SpoinkyNL
f5a937fd7a
Layer properties - Improved error messaging
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Profile editor - Fixed layer creation in selection tool not initializing the layer
Device visualizer - Better handle missing images
2020-06-02 22:30:11 +02:00
SpoinkyNL
f1cbfb36e9
Profile editor - Moved layer property input to the Shared UI project
2020-06-02 15:58:19 +02:00
SpoinkyNL
efee645bfb
Layer brushes - Added RGB.NET-based layer brushes
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Layer brushes - Added sample RGB.NET-based color brush
Layer properties - Save on gradient edit dialog close
Layer properties - Fix layer brush keyframes not working after changing layer brush
2020-05-31 21:58:06 +02:00
SpoinkyNL
22ecf5028d
Layer timeline - Show keyframes of collapsed groups
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Profile editor - Don't reload UI elements on undo/redo if there's nothing to undo/redo
Layer properties - Properly show/hide properties
2020-05-29 17:21:29 +02:00
SpoinkyNL
e6080eb897
Nuget - Updated packages
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Brush properties - Added default values
Brush properties - Removed option to always auto-expand groups
Layer properties - Remember expanded/collapsed groups
Storage - Added migration system
Storage - Added migration that removes profiles made in the old layer properties format
Layer timeline - Added back zoom functionality
2020-05-29 00:09:04 +02:00
SpoinkyNL
8456817a2b
Layer properties - Restored much functionality on the reworked VMs
2020-05-24 22:05:04 +02:00
SpoinkyNL
2fd522bafb
Datamodels - A few small fixes to fix errors during startup
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Layer properties - Reimplemented property tree
Stylet - Add support for binding views to generic VMs
2020-05-17 18:54:15 +02:00
Robert
a9c9d06354
UI - Restructured layer property VMs
2020-05-01 09:08:00 +02:00
SpoinkyNL
5e3d23af41
UI - My poor UI :< I regret starting this refactor
2020-04-30 00:12:24 +02:00
Robert
492ee5c8c1
Conditions - Refactor layer properties WIP
2020-04-29 11:42:16 +02:00
Robert
f3898b5500
Conditions - Refactor layer properties WIP (needed for consistency..)
2020-04-28 17:29:20 +02:00
SpoinkyNL
8c0d62a00b
Core - Add HidSharp to force plugins to share the HidSharp types
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Core - For now, set default log level to debug
ColorGradient- Improved GetColor performance
ColorGradient - GetColor now handles colors not between two stops properly
Home - Fix links
Plugins - Only allow layer property registration through Brushes
Color brush - Default to solid color
2020-04-21 12:11:53 +02:00
Robert
6cf40fa008
Core - Ensure application data folder exists
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UI - Properly catch exceptions during exception display
UI - Display fatal exceptions during Core creation, even before Core initialisation
2020-03-12 10:00:53 +01:00
Robert
11b3dcdce9
Core - Moved layer properties to their own class
2020-03-09 17:22:27 +01:00
SpoinkyNL
0ebf24c51b
UI - Ensure proper restart and shutdown
2020-03-03 20:00:21 +01:00
Robert
16af36bc57
Plugins - Added descriptions
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Settings - Plugin settings tab
UI - Catch exceptions during exception dialog display
Plugins - Implemented enable/disable of plugins (WIP)
Novation - Added Launchpad Mini layout and image
2020-03-03 16:08:05 +01:00
SpoinkyNL
73245a3d4b
Plugins - Implemented enabling/disabling (doesnt work for devices)
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Plugins - Disable plugins that caused a crash
Tray icon - Added menu items for quick access
2020-03-02 22:15:25 +01:00
Robert
fbc9d20db7
Device providers - Let's actually include the SDKs!
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Core - Enable exceptions during device provider init so that they can be logged
2020-03-02 14:50:37 +01:00
Robert
15bac30362
Core - Added ColorGradient type to use for.. gradients!
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Core - Initialisation process no longer takes place in core constructor and is no longer async
UI - Fixed exceptions during init not being shown
Gradient editor - Started work on this
2020-02-28 13:03:30 +01:00
Robert
2bcee30e11
Plugins - Added optional configuration window
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Plugins - Moved plugins to their own directory
Device providers - Added all RGB.NET device providers
2020-02-27 13:25:38 +01:00
SpoinkyNL
b3f6aef101
Core port - Targeting .NET Core 3.1!
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Core port - Updated projects to new project layout
Core port - Changed the way devices are identified to be consistent across different frameworks
Core port - Updated plugin system to no longer use AppDomain but AssemblyLoadContext (through McMaster.NETCore.Plugins)
Core port - Renamed a few events to keep Fody from getting confused
2020-02-22 18:38:32 +01:00
Robert
318a679744
Profile editor - Only save profile on drag-edit when mouse is released
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Profile editor - Format all numbers with 3 decimals
Profile editor - Fixed drag-edit rounding errors with very small steps
Logging - Output logs to debug
Settings - Added logging level setting
Nuget - Updated Serilog and the used sinks
2020-02-19 17:17:35 +01:00
Robert
7d993159dc
Profile editor - Improved profile loading and UI population
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Layer properties - Added drag-editing to float input (to be expanded to all)
2020-02-18 17:12:05 +01:00
SpoinkyNL
1a0d5dafd1
Layers - Allow the clip render mode to stretch if really needed
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Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
Robert
3aa9a632ea
Project cleanup
2020-02-13 15:17:58 +01:00
Robert
f4c1c9de3d
UI VM factories - Shortened names for readibility
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Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
2020-02-12 14:03:18 +01:00
Robert
ebea8b16a3
Refactored shape brushes to use the properties system
2020-02-11 16:36:34 +01:00
Robert
588c25f8c1
Adjusted anchor calculations for simplified render process
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Project cleanup
2020-01-31 12:05:45 +01:00
SpoinkyNL
5e3eba563b
Implemented profile default loading and rendering without the editor
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Changed edit tool rotation to allow rotation past 360 degrees
2020-01-26 11:35:39 +01:00
SpoinkyNL
3ea938d69b
Added rotation
2020-01-23 23:30:01 +01:00
Robert
f071871695
Code cleanup
2020-01-14 17:25:13 +01:00
Robert
c97b479779
Added undo/redo to profile editor
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Added shape anchor point display and movement
2020-01-14 17:19:53 +01:00
Robert
8a1759a575
Implemented basic keyframes
2020-01-09 16:56:46 +01:00
SpoinkyNL
eb963eb409
Added configurable LED sample size
2019-12-19 23:18:09 +01:00
Robert
6c05bc5410
Need this on another PC :))
2019-12-17 17:30:14 +01:00
Robert
dda3cf442d
Basic implementation of a few editor tools
2019-12-16 17:40:08 +01:00
SpoinkyNL
ddce69e8f0
Added layer shapes, editor is still WIP
2019-12-15 22:52:04 +01:00
SpoinkyNL
5dbd35208b
WIP - Added a BitmapBrush to replace the GraphicsDecorator
2019-12-11 00:04:23 +01:00
Robert
b9471abdec
Added shared UI library and finished the ColorPicker
2019-12-09 13:02:59 +01:00
Robert
9ae3a4d87e
Added dark mode 🦇
2019-12-06 17:34:06 +01:00
SpoinkyNL
34c38ca2fe
Reuse shaders/paint where possible
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Added noise test
2019-12-05 08:23:00 +01:00
Robert
672ba0d037
Surface resize fixes
2019-12-04 17:17:32 +01:00
Robert
1a44e34d16
Implemented layer element saving
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Added a working setting to the brush element
2019-12-04 13:26:18 +01:00
SpoinkyNL
07b2ad87c4
Implemented most of the rendering pipeline in SkiaSharp
2019-12-03 00:09:32 +01:00
Robert
0e3afef6ca
Skia WIP
2019-12-02 17:37:33 +01:00
SpoinkyNL
f8037feb81
Implemented layer elements
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Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
Robert
16decaae42
Implemented layer LED assignment
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Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
2019-11-29 17:37:22 +01:00
Robert
2ee1db6893
Added a Material-styled scrollbar
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Cleaned up reorder code
Reorganised profile editor layout and added panel titles
2019-11-26 17:34:07 +01:00
Robert
d1c9104ed0
Fixed default profile creation
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Don't allow dropping a folder into itself
2019-11-25 11:13:56 +01:00
SpoinkyNL
75e932edb1
Added folder/layer renaming
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Implemented profile saving
2019-11-24 23:01:11 +01:00