Commit Graph
882 Commits
Author SHA1 Message Date
Robert Beekman 5c0dd3b8a8 Updated for 1.21 (switched to float 0.0 to 1.0) 2016-07-11 22:01:05 +02:00
Robert Beekman d0067583b6 Update pointers.json 2016-07-07 14:27:36 +02:00
Robert Beekman 1b5816dbfd Update pointers.json 2016-07-07 14:16:12 +02:00
SpoinkyNL 62d27120e6 Mouse animation fixes 2016-07-06 20:57:01 +02:00
Robert Beekman de3d2f2f53 Layer refactor (#118)
* Expanded Trace logging for Overwatch and RL, updated The Witcher 3 mod for 1.22

* Events WIP

* Moved some views around, added event views

* Implemented events

* Some improvements to Overwatch parsing.. some.

* Improved Overwatch parsing to work well with events

* Fixed ultimate ready false positive during ultimate usage

* Added debug window which currently shows Razer SDK keyboard output

* Expanded Overwatch data model (todo: sticky values to avoid false-positives)

* Added sticky values to Overwatch datamodel, should resolve most flickering/false positives

* Layer refactor WIP

* Moved layer types, animations, conditions and events to interfaces. (WIP)

* Code cleanup, moved all profile related models to their own folder/namespace

* Finished most of the profile refactoring

* More profile refactoring, app compiles again

* Switched from XML to JSON for profiles (refactor broke existing profiles anyway)

* Made animation event expiration generic and fixed all serialization issues I've come across so far

* Cleaned up settings, rigged basic LayerEditorView(Model) to refactored models

* Rigged most layer type viewmodels back up to the new models

* Fixed most view(models).
Added animations to mice and headset.
Replaced serialization-based cloning with NClone
Fixed some rendering issues that came up with refactoring

* Added Current Time to WindowsProfile

* Cloning fixes
Replaced glitchy cloning package with a simple serialization clone (that package looked so good :c)
Removed serialization cloning from render process

* Expanded Trace logging for Overwatch and RL, updated The Witcher 3 mod for 1.22

* Events WIP

* Moved some views around, added event views

* Implemented events

* Some improvements to Overwatch parsing.. some.

* Improved Overwatch parsing to work well with events

* Fixed ultimate ready false positive during ultimate usage

* Added debug window which currently shows Razer SDK keyboard output

* Expanded Overwatch data model (todo: sticky values to avoid false-positives)

* Added sticky values to Overwatch datamodel, should resolve most flickering/false positives

* Layer refactor WIP

* Moved layer types, animations, conditions and events to interfaces. (WIP)

* Code cleanup, moved all profile related models to their own folder/namespace

* Finished most of the profile refactoring

* More profile refactoring, app compiles again

* Switched from XML to JSON for profiles (refactor broke existing profiles anyway)

* Made animation event expiration generic and fixed all serialization issues I've come across so far

* Cleaned up settings, rigged basic LayerEditorView(Model) to refactored models

* Rigged most layer type viewmodels back up to the new models

* Fixed most view(models).
Added animations to mice and headset.
Replaced serialization-based cloning with NClone
Fixed some rendering issues that came up with refactoring

* Added Current Time to WindowsProfile

* Cloning fixes
Replaced glitchy cloning package with a simple serialization clone (that package looked so good :c)
Removed serialization cloning from render process
2016-07-06 20:17:46 +02:00
Robert Beekman 59c6f54141 This pointer should work during replays too 2016-06-16 16:01:02 +02:00
Robert Beekman df54e192f0 Attempt at pointer fix 2016-06-16 15:58:07 +02:00
Robert Beekman a7488d6eef Spelling 2016-06-15 15:07:33 +02:00
SpoinkyNL 0cf9c948eb I'm bad at Git. 2016-06-15 14:56:48 +02:00
SpoinkyNL b4436f3b39 Merged with master, cleaned up device provider, reworked changing keyboard for new memory fixes 2016-06-15 14:56:09 +02:00
SpoinkyNL 4dc2608727 Merge branch 'master' of https://github.com/SpoinkyNL/Artemis.git 2016-06-15 13:43:42 +02:00
SpoinkyNL 7c24156f04 Expanded logging 2016-06-15 13:43:40 +02:00
Robert Beekman 2cf7c72c21 Update README.md 2016-06-15 00:55:32 +02:00
Robert Beekman 218949fa76 Update README.md 2016-06-15 00:50:36 +02:00
Robert Beekman 75844c8d94 Fixed animations preview 2016-06-15 00:50:16 +02:00
Robert Beekman 5b9d6f8ac0 Update README.md 2016-06-15 00:48:54 +02:00
DarthAffe c048ba158f Removed todo - seems to be ok like this 2016-06-14 22:40:08 +02:00
SpoinkyNL 959077fc31 Fixed G910 default profile, bumped version number 2016-06-14 22:15:08 +02:00
SpoinkyNL 5148096c3d More layer performance improvements, fixed The Witcher 3 support 2016-06-14 22:00:16 +02:00
DarthAffe 1ec421b0ac Disposed more bitmaps 2016-06-14 21:50:04 +02:00
DarthAffe 4c69851031 Added smoothness-setting to bubbles effect 2016-06-14 21:27:11 +02:00
DarthAffe 877f611346 Merge upstream/master 2016-06-14 20:32:16 +02:00
SpoinkyNL db35a44304 Fixed keyboard change dialog causing crash when show on startup is enabled 2016-06-14 12:28:38 +02:00
SpoinkyNL 2e6296cca4 Cleaned up CorsairRGB keyboard provider, added dialog on window open if a keyboard is still being enabled. 2016-06-14 11:56:27 +02:00
DarthAffe 6079f047ba Changed the way effects are rendered to improve performance 2016-06-13 21:22:59 +02:00
SpoinkyNL 434193a9cd All device enable methods are now async. This fixes #104 2016-06-13 20:17:31 +02:00
DarthAffe 496200263b Fixed Bubbles Default-Settings 2016-06-13 19:49:00 +02:00
SpoinkyNL 0514222eee Merge branch 'development' of https://github.com/SpoinkyNL/Artemis.git 2016-06-13 12:20:06 +02:00
SpoinkyNL 585e2d6eff Formatting 2016-06-13 12:18:18 +02:00
SpoinkyNL 960d3a5385 Replaced DynamicLinq with DynamicExpresso 2016-06-13 12:18:06 +02:00
Thoth2020 42e28c23f6 Update DeviceManager.cs
Attempt #2 at Issue 93 fix
2016-06-13 12:17:54 +02:00
SpoinkyNL 6f022444b5 Disabled Bubbles for now, moved CPUUsage to Cpu class in Windows Profile 2016-06-13 12:17:54 +02:00
Ted 96bc222204 Added Overall CPU and RAM resource monitors for Windows Profile. 2016-06-13 12:17:54 +02:00
Ted dd4c6408e1 Added Overall CPU and RAM resource monitors for Windows Profile. 2016-06-13 12:17:54 +02:00
Ted 84b60a02b7 First attempt at fix for isasue 93. 10 attempts to reconnect, 500 MS between each. 2016-06-13 12:17:27 +02:00
Robert Beekman 25d396ce88 Merge pull request #109 from SpoinkyNL/issue93
Issue93
2016-06-13 11:52:17 +02:00
SpoinkyNL 27e5e1c0fa Merge 2016-06-13 11:51:08 +02:00
SpoinkyNL bfd31d4cdf Formatting 2016-06-13 11:50:46 +02:00
Thoth2020 88dd1cf9d0 Update DeviceManager.cs
Attempt #2 at Issue 93 fix
2016-06-13 11:47:15 +02:00
Ted d92970913b First attempt at fix for isasue 93. 10 attempts to reconnect, 500 MS between each. 2016-06-13 11:47:15 +02:00
Robert Beekman e260aedfa6 Merge pull request #106 from DarthAffe/master
Workarounded performance issues in Bubbles-Effect
2016-06-13 11:45:41 +02:00
SpoinkyNL fe6788d9ef Replaced DynamicLinq with DynamicExpresso 2016-06-13 11:38:46 +02:00
Thoth2020 f1f7851e12 Update DeviceManager.cs
Attempt #2 at Issue 93 fix
2016-06-12 15:10:02 -07:00
DarthAffe c91c642b5e Workarounded performance issues in Bubbles-Effect 2016-06-12 11:54:04 +02:00
DarthAffe ff3ebd4e08 Fixed possible memoryleak in loopmanager 2016-06-12 11:53:01 +02:00
SpoinkyNL 3734874d54 Disabled Bubbles for now, moved CPUUsage to Cpu class in Windows Profile 2016-06-12 10:51:35 +02:00
SpoinkyNL 376bfeea0f Merged with main 2016-06-12 10:35:06 +02:00
Ted b5de0bed70 Added Overall CPU and RAM resource monitors for Windows Profile. 2016-06-12 10:34:24 +02:00
Robert Beekman 79f0cef979 Merge pull request #105 from DarthAffe/master
Added Bouncing-Bubbles-Effect
2016-06-12 10:28:41 +02:00
DarthAffe d520c1861e Added Bouncing-Bubbles-Effect 2016-06-12 04:19:39 +02:00