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https://github.com/Artemis-RGB/Artemis
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Simplified the different properties used for layer/shape rendering
Cleaned up UI layer shape service
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@@ -32,32 +32,35 @@
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</Style>
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</UserControl.Resources>
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<Canvas Style="{StaticResource SelectedStyle}">
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<!-- The part of the layer's shape that falls outside the layer -->
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<Path Data="{Binding ShapeGeometry, Mode=OneWay}">
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<Path.Fill>
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<SolidColorBrush Color="{StaticResource Accent700}" Opacity="0.05" />
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</Path.Fill>
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<Path.Stroke>
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<SolidColorBrush Color="{StaticResource Accent700}" Opacity="0.15" />
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</Path.Stroke>
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</Path>
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<!-- The shape is inside the layer's bounds -->
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<Canvas Canvas.Left="{Binding LayerBounds.X}" Canvas.Top="{Binding LayerBounds.Y}">
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<!-- The part of the layer's shape that falls outside the layer -->
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<Path Data="{Binding ShapeGeometry, Mode=OneWay}">
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<Path.Fill>
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<SolidColorBrush Color="{StaticResource Accent700}" Opacity="0.05" />
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</Path.Fill>
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<Path.Stroke>
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<SolidColorBrush Color="{StaticResource Accent700}" Opacity="0.15" />
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</Path.Stroke>
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</Path>
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<!-- The part of the layer's shape that is inside the layer -->
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<Path Data="{Binding ShapeGeometry, Mode=OneWay}">
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<Path.Fill>
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<SolidColorBrush Color="{StaticResource Accent700}" Opacity="0.15" />
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</Path.Fill>
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<Path.Stroke>
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<SolidColorBrush Color="{StaticResource Accent700}" />
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</Path.Stroke>
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<Path.OpacityMask>
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<VisualBrush Viewport="{Binding ViewportRectangle}" ViewportUnits="Absolute">
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<VisualBrush.Visual>
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<Path Data="{Binding LayerGeometry, Mode=OneWay}" ClipToBounds="False" Fill="Black" />
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</VisualBrush.Visual>
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</VisualBrush>
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</Path.OpacityMask>
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</Path>
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<!-- The part of the layer's shape that is inside the layer -->
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<Path Data="{Binding ShapeGeometry, Mode=OneWay}">
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<Path.Fill>
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<SolidColorBrush Color="{StaticResource Accent700}" Opacity="0.15" />
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</Path.Fill>
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<Path.Stroke>
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<SolidColorBrush Color="{StaticResource Accent700}" />
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</Path.Stroke>
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<Path.OpacityMask>
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<VisualBrush Viewport="{Binding ViewportRectangle}" ViewportUnits="Absolute">
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<VisualBrush.Visual>
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<Path Data="{Binding LayerGeometry, Mode=OneWay}" ClipToBounds="False" Fill="Black" />
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</VisualBrush.Visual>
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</VisualBrush>
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</Path.OpacityMask>
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</Path>
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</Canvas>
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<Path Data="{Binding LayerGeometry, Mode=OneWay}" ClipToBounds="False" StrokeThickness="1.5" StrokeLineJoin="Round" x:Name="LayerPath">
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<Path.Stroke>
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