Robert
3aa9a632ea
Project cleanup
2020-02-13 15:17:58 +01:00
Robert
f5e95e43be
Core - Implemented clipping modes
2020-02-13 15:10:04 +01:00
Robert
f4c1c9de3d
UI VM factories - Shortened names for readibility
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Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
2020-02-12 14:03:18 +01:00
SpoinkyNL
b3e1ba6d1c
Profile editor - Started implementing property add/remove handling
2020-02-11 23:24:17 +01:00
Robert
ebea8b16a3
Refactored shape brushes to use the properties system
2020-02-11 16:36:34 +01:00
SpoinkyNL
128a656f4b
Added different rendering strategies for fill modes
2020-02-09 23:20:36 +01:00
SpoinkyNL
3adc39c488
Fixed layer shape missing in some instances
2020-02-06 19:10:47 +01:00
Robert
5478c2531e
Show outlines for all layers
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Rotation fixes
Movement fixes
2020-02-06 15:48:37 +01:00
Robert
07d9a5f784
Added shape properties
2020-02-05 16:37:14 +01:00
SpoinkyNL
c0957a3075
Removed separate shape size
2020-02-04 22:01:02 +01:00
SpoinkyNL
f528e882c4
Few anchor fixes
2020-01-31 18:32:41 +01:00
Robert
588c25f8c1
Adjusted anchor calculations for simplified render process
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Project cleanup
2020-01-31 12:05:45 +01:00
SpoinkyNL
fd9dd626f8
Simplified the different properties used for layer/shape rendering
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Cleaned up UI layer shape service
2020-01-31 00:02:01 +01:00
Robert
f57aca3475
Fix shape positioning on layer LED selection change
2020-01-30 17:34:50 +01:00
Robert
cd1b75750e
Refactored the edit tool
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Fixed the fill shape but it might need some rethinking
2020-01-29 17:14:07 +01:00
SpoinkyNL
5e3eba563b
Implemented profile default loading and rendering without the editor
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Changed edit tool rotation to allow rotation past 360 degrees
2020-01-26 11:35:39 +01:00
SpoinkyNL
3ea938d69b
Added rotation
2020-01-23 23:30:01 +01:00
Robert
9367f07189
Fixed a crash when minimizing
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Test brush respects opacity setting
2020-01-23 14:31:05 +01:00
SpoinkyNL
6e31122ac4
Finished anchor movement
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Fixed a few issues when creating new layers
2020-01-22 23:22:50 +01:00
SpoinkyNL
b2507202bd
Some attempts at proper anchor movement..
2020-01-20 08:53:17 +01:00
Robert
da5fc75836
Implemented translations properly on top of the layer shape
2020-01-16 17:20:54 +01:00
Robert
4e9ece621f
Hooked up rotation and opacity
2020-01-15 17:26:24 +01:00
Robert
f071871695
Code cleanup
2020-01-14 17:25:13 +01:00
Robert
c97b479779
Added undo/redo to profile editor
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Added shape anchor point display and movement
2020-01-14 17:19:53 +01:00
SpoinkyNL
ac7e0d4f78
Implemented keyframe easing
2020-01-12 23:49:10 +01:00
SpoinkyNL
b734fa2f8f
Added layer properties and keyframes to persistent storage
2020-01-08 21:54:58 +01:00
Robert
acdb90897e
Started work on the keyframe engine to tie everything together!
2020-01-08 14:35:29 +01:00
Robert
7a3b5dec3e
Added generic typing to layer properties and keyframes
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Restructured the way property input VMs are created
2020-01-08 12:23:52 +01:00
SpoinkyNL
39cc8bfbdb
Added a few property inputs
2020-01-07 22:47:40 +01:00
Robert
59f0062c97
Added layer properties to core and hooked it up with the UI
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Implemented timeline caret scrolling logic
Added special treeview style for the layer properties tree
2020-01-06 16:01:35 +01:00
SpoinkyNL
eb963eb409
Added configurable LED sample size
2019-12-19 23:18:09 +01:00
SpoinkyNL
b74a1b2871
Implemented ellipse shape application
2019-12-17 22:42:17 +01:00
Robert
6c05bc5410
Need this on another PC :))
2019-12-17 17:30:14 +01:00
Robert
dda3cf442d
Basic implementation of a few editor tools
2019-12-16 17:40:08 +01:00
SpoinkyNL
ddce69e8f0
Added layer shapes, editor is still WIP
2019-12-15 22:52:04 +01:00
SpoinkyNL
cd8661f75a
Rendering improvements
2019-12-06 23:00:30 +01:00
Robert
9ae3a4d87e
Added dark mode 🦇
2019-12-06 17:34:06 +01:00
Robert
e5b23075dd
Implemented animated simplex noise
2019-12-05 17:29:52 +01:00
SpoinkyNL
34c38ca2fe
Reuse shaders/paint where possible
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Added noise test
2019-12-05 08:23:00 +01:00
Robert
1a44e34d16
Implemented layer element saving
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Added a working setting to the brush element
2019-12-04 13:26:18 +01:00
SpoinkyNL
815e7a6722
Added some test animations
2019-12-03 23:18:10 +01:00
Robert
c4e0d06436
Implemented SkiaSharp layer rendering
2019-12-03 17:30:26 +01:00
SpoinkyNL
07b2ad87c4
Implemented most of the rendering pipeline in SkiaSharp
2019-12-03 00:09:32 +01:00
SpoinkyNL
f8037feb81
Implemented layer elements
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Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
Robert
16decaae42
Implemented layer LED assignment
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Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
2019-11-29 17:37:22 +01:00
Robert
2ee1db6893
Added a Material-styled scrollbar
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Cleaned up reorder code
Reorganised profile editor layout and added panel titles
2019-11-26 17:34:07 +01:00
SpoinkyNL
75e932edb1
Added folder/layer renaming
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Implemented profile saving
2019-11-24 23:01:11 +01:00
SpoinkyNL
d8b0b2d4b6
Added profile hierarchy creation and editing (doesn't save yet)
2019-11-23 23:56:07 +01:00
SpoinkyNL
6cf3344ce7
Updated for RGB.NET's changes regarding rotation
2019-11-21 08:45:38 +01:00
Robert
57a2be778d
Implemented profile creation, deletion and activation
2019-11-20 17:30:18 +01:00