Commit Graph
30 Commits
Author SHA1 Message Date
Robert 07d9a5f784 Added shape properties 2020-02-05 16:37:14 +01:00
SpoinkyNL c0957a3075 Removed separate shape size 2020-02-04 22:01:02 +01:00
Robert da5fc75836 Implemented translations properly on top of the layer shape 2020-01-16 17:20:54 +01:00
SpoinkyNL e9677f2070 Added keyframe creation outside the timeline
Added existing shape moving
2020-01-13 22:11:25 +01:00
SpoinkyNL ac7e0d4f78 Implemented keyframe easing 2020-01-12 23:49:10 +01:00
SpoinkyNL b734fa2f8f Added layer properties and keyframes to persistent storage 2020-01-08 21:54:58 +01:00
Robert acdb90897e Started work on the keyframe engine to tie everything together! 2020-01-08 14:35:29 +01:00
SpoinkyNL ddce69e8f0 Added layer shapes, editor is still WIP 2019-12-15 22:52:04 +01:00
Robert 1a44e34d16 Implemented layer element saving
Added a working setting to the brush element
2019-12-04 13:26:18 +01:00
SpoinkyNL f8037feb81 Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
Robert 16decaae42 Implemented layer LED assignment
Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
2019-11-29 17:37:22 +01:00
SpoinkyNL 75e932edb1 Added folder/layer renaming
Implemented profile saving
2019-11-24 23:01:11 +01:00
Robert 9e15bd51e8 Broke the surface editor
Added device properties to surface editor though!
2019-11-21 16:07:23 +01:00
SpoinkyNL 6cf3344ce7 Updated for RGB.NET's changes regarding rotation 2019-11-21 08:45:38 +01:00
Robert 57a2be778d Implemented profile creation, deletion and activation 2019-11-20 17:30:18 +01:00
Robert 2fb2e5444c Moved from EF and SQLite to LiteDB 2019-11-20 15:02:53 +01:00
Robert 296414001b Added profile deserialization 2019-11-19 17:31:17 +01:00
Robert bb56a45a7f Started work on profiles 2019-11-18 17:33:20 +01:00
Robert da4b691717 Code cleanup 2019-11-13 14:08:26 +01:00
SpoinkyNL f72f145c7e Added a layer of abstraction between RGB.NET and Artemis
This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
2019-10-30 23:20:06 +01:00
SpoinkyNL 10b2328561 Added devices ZIndex 2019-10-13 22:48:02 +02:00
SpoinkyNL a34786fb5d Redid some of the surface editor and started working on layout saving 2019-09-18 22:26:10 +02:00
SpoinkyNL 6e23c079b1 Started layout editor implementation
Rearranged VMs/Views
Updated RGB.NET
2019-08-11 01:23:13 +02:00
SpoinkyNL ac577e87cc Added most of the settings code, doesn't work because SQLite is weird 2019-04-17 20:47:23 +02:00
SpoinkyNL f63a7b91c8 Changed plugins to abstract classes 2019-04-16 00:24:50 +02:00
SpoinkyNL c22a78cd30 Removed seperate plugins project since you're always referencing both..
Added more loading logic
2018-04-06 19:54:25 +02:00
SpoinkyNL 7773d377a2 Finalized client-side storage 2018-01-24 14:52:34 +01:00
SpoinkyNL 8d9076a241 Project cleanup 2018-01-05 17:00:19 +01:00
SpoinkyNL fc996b7258 Started on the UI project
Added ReactiveUI, Material design and MahApps
Added the welcome page
2017-12-18 01:04:28 +01:00
Robert Beekman d64c1a660d 2.0 initial commit 2017-12-07 12:51:54 +01:00