72
Merged branch development into development
2016-12-20 00:07:37 +01:00
SpoinkyNL
a8202adde8
Implemented most LightFX functions
2016-12-20 00:07:30 +01:00
SpoinkyNL
1f56488eec
Added condition type to layers to resolve #244
2016-12-19 13:57:43 +01:00
DarthAffe
e90fd41c5b
Fixed wrong ActiveWindow-Parameters through observing window-title-changes and un-minimizing
2016-12-19 11:53:06 +01:00