Added a layer of abstraction between RGB.NET and Artemis

This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
This commit is contained in:
SpoinkyNL committed 2019-10-30 23:20:06 +01:00
1 parent 4126f5622e
commit f72f145c7e
41 files changed
+725 -494

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@@ -29,22 +29,22 @@ namespace Artemis.Storage.Repositories
public SurfaceEntity Get(string name)
{
return _dbContext.Surfaces.Include(s => s.SurfacePositions).FirstOrDefault(p => p.Name == name);
return _dbContext.Surfaces.Include(s => s.DeviceEntities).FirstOrDefault(p => p.Name == name);
}
public async Task<SurfaceEntity> GetAsync(string name)
{
return await _dbContext.Surfaces.Include(s => s.SurfacePositions).FirstOrDefaultAsync(p => p.Name == name);
return await _dbContext.Surfaces.Include(s => s.DeviceEntities).FirstOrDefaultAsync(p => p.Name == name);
}
public List<SurfaceEntity> GetAll()
{
return _dbContext.Surfaces.Include(s => s.SurfacePositions).ToList();
return _dbContext.Surfaces.Include(s => s.DeviceEntities).ToList();
}
public async Task<List<SurfaceEntity>> GetAllAsync()
{
return await _dbContext.Surfaces.Include(s => s.SurfacePositions).ToListAsync();
return await _dbContext.Surfaces.Include(s => s.DeviceEntities).ToListAsync();
}
public void Save()