Commit Graph
1151 Commits
Author SHA1 Message Date
Robert c40386785c Corsair - Attempt to actually include layouts/images in publish 2020-02-25 17:27:56 +01:00
Robert cc961b7e34 Build - Attempt to reduce build size by enabling trimming 2020-02-25 17:10:24 +01:00
Robert 8489b8f553 Plugins - Disabled local copy of project references 2020-02-25 16:16:17 +01:00
Robert 9e79755f16 Build - Disable post-build events outside VS 2020-02-25 09:32:30 +01:00
SpoinkyNL a8e311ed98 UI - Rewrote screen activation logic
UI - Changed autorun method to shortcut in startup folder to avoid permission issues
UI - Properly added Robot Mono font and use it in the exception dialog
2020-02-24 22:07:40 +01:00
Robert 757ac68ea2 UI - Restructured resources directory
UI - Fixed a few memory leaks
2020-02-24 16:31:35 +01:00
SpoinkyNL f704e66296 Noise brush - Added default values
Color brush - Added default values
UI - Replaced OnActivate overrides in screens with the more appropriate OnInitialActivate
Tray icon - Fixed empty window appearing for half a second on startup
2020-02-23 22:28:56 +01:00
SpoinkyNL 5710acb321 UI - Implemented tray icon
UI - Moved dialog service to the shared UI project
UI - Implemented autorun
2020-02-23 12:37:30 +01:00
SpoinkyNL b3f6aef101 Core port - Targeting .NET Core 3.1!
Core port - Updated projects to new project layout
Core port - Changed the way devices are identified to be consistent across different frameworks
Core port - Updated plugin system to no longer use AppDomain but AssemblyLoadContext (through McMaster.NETCore.Plugins)
Core port - Renamed a few events to keep Fody from getting confused
2020-02-22 18:38:32 +01:00
SpoinkyNL 46a738e1a0 Core port - Updated NuGet packages 2020-02-22 14:22:29 +01:00
Robert 318a679744 Profile editor - Only save profile on drag-edit when mouse is released
Profile editor - Format all numbers with 3 decimals 
Profile editor - Fixed drag-edit rounding errors with very small steps
Logging - Output logs to debug
Settings - Added logging level setting
Nuget - Updated Serilog and the used sinks
2020-02-19 17:17:35 +01:00
SpoinkyNL 05cf1f0b53 Layer properties - Added drag-editing for number-based properties
Layer properties - Added min and max values
Nuget - Updated Stylet to 1.3.1
2020-02-19 00:17:23 +01:00
SpoinkyNL ed26a9a5e5 Merge remote-tracking branch 'origin/master' 2020-02-18 19:15:28 +01:00
Robert 7d993159dc Profile editor - Improved profile loading and UI population
Layer properties - Added drag-editing to float input (to be expanded to all)
2020-02-18 17:12:05 +01:00
SpoinkyNL 24f34f76b4 Corsair - Added VOID layout and Virtuoso PH layout
Core - Added default value to brush plugin properties
Core - Bitmap brush optimizations
2020-02-17 20:46:27 +01:00
Robert e8df489b3c Added keyframe multiselect and group movement 2020-02-17 13:47:08 +01:00
SpoinkyNL 1a0d5dafd1 Layers - Allow the clip render mode to stretch if really needed
Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
Robert 1853f87c61 Noise brush - Speed optimizations (broke it for now but no time to fix!) 2020-02-14 12:57:12 +01:00
SpoinkyNL de61cfaedf Noise brush - Hook up scale property 2020-02-14 08:47:28 +01:00
SpoinkyNL eff52cac58 Noise brush - Fixed noise algorithm usage 2020-02-13 23:34:50 +01:00
Robert a05af16391 Noise brush - Fixed for new render system 2020-02-13 17:38:51 +01:00
Robert 3aa9a632ea Project cleanup 2020-02-13 15:17:58 +01:00
Robert f5e95e43be Core - Implemented clipping modes 2020-02-13 15:10:04 +01:00
Robert f4c1c9de3d UI VM factories - Shortened names for readibility
Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
2020-02-12 14:03:18 +01:00
SpoinkyNL b3e1ba6d1c Profile editor - Started implementing property add/remove handling 2020-02-11 23:24:17 +01:00
Robert f1a1c7d34c SKColor keyframe engine - Avoid overflowing bytes with certain easings 2020-02-11 16:58:56 +01:00
Robert ebea8b16a3 Refactored shape brushes to use the properties system 2020-02-11 16:36:34 +01:00
SpoinkyNL 128a656f4b Added different rendering strategies for fill modes 2020-02-09 23:20:36 +01:00
SpoinkyNL 3adc39c488 Fixed layer shape missing in some instances 2020-02-06 19:10:47 +01:00
Robert 5478c2531e Show outlines for all layers
Rotation fixes
Movement fixes
2020-02-06 15:48:37 +01:00
Robert 07d9a5f784 Added shape properties 2020-02-05 16:37:14 +01:00
SpoinkyNL c0957a3075 Removed separate shape size 2020-02-04 22:01:02 +01:00
SpoinkyNL f528e882c4 Few anchor fixes 2020-01-31 18:32:41 +01:00
Robert 588c25f8c1 Adjusted anchor calculations for simplified render process
Project cleanup
2020-01-31 12:05:45 +01:00
SpoinkyNL fd9dd626f8 Simplified the different properties used for layer/shape rendering
Cleaned up UI layer shape service
2020-01-31 00:02:01 +01:00
Robert f57aca3475 Fix shape positioning on layer LED selection change 2020-01-30 17:34:50 +01:00
Robert cd1b75750e Refactored the edit tool
Fixed the fill shape but it might need some rethinking
2020-01-29 17:14:07 +01:00
Robert a494c32f0e Added rotating rotation cursors (think about that one for a sec!) 2020-01-28 14:15:53 +01:00
SpoinkyNL 149184b5a9 Shape tools now take active transformations into consideration 2020-01-27 22:03:47 +01:00
SpoinkyNL 5e3eba563b Implemented profile default loading and rendering without the editor
Changed edit tool rotation to allow rotation past 360 degrees
2020-01-26 11:35:39 +01:00
SpoinkyNL 3ea938d69b Added rotation 2020-01-23 23:30:01 +01:00
Robert 1cdc5ac51d Came up with an easy solution for rotation handles 2020-01-23 17:32:39 +01:00
Robert 9367f07189 Fixed a crash when minimizing
Test brush respects opacity setting
2020-01-23 14:31:05 +01:00
Robert 3975df2dd2 Fixed shape movement
Added shape resizing
Cleaned up edit tool code
Edit tool controls scale to compensate zooming out
2020-01-23 13:42:18 +01:00
SpoinkyNL 6e31122ac4 Finished anchor movement
Fixed a few issues when creating new layers
2020-01-22 23:22:50 +01:00
Robert fea2fa7685 More anchor stuff, it's killing me 2020-01-22 15:40:57 +01:00
SpoinkyNL 7999eda165 Cleaned up anchor movement 2020-01-22 00:10:29 +01:00
Robert b7a3a770f4 Found the solution to anchor movement ^^ 2020-01-21 17:33:22 +01:00
SpoinkyNL b2507202bd Some attempts at proper anchor movement.. 2020-01-20 08:53:17 +01:00
SpoinkyNL 99c1638907 WIP on making edit tool compatible with proper translations 2020-01-17 00:29:43 +01:00