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https://github.com/Artemis-RGB/Artemis
synced 2026-11-12 20:06:33 +00:00
Implemented profile default loading and rendering without the editor
Changed edit tool rotation to allow rotation past 360 degrees
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f8fc30ace2
commit
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13 files changed
+116
-41
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@@ -34,6 +34,7 @@ namespace Artemis.UI.Screens.Module.ProfileEditor.LayerProperties.PropertyTree.P
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throw new ArtemisUIException($"This input VM does not support the provided type {layerPropertyViewModel.LayerProperty.Type.Name}");
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LayerPropertyViewModel = layerPropertyViewModel;
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layerPropertyViewModel.LayerProperty.ValueChanged += (sender, args) => Update();
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Update();
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Initialized = true;
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@@ -146,6 +146,7 @@ namespace Artemis.UI.Screens.Module.ProfileEditor
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protected override void OnActivate()
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{
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LoadWorkspaceSettings();
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_profileEditorService.StopRegularRender();
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Task.Run(LoadProfiles);
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base.OnActivate();
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}
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@@ -153,6 +154,7 @@ namespace Artemis.UI.Screens.Module.ProfileEditor
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protected override void OnDeactivate()
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{
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SaveWorkspaceSettings();
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_profileEditorService.ResumeRegularRender();
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base.OnDeactivate();
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}
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+31
-17
@@ -20,8 +20,7 @@ namespace Artemis.UI.Screens.Module.ProfileEditor.Visualization.Tools
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private SKPoint _dragOffset;
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private SKPoint _dragStart;
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private SKPoint _dragStartAnchor;
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private double _dragStartAngle;
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private double _dragAngleOffset;
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private float _previousDragAngle;
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private SKSize _dragStartScale;
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private bool _isDragging;
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@@ -111,8 +110,8 @@ namespace Artemis.UI.Screens.Module.ProfileEditor.Visualization.Tools
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// The path starts at 0,0 so there's no simple way to get the position relative to the top-left of the path
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_dragStart = GetRelativePosition(sender, e).ToSKPoint();
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_dragStartScale = layer.SizeProperty.CurrentValue;
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_dragStartAngle = layer.RotationProperty.CurrentValue;
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_dragAngleOffset = _dragStartAngle - CalculateAngle(_layerEditorService.GetLayerAnchor(layer, true), _dragStart);
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_previousDragAngle = CalculateAngle(_layerEditorService.GetLayerAnchor(layer, true), _dragStart);
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// Store the original position and do a test to figure out the mouse offset
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var originalPosition = layer.PositionProperty.CurrentValue;
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var scaledDragStart = _layerEditorService.GetScaledPoint(layer, _dragStart, true);
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@@ -358,15 +357,30 @@ namespace Artemis.UI.Screens.Module.ProfileEditor.Visualization.Tools
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{
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if (!_isDragging || !(ProfileEditorService.SelectedProfileElement is Layer layer))
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return;
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var newRotation = CalculateAngle(_layerEditorService.GetLayerAnchor(layer, true), GetRelativePosition(sender, e).ToSKPoint()) + _dragAngleOffset;
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if (newRotation < 0)
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newRotation = 360 + newRotation;
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var current = layer.RotationProperty.CurrentValue;
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layer.RotationProperty.SetCurrentValue((int) Math.Round(newRotation, MidpointRounding.AwayFromZero), ProfileEditorService.CurrentTime);
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Debug.WriteLine($"New rotation: {layer.RotationProperty.CurrentValue} Difference: {(layer.RotationProperty.CurrentValue - current)}");
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var previousDragAngle = _previousDragAngle;
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var newRotation = CalculateAngle(_layerEditorService.GetLayerAnchor(layer, true), GetRelativePosition(sender, e).ToSKPoint());
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_previousDragAngle = newRotation;
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// Allow the user to rotate the shape in increments of 5
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if (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift))
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newRotation = (float)Math.Round(newRotation / 5f) * 5f;
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var difference = newRotation - previousDragAngle;
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if (difference < -350)
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difference += 360;
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else if (difference > 350)
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difference -= 360;
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newRotation = layer.RotationProperty.CurrentValue + difference;
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// Round the end-result to increments of 5 as well, to avoid staying on an offset
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if (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift))
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newRotation = (float)Math.Round(newRotation / 5f) * 5f;
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else
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newRotation = (float)Math.Round(newRotation, 2, MidpointRounding.AwayFromZero);
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Debug.WriteLine(newRotation);
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layer.RotationProperty.SetCurrentValue(newRotation, ProfileEditorService.CurrentTime);
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ProfileEditorService.UpdateProfilePreview();
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}
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@@ -459,12 +473,12 @@ namespace Artemis.UI.Screens.Module.ProfileEditor.Visualization.Tools
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return Math.Max(0.001f, _dragStartScale.Height + scaleToAdd);
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}
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private double CalculateAngle(SKPoint start, SKPoint arrival)
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private float CalculateAngle(SKPoint start, SKPoint arrival)
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{
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var radian = Math.Atan2(start.Y - arrival.Y, start.X - arrival.X);
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var angle = radian * (180 / Math.PI);
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if (angle < 0.0)
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angle += 360.0;
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var radian = (float) Math.Atan2(start.Y - arrival.Y, start.X - arrival.X);
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var angle = radian * (180f / (float) Math.PI);
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if (angle < 0f)
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angle += 360f;
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return angle;
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}
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