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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

88 Commits

Author SHA1 Message Date
Robert
94f3d84530 Profile elements - Simplified class hierarchy
Profile editor - Seperated event types and avoid a lot of type checking
Profile editor - Avoid changing profiles/layers if the new equals the old
Color picker - Fixed binding error
Profile tree - Select first element by default
Profile editor - Adjusted initialization order
2020-07-09 19:10:04 +02:00
Robert
3639185171 Display conditions - Loosened up type rules for dynamic comparisons
Display conditions - Improved static value input and added support for int and double
2020-07-07 19:53:24 +02:00
SpoinkyNL
a93875e680 Corsair - Added Dominator Platinum RGB layout
Core - Improved startup logging
2020-06-21 23:50:43 +02:00
SpoinkyNL
f18edc4f36 Core - Removed Fody
UI projects will follow
Not interested in becoming a Patreon with their attitude and fixes edit & continue in the core
2020-06-20 22:35:09 +02:00
SpoinkyNL
5162111782 CoolerMaster - Updated SDK
Meta - Cleaned up Nuget packages
2020-06-20 18:03:05 +02:00
SpoinkyNL
b2ab142dbd Layers - Seperated activation and removal of layers/effects
Effects - Added effects UI, order is still a bit messed up and reordering is missed
Effects - Added renaming of effects on the layer
2020-06-13 22:23:33 +02:00
SpoinkyNL
1bcee06cb2 Layer properties - Improved error messaging
Profile editor - Fixed layer creation in selection tool not initializing the layer
Device visualizer - Better handle missing images
2020-06-02 22:30:11 +02:00
SpoinkyNL
dd000e7bed Nuget - Updated packages
Brush properties - Added default values
Brush properties - Removed option to always auto-expand groups
Layer properties - Remember expanded/collapsed groups
Storage - Added migration system
Storage - Added migration that removes profiles made in the old layer properties format
Layer timeline - Added back zoom functionality
2020-05-29 00:09:04 +02:00
Robert
d9bba8cb54 Conditions - Refactor layer properties WIP (needed for consistency..) 2020-04-28 19:40:03 +02:00
Robert
302ba10caa Conditions - WIP commit 2020-04-28 19:26:47 +02:00
SpoinkyNL
349e0a2c41 Datamodel - Added basic infrastructure 2020-04-26 17:30:43 +02:00
SpoinkyNL
9f8fc9f70e Core - Add HidSharp to force plugins to share the HidSharp types
Core - For now, set default log level to debug
ColorGradient- Improved GetColor performance
ColorGradient - GetColor now handles colors not between two stops properly
Home - Fix links
Plugins - Only allow layer property registration through Brushes
Color brush - Default to solid color
2020-04-21 19:59:05 +02:00
SpoinkyNL
92a3e0d61b Color brush - Fixed gradient picker not appearing
Gradient picker - Use dialog instead of a popup window
2020-04-17 23:01:42 +02:00
SpoinkyNL
8a45039863 Projects - Fixed RGB.NET references 2020-04-07 19:46:35 +02:00
Robert
d0fbd63592 Gradient editor - WIP commit 2020-03-13 23:45:25 +01:00
Robert
c3b2c981da Core - Added ColorGradient type to use for.. gradients!
Core - Initialisation process no longer takes place in core constructor and is no longer async
UI - Fixed exceptions during init not being shown
Gradient editor - Started work on this
2020-02-28 23:19:38 +01:00
Robert
83b4e029a8 Plugins - Disabled local copy of project references 2020-02-25 20:27:42 +01:00
SpoinkyNL
3ec90766aa UI - Implemented tray icon
UI - Moved dialog service to the shared UI project
UI - Implemented autorun
2020-02-23 12:37:30 +01:00
SpoinkyNL
a79c56eaa1 Core port - Targeting .NET Core 3.1!
Core port - Updated projects to new project layout
Core port - Changed the way devices are identified to be consistent across different frameworks
Core port - Updated plugin system to no longer use AppDomain but AssemblyLoadContext (through McMaster.NETCore.Plugins)
Core port - Renamed a few events to keep Fody from getting confused
2020-02-22 18:38:32 +01:00
SpoinkyNL
29a75b7ad8 Core port - Updated NuGet packages 2020-02-22 14:22:29 +01:00
Robert
73f7bdbf1e Profile editor - Only save profile on drag-edit when mouse is released
Profile editor - Format all numbers with 3 decimals 
Profile editor - Fixed drag-edit rounding errors with very small steps
Logging - Output logs to debug
Settings - Added logging level setting
Nuget - Updated Serilog and the used sinks
2020-02-19 21:33:51 +01:00
SpoinkyNL
05cc032271 Layer properties - Added drag-editing for number-based properties
Layer properties - Added min and max values
Nuget - Updated Stylet to 1.3.1
2020-02-19 00:17:23 +01:00
SpoinkyNL
014552e591 Noise brush - Fixed noise algorithm usage 2020-02-13 23:34:50 +01:00
Robert
18b38658e9 Noise brush - Fixed for new render system 2020-02-13 20:31:54 +01:00
SpoinkyNL
4f66d09755 Profile editor - Started implementing property add/remove handling 2020-02-11 23:24:17 +01:00
Robert
9b1d28840c Refactored shape brushes to use the properties system 2020-02-11 19:10:31 +01:00
Robert
12d5fd39a0 Added shape properties 2020-02-05 23:48:36 +01:00
SpoinkyNL
2c60a42315 Removed separate shape size 2020-02-04 22:01:02 +01:00
Robert
0958c3af9f Implemented basic keyframes 2020-01-09 21:13:29 +01:00
Robert
d1e0267709 Started work on the keyframe engine to tie everything together! 2020-01-08 20:36:27 +01:00
Robert
139e1879c1 Added generic typing to layer properties and keyframes
Restructured the way property input VMs are created
2020-01-08 19:54:27 +01:00
SpoinkyNL
8f438abe49 Started implementing logic behind the timeline UI 2020-01-05 22:10:37 +01:00
Robert
2f8671045c Signitifantly reduced build size
Updated project folder names
Show only selected layer in visualization
Added rectangle support
2019-12-18 21:54:03 +01:00
SpoinkyNL
580db3185e Added layer shapes, editor is still WIP 2019-12-15 22:52:04 +01:00
SpoinkyNL
a2871541b9 WIP - Added a BitmapBrush to replace the GraphicsDecorator 2019-12-11 00:04:23 +01:00
Robert
cec6fb45dc Added shared UI library and finished the ColorPicker 2019-12-09 19:25:45 +01:00
SpoinkyNL
c99e549101 Optimized noise layer 2019-12-07 16:03:14 +01:00
Robert
8ba2e58c5d Implemented layer element saving
Added a working setting to the brush element
2019-12-04 19:54:18 +01:00
SpoinkyNL
96a057df23 Implemented most of the rendering pipeline in SkiaSharp 2019-12-03 00:09:32 +01:00
Robert
b8a678c97f Skia WIP 2019-12-02 20:14:28 +01:00
SpoinkyNL
9148323ad5 Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
Robert
f32edcf502 Implemented layer LED assignment
Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
2019-11-29 17:37:22 +01:00
SpoinkyNL
25f8f1e72f Added device identification to surface editor
Fixed dialog rendering
Cleaned up XAML
2019-11-22 20:46:34 +01:00
Robert
2287ab3071 Fixed device rotation/scaling in UI 2019-11-22 17:30:07 +01:00
SpoinkyNL
1935b72199 Made Device, DeviceLed and Surface implement INotifyPropertChange 2019-11-21 23:01:24 +01:00
SpoinkyNL
086f2fc1f9 Updated for RGB.NET's changes regarding rotation 2019-11-21 08:45:38 +01:00
Robert
66f7dc94c8 Moved from EF and SQLite to LiteDB 2019-11-20 19:19:13 +01:00
Robert
d4dd371a50 Added profile deserialization 2019-11-19 22:19:35 +01:00
Robert
fd942dab25 Started work on profiles 2019-11-18 20:11:17 +01:00
SpoinkyNL
05eed5ba00 Made devices aware of the plugin that loaded them
Fixed Corsair LL Fans layout
Expanded render events
Added identify option to device settings, must move this to be reusable though
2019-11-03 11:38:28 +01:00