Robert
3aa9a632ea
Project cleanup
2020-02-13 15:17:58 +01:00
Robert
f4c1c9de3d
UI VM factories - Shortened names for readibility
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Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
2020-02-12 14:03:18 +01:00
Robert
f071871695
Code cleanup
2020-01-14 17:25:13 +01:00
SpoinkyNL
122214c7d9
Updated Material Design Nuget packages
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Fixed layer property tree height on different DPIs
2020-01-06 21:48:05 +01:00
Robert
61c92ad48d
Added timeline scrolling
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Added timeline caret
2020-01-02 13:56:28 +01:00
Robert
9311f1626c
Removed my 'optimisations' from LED samples and made it a lot faster 😓
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Expanded settings
2019-12-20 13:43:19 +01:00
SpoinkyNL
eb963eb409
Added configurable LED sample size
2019-12-19 23:18:09 +01:00
Robert
d7fad9c7b7
Avoid debugger crashing the whole app
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Cleaned up bitmap brush
2019-12-11 17:33:25 +01:00
SpoinkyNL
5dbd35208b
WIP - Added a BitmapBrush to replace the GraphicsDecorator
2019-12-11 00:04:23 +01:00
Robert
146c545f02
Redesigned sidebar
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Removed dependency on Mahapps, ControlzEx and Dragablz
2019-12-10 16:29:47 +01:00
Robert
672ba0d037
Surface resize fixes
2019-12-04 17:17:32 +01:00
SpoinkyNL
07b2ad87c4
Implemented most of the rendering pipeline in SkiaSharp
2019-12-03 00:09:32 +01:00
Robert
16decaae42
Implemented layer LED assignment
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Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
2019-11-29 17:37:22 +01:00
Robert
2ee1db6893
Added a Material-styled scrollbar
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Cleaned up reorder code
Reorganised profile editor layout and added panel titles
2019-11-26 17:34:07 +01:00
SpoinkyNL
6719a36c50
Added device identification to surface editor
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Fixed dialog rendering
Cleaned up XAML
2019-11-22 20:46:34 +01:00
Robert
bb56a45a7f
Started work on profiles
2019-11-18 17:33:20 +01:00
Robert
1b40b7f52d
Fixed gitingore
2019-11-15 16:01:49 +01:00
Robert
368b73ce9c
Restructured the VM/Vs folder layout while it's still feasible
2019-11-15 15:53:55 +01:00