Simplified the different properties used for layer/shape rendering

Cleaned up UI layer shape service
This commit is contained in:
SpoinkyNL committed 2020-01-31 00:02:01 +01:00
1 parent f57aca3475
commit fd9dd626f8
17 files changed
+192 -284

No files matched your search

@@ -43,8 +43,8 @@ namespace Artemis.Plugins.LayerBrushes.Noise
public override void Render(SKCanvas canvas)
{
// Scale down the render path to avoid computing a value for every pixel
var width = (int) (Math.Max(Layer.AbsoluteRectangle.Width, Layer.AbsoluteRectangle.Height) / Scale);
var height = (int) (Math.Max(Layer.AbsoluteRectangle.Width, Layer.AbsoluteRectangle.Height) / Scale);
var width = (int) (Math.Max(Layer.Bounds.Width, Layer.Bounds.Height) / Scale);
var height = (int) (Math.Max(Layer.Bounds.Width, Layer.Bounds.Height) / Scale);
var opacity = (float) Math.Round(Settings.Color.Alpha / 255.0, 2, MidpointRounding.AwayFromZero);
using (var bitmap = new SKBitmap(new SKImageInfo(width, height)))
{
@@ -77,7 +77,7 @@ namespace Artemis.Plugins.LayerBrushes.Noise
using (var sh = SKShader.CreateBitmap(bitmap, SKShaderTileMode.Mirror, SKShaderTileMode.Mirror, SKMatrix.MakeScale(Scale, Scale)))
using (var paint = new SKPaint {Shader = sh, BlendMode = Settings.BlendMode})
{
canvas.DrawPath(Layer.LayerShape.RenderPath, paint);
canvas.DrawPath(Layer.LayerShape.Path, paint);
}
}
}