Simplified the different properties used for layer/shape rendering

Cleaned up UI layer shape service
This commit is contained in:
SpoinkyNL committed 2020-01-31 00:02:01 +01:00
1 parent f57aca3475
commit fd9dd626f8
17 files changed
+192 -284

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@@ -32,32 +32,35 @@
</Style>
</UserControl.Resources>
<Canvas Style="{StaticResource SelectedStyle}">
<!-- The part of the layer's shape that falls outside the layer -->
<Path Data="{Binding ShapeGeometry, Mode=OneWay}">
<Path.Fill>
<SolidColorBrush Color="{StaticResource Accent700}" Opacity="0.05" />
</Path.Fill>
<Path.Stroke>
<SolidColorBrush Color="{StaticResource Accent700}" Opacity="0.15" />
</Path.Stroke>
</Path>
<!-- The shape is inside the layer's bounds -->
<Canvas Canvas.Left="{Binding LayerBounds.X}" Canvas.Top="{Binding LayerBounds.Y}">
<!-- The part of the layer's shape that falls outside the layer -->
<Path Data="{Binding ShapeGeometry, Mode=OneWay}">
<Path.Fill>
<SolidColorBrush Color="{StaticResource Accent700}" Opacity="0.05" />
</Path.Fill>
<Path.Stroke>
<SolidColorBrush Color="{StaticResource Accent700}" Opacity="0.15" />
</Path.Stroke>
</Path>
<!-- The part of the layer's shape that is inside the layer -->
<Path Data="{Binding ShapeGeometry, Mode=OneWay}">
<Path.Fill>
<SolidColorBrush Color="{StaticResource Accent700}" Opacity="0.15" />
</Path.Fill>
<Path.Stroke>
<SolidColorBrush Color="{StaticResource Accent700}" />
</Path.Stroke>
<Path.OpacityMask>
<VisualBrush Viewport="{Binding ViewportRectangle}" ViewportUnits="Absolute">
<VisualBrush.Visual>
<Path Data="{Binding LayerGeometry, Mode=OneWay}" ClipToBounds="False" Fill="Black" />
</VisualBrush.Visual>
</VisualBrush>
</Path.OpacityMask>
</Path>
<!-- The part of the layer's shape that is inside the layer -->
<Path Data="{Binding ShapeGeometry, Mode=OneWay}">
<Path.Fill>
<SolidColorBrush Color="{StaticResource Accent700}" Opacity="0.15" />
</Path.Fill>
<Path.Stroke>
<SolidColorBrush Color="{StaticResource Accent700}" />
</Path.Stroke>
<Path.OpacityMask>
<VisualBrush Viewport="{Binding ViewportRectangle}" ViewportUnits="Absolute">
<VisualBrush.Visual>
<Path Data="{Binding LayerGeometry, Mode=OneWay}" ClipToBounds="False" Fill="Black" />
</VisualBrush.Visual>
</VisualBrush>
</Path.OpacityMask>
</Path>
</Canvas>
<Path Data="{Binding LayerGeometry, Mode=OneWay}" ClipToBounds="False" StrokeThickness="1.5" StrokeLineJoin="Round" x:Name="LayerPath">
<Path.Stroke>