Commit Graph
68 Commits
Author SHA1 Message Date
Robert 143754f784 Added logging on fatal crashes
Moved logs to a seperate Logs folder
2019-11-05 13:19:39 +01:00
SpoinkyNL 0d68bee3ad Cleaned up setting service, lol old approach was dumb
Made PluginSetting<T> act as a singleton
2019-11-04 21:36:46 +01:00
SpoinkyNL 6ebceacd13 Made devices aware of the plugin that loaded them
Fixed Corsair LL Fans layout
Expanded render events
Added identify option to device settings, must move this to be reusable though
2019-11-03 11:38:28 +01:00
SpoinkyNL f72f145c7e Added a layer of abstraction between RGB.NET and Artemis
This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
2019-10-30 23:20:06 +01:00
SpoinkyNL 4126f5622e Fixed freeze when changing active surface config 2019-10-27 22:19:42 +01:00
Robert Beekman 89bd76387b Added dialog system
Added surface delete
2019-10-26 21:54:25 +02:00
Robert c7790c1d82 To test, scaled down rendering to 25% 2019-10-25 17:30:07 +02:00
Robert Beekman 28fc7b5dcc Added a debugger, ironed out rendering pipeline 2019-10-24 23:53:38 +02:00
Robert Beekman 3dc8fa6b1c Made SurfaceService solely responsible for keeping the surface and the config in sync and saved 2019-10-24 00:05:36 +02:00
Robert 9badc666e8 Working on render logic 2019-10-23 17:35:13 +02:00
Robert Beekman c2c849201d Implemented surface config loading/saving/activating 2019-10-22 22:52:02 +02:00
Robert 04c5aa40fc A few small UI tweaks so the surface editor can be finalized now 2019-10-21 17:24:42 +02:00
Robert 6a07d194e2 Moved pan/zoom logic to seperate VM
Fixed mouse offset when dragging devices and zoomed in
Update background viewport when zooming/panning
2019-10-21 13:38:51 +02:00
SpoinkyNL ad8e8288bd Partially fixed device movement when zoomed in 2019-10-19 14:07:24 +02:00
Robert 76833a7bce Ctrl+S 😔 2019-10-18 17:35:05 +02:00
Robert bd96129ac0 Added surface editor panning/zooming
Replaced surface editor's PNG background with XAML background
2019-10-18 17:32:03 +02:00
SpoinkyNL 5535bcf59d Added surface editor device sorting 2019-10-17 00:24:03 +02:00
SpoinkyNL e26516bce0 Added active surface-config management code
Added surface-config creation
2019-10-16 00:00:26 +02:00
SpoinkyNL 10b2328561 Added devices ZIndex 2019-10-13 22:48:02 +02:00
SpoinkyNL d9c2e7b2dc Split device views/VMs for surface and profile editors
Added support for devices without images to the surface editor
2019-10-12 18:00:21 +02:00
SpoinkyNL a34786fb5d Redid some of the surface editor and started working on layout saving 2019-09-18 22:26:10 +02:00
SpoinkyNL 9184bbdec2 Nearly fully implemented surface rearranging 2019-08-25 22:26:10 +02:00
SpoinkyNL 171f63a1db Surface rearranging WIP 2019-08-24 23:24:13 +02:00
SpoinkyNL a35774eeb4 Added devices display in settings
Corsair layouts - Added LL Fans, led strips and AIO pump. Fixed MM800 paths
2019-08-24 13:08:48 +02:00
SpoinkyNL 83719a3b04 Removed SharpVectors 2019-08-22 23:18:50 +02:00
SpoinkyNL 3ef05b21b9 Fix Fody
Add missing CUE lib binaries to Git
2019-08-22 23:08:57 +02:00
Robert Beekman 3357922973 Fixed first module loaded module's screen being displayed automatically
Fixed editor exception on new device being added
Cleaned up LED view
2019-08-22 13:52:56 +02:00
Robert Beekman 9157700157 For now, added all Corsair resources to the plugin's project
Added Glaive layout
Added K95 US layout
2019-08-21 17:31:24 +02:00
Robert Beekman 51e72cad16 Updated Fody
Add support for overriding ResolvingAbsolutePath
2019-08-20 17:30:11 +02:00
SpoinkyNL dcf206dbaf Fixed LED UI rendering perf 2019-08-19 23:10:28 +02:00
SpoinkyNL b3e035cfb3 Reference local build of RGB.NET
Rewrote UI LED-rendering, performance needs some work
2019-08-19 22:03:37 +02:00
SpoinkyNL 0d1aa3d4fa Support custom LED shape drawing in editor 2019-08-11 22:48:33 +02:00
SpoinkyNL 8cd8b051f7 Added Corsair support as a plugin 2019-08-11 16:58:43 +02:00
SpoinkyNL 6e23c079b1 Started layout editor implementation
Rearranged VMs/Views
Updated RGB.NET
2019-08-11 01:23:13 +02:00
SpoinkyNL 390dcc6ae1 Set C# version to 7.0 instead of latest to fix build issues
Updated assembly info
2019-04-18 19:55:51 +02:00
SpoinkyNL 3accdf0af0 Fix SQLite 2019-04-18 19:44:20 +02:00
SpoinkyNL ac577e87cc Added most of the settings code, doesn't work because SQLite is weird 2019-04-17 20:47:23 +02:00
SpoinkyNL f63a7b91c8 Changed plugins to abstract classes 2019-04-16 00:24:50 +02:00
SpoinkyNL 0b3fa7a53a Added plugin unloading 2019-04-14 12:43:39 +02:00
SpoinkyNL 8ccac7f073 Plugins have their own AppDomain now (TODO: dispose on plugin unload) 2019-04-13 12:13:44 +02:00
SpoinkyNL 155073f14d Fixed plugin binding and reworked some interfaces to abstract classes 2019-04-11 09:20:54 +02:00
Robert Beekman 90cd27b0c6 Removed the rest of CS Script and removed old plugin projects 2019-04-10 16:05:19 +02:00
SpoinkyNL aa32c8aae4 Opting for precompiled plugins, removed CS-Script
Cleaned up Nuget packages
Cleaned up references
2019-04-10 00:33:21 +02:00
SpoinkyNL 1ae5a18c8e Added some views, I really just need this code on adifferent machine 2019-04-09 19:38:07 +02:00
SpoinkyNL 2330644062 Updated Nuget packages, hello 2019! 2019-01-05 17:17:27 +01:00
SpoinkyNL 60544e7814 Added GDI-based rendering test 2018-04-15 18:41:31 +02:00
SpoinkyNL 610b45e017 Added x64 release config
Added some brush drawing types but they won't stay (gotta commit this)
2018-04-14 21:27:12 +02:00
SpoinkyNL 2c573ec34e Updated ALL the NuGet packages 2018-04-07 21:20:55 +02:00
SpoinkyNL c22a78cd30 Removed seperate plugins project since you're always referencing both..
Added more loading logic
2018-04-06 19:54:25 +02:00
SpoinkyNL adac6f4f8c Project cleanup 2018-03-04 22:29:04 +01:00