Commit Graph
24 Commits
Author SHA1 Message Date
Robert 3e937f6256 Debugger - Added quick access button to main window
Debugger - Bring debugger to front if already open instead of creating a new one
2020-06-24 11:11:40 +02:00
SpoinkyNL f1cbfb36e9 Profile editor - Moved layer property input to the Shared UI project 2020-06-02 15:58:19 +02:00
SpoinkyNL 3d244ff028 Layer properties - Added back most of the reworked VMs and views 2020-05-18 23:56:43 +02:00
SpoinkyNL 2fd522bafb Datamodels - A few small fixes to fix errors during startup
Layer properties - Reimplemented property tree
Stylet - Add support for binding views to generic VMs
2020-05-17 18:54:15 +02:00
SpoinkyNL 8f639c9074 Layer properties - Updated property input views and VMs 2020-05-16 22:56:12 +02:00
SpoinkyNL 678fad95d1 UI - Further restructuring 2020-05-14 21:58:30 +02:00
SpoinkyNL 5710acb321 UI - Implemented tray icon
UI - Moved dialog service to the shared UI project
UI - Implemented autorun
2020-02-23 12:37:30 +01:00
SpoinkyNL b3f6aef101 Core port - Targeting .NET Core 3.1!
Core port - Updated projects to new project layout
Core port - Changed the way devices are identified to be consistent across different frameworks
Core port - Updated plugin system to no longer use AppDomain but AssemblyLoadContext (through McMaster.NETCore.Plugins)
Core port - Renamed a few events to keep Fody from getting confused
2020-02-22 18:38:32 +01:00
Robert f4c1c9de3d UI VM factories - Shortened names for readibility
Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
2020-02-12 14:03:18 +01:00
Robert 5478c2531e Show outlines for all layers
Rotation fixes
Movement fixes
2020-02-06 15:48:37 +01:00
SpoinkyNL c0957a3075 Removed separate shape size 2020-02-04 22:01:02 +01:00
Robert 588c25f8c1 Adjusted anchor calculations for simplified render process
Project cleanup
2020-01-31 12:05:45 +01:00
SpoinkyNL 5e3eba563b Implemented profile default loading and rendering without the editor
Changed edit tool rotation to allow rotation past 360 degrees
2020-01-26 11:35:39 +01:00
Robert f071871695 Code cleanup 2020-01-14 17:25:13 +01:00
Robert c97b479779 Added undo/redo to profile editor
Added shape anchor point display and movement
2020-01-14 17:19:53 +01:00
SpoinkyNL e9677f2070 Added keyframe creation outside the timeline
Added existing shape moving
2020-01-13 22:11:25 +01:00
Robert 8a1759a575 Implemented basic keyframes 2020-01-09 16:56:46 +01:00
SpoinkyNL ddce69e8f0 Added layer shapes, editor is still WIP 2019-12-15 22:52:04 +01:00
SpoinkyNL f8037feb81 Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
Robert 16decaae42 Implemented layer LED assignment
Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
2019-11-29 17:37:22 +01:00
Robert 9e15bd51e8 Broke the surface editor
Added device properties to surface editor though!
2019-11-21 16:07:23 +01:00
Robert Beekman 89bd76387b Added dialog system
Added surface delete
2019-10-26 21:54:25 +02:00
SpoinkyNL adac6f4f8c Project cleanup 2018-03-04 22:29:04 +01:00
SpoinkyNL 3bea4463dc Added module (the first major plugin type) view(model) creation 2018-01-08 20:41:21 +01:00