SpoinkyNL
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29d4db55db
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Core - Flattened namespaces
Shared UI - Flattened namespaces
Shared UI - General housekeeping
Project - Code cleanup
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2020-09-01 00:14:08 +02:00 |
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SpoinkyNL
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f68d2629b7
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Plugins - Adjusted namespaces
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2020-08-21 22:32:46 +02:00 |
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SpoinkyNL
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b9dff33236
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UI - Large amount of memory improvements in the VMs
Core - Minor memory improvements
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2020-06-19 13:20:47 +02:00 |
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SpoinkyNL
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e736da7461
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Bitmap brush - Fixed samples being taken out of bounds
Effects UI - Fixed effects list not always hiding on click
Effects UI - Fixed transition origin not always updating
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2020-06-16 15:30:02 +02:00 |
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SpoinkyNL
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a0a3cc865e
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Filter effect - Split up each filter into a seperate effect
BitmapBrush - Don't attempt to render while disposed
Effects - Only display movement cursor when mousing over icon
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2020-06-16 12:05:24 +02:00 |
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SpoinkyNL
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05cf1f0b53
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Layer properties - Added drag-editing for number-based properties
Layer properties - Added min and max values
Nuget - Updated Stylet to 1.3.1
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2020-02-19 00:17:23 +01:00 |
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SpoinkyNL
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24f34f76b4
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Corsair - Added VOID layout and Virtuoso PH layout
Core - Added default value to brush plugin properties
Core - Bitmap brush optimizations
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2020-02-17 20:46:27 +01:00 |
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SpoinkyNL
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1a0d5dafd1
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Layers - Allow the clip render mode to stretch if really needed
Core - Include the canvas' SKImageInfo in render calls
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2020-02-16 01:56:45 +01:00 |
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Robert
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ebea8b16a3
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Refactored shape brushes to use the properties system
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2020-02-11 16:36:34 +01:00 |
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SpoinkyNL
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3adc39c488
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Fixed layer shape missing in some instances
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2020-02-06 19:10:47 +01:00 |
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Robert
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f071871695
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Code cleanup
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2020-01-14 17:25:13 +01:00 |
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Robert
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9311f1626c
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Removed my 'optimisations' from LED samples and made it a lot faster 😓
Expanded settings
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2019-12-20 13:43:19 +01:00 |
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SpoinkyNL
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eb963eb409
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Added configurable LED sample size
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2019-12-19 23:18:09 +01:00 |
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Robert
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d7fad9c7b7
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Avoid debugger crashing the whole app
Cleaned up bitmap brush
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2019-12-11 17:33:25 +01:00 |
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SpoinkyNL
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5dbd35208b
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WIP - Added a BitmapBrush to replace the GraphicsDecorator
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2019-12-11 00:04:23 +01:00 |
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SpoinkyNL
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07b2ad87c4
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Implemented most of the rendering pipeline in SkiaSharp
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2019-12-03 00:09:32 +01:00 |
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Robert
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0e3afef6ca
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Skia WIP
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2019-12-02 17:37:33 +01:00 |
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SpoinkyNL
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f8037feb81
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Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
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2019-12-01 18:55:49 +01:00 |
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SpoinkyNL
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6cf3344ce7
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Updated for RGB.NET's changes regarding rotation
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2019-11-21 08:45:38 +01:00 |
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Robert
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da4b691717
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Code cleanup
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2019-11-13 14:08:26 +01:00 |
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Robert
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c7790c1d82
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To test, scaled down rendering to 25%
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2019-10-25 17:30:07 +02:00 |
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Robert Beekman
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28fc7b5dcc
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Added a debugger, ironed out rendering pipeline
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2019-10-24 23:53:38 +02:00 |
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Robert
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9badc666e8
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Working on render logic
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2019-10-23 17:35:13 +02:00 |
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SpoinkyNL
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d9c2e7b2dc
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Split device views/VMs for surface and profile editors
Added support for devices without images to the surface editor
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2019-10-12 18:00:21 +02:00 |
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SpoinkyNL
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9184bbdec2
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Nearly fully implemented surface rearranging
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2019-08-25 22:26:10 +02:00 |
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SpoinkyNL
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b3e035cfb3
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Reference local build of RGB.NET
Rewrote UI LED-rendering, performance needs some work
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2019-08-19 22:03:37 +02:00 |
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SpoinkyNL
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8cd8b051f7
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Added Corsair support as a plugin
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2019-08-11 16:58:43 +02:00 |
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Robert Beekman
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90cd27b0c6
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Removed the rest of CS Script and removed old plugin projects
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2019-04-10 16:05:19 +02:00 |
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SpoinkyNL
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60544e7814
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Added GDI-based rendering test
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2018-04-15 18:41:31 +02:00 |
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