Commit Graph
29 Commits
Author SHA1 Message Date
SpoinkyNL 29d4db55db Core - Flattened namespaces
Shared UI - Flattened namespaces
Shared UI - General housekeeping
Project - Code cleanup
2020-09-01 00:14:08 +02:00
SpoinkyNL f68d2629b7 Plugins - Adjusted namespaces 2020-08-21 22:32:46 +02:00
SpoinkyNL b9dff33236 UI - Large amount of memory improvements in the VMs
Core - Minor memory improvements
2020-06-19 13:20:47 +02:00
SpoinkyNL e736da7461 Bitmap brush - Fixed samples being taken out of bounds
Effects UI - Fixed effects list not always hiding on click
Effects UI - Fixed transition origin not always updating
2020-06-16 15:30:02 +02:00
SpoinkyNL a0a3cc865e Filter effect - Split up each filter into a seperate effect
BitmapBrush - Don't attempt to render while disposed
Effects - Only display movement cursor when mousing over icon
2020-06-16 12:05:24 +02:00
SpoinkyNL 05cf1f0b53 Layer properties - Added drag-editing for number-based properties
Layer properties - Added min and max values
Nuget - Updated Stylet to 1.3.1
2020-02-19 00:17:23 +01:00
SpoinkyNL 24f34f76b4 Corsair - Added VOID layout and Virtuoso PH layout
Core - Added default value to brush plugin properties
Core - Bitmap brush optimizations
2020-02-17 20:46:27 +01:00
SpoinkyNL 1a0d5dafd1 Layers - Allow the clip render mode to stretch if really needed
Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
Robert ebea8b16a3 Refactored shape brushes to use the properties system 2020-02-11 16:36:34 +01:00
SpoinkyNL 3adc39c488 Fixed layer shape missing in some instances 2020-02-06 19:10:47 +01:00
Robert f071871695 Code cleanup 2020-01-14 17:25:13 +01:00
Robert 9311f1626c Removed my 'optimisations' from LED samples and made it a lot faster 😓
Expanded settings
2019-12-20 13:43:19 +01:00
SpoinkyNL eb963eb409 Added configurable LED sample size 2019-12-19 23:18:09 +01:00
Robert d7fad9c7b7 Avoid debugger crashing the whole app
Cleaned up bitmap brush
2019-12-11 17:33:25 +01:00
SpoinkyNL 5dbd35208b WIP - Added a BitmapBrush to replace the GraphicsDecorator 2019-12-11 00:04:23 +01:00
SpoinkyNL 07b2ad87c4 Implemented most of the rendering pipeline in SkiaSharp 2019-12-03 00:09:32 +01:00
Robert 0e3afef6ca Skia WIP 2019-12-02 17:37:33 +01:00
SpoinkyNL f8037feb81 Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
SpoinkyNL 6cf3344ce7 Updated for RGB.NET's changes regarding rotation 2019-11-21 08:45:38 +01:00
Robert da4b691717 Code cleanup 2019-11-13 14:08:26 +01:00
Robert c7790c1d82 To test, scaled down rendering to 25% 2019-10-25 17:30:07 +02:00
Robert Beekman 28fc7b5dcc Added a debugger, ironed out rendering pipeline 2019-10-24 23:53:38 +02:00
Robert 9badc666e8 Working on render logic 2019-10-23 17:35:13 +02:00
SpoinkyNL d9c2e7b2dc Split device views/VMs for surface and profile editors
Added support for devices without images to the surface editor
2019-10-12 18:00:21 +02:00
SpoinkyNL 9184bbdec2 Nearly fully implemented surface rearranging 2019-08-25 22:26:10 +02:00
SpoinkyNL b3e035cfb3 Reference local build of RGB.NET
Rewrote UI LED-rendering, performance needs some work
2019-08-19 22:03:37 +02:00
SpoinkyNL 8cd8b051f7 Added Corsair support as a plugin 2019-08-11 16:58:43 +02:00
Robert Beekman 90cd27b0c6 Removed the rest of CS Script and removed old plugin projects 2019-04-10 16:05:19 +02:00
SpoinkyNL 60544e7814 Added GDI-based rendering test 2018-04-15 18:41:31 +02:00