Plugins - Adjusted namespaces

This commit is contained in:
SpoinkyNL committed 2020-08-21 22:32:46 +02:00
1 parent c71faba2c9
commit f68d2629b7
144 files changed
+267 -252

No files matched your search

@@ -0,0 +1,82 @@
using System;
using System.Linq;
using Artemis.Core.Models.Profile;
using Artemis.Core.Plugins.LayerBrushes.Internal;
using Artemis.Core.Services.Interfaces;
using RGB.NET.Core;
using RGB.NET.Groups;
using SkiaSharp;
namespace Artemis.Core.Plugins.LayerBrushes
{
/// <summary>
/// An RGB.NET brush that uses RGB.NET's per-LED rendering engine.
/// <para>Note: This brush type always renders on top of regular brushes</para>
/// </summary>
/// <typeparam name="T"></typeparam>
public abstract class RgbNetLayerBrush<T> : PropertiesLayerBrush<T> where T : LayerPropertyGroup
{
/// <summary>
/// Creates a new instance of the <see cref="RgbNetLayerBrush{T}" /> class
/// </summary>
protected RgbNetLayerBrush()
{
BrushType = LayerBrushType.RgbNet;
SupportsTransformation = false;
}
/// <summary>
/// The LED group this layer effect is applied to
/// </summary>
public ListLedGroup LedGroup { get; internal set; }
/// <summary>
/// Called when Artemis needs an instance of the RGB.NET effect you are implementing
/// </summary>
/// <returns>Your RGB.NET effect</returns>
public abstract IBrush GetBrush();
internal void UpdateLedGroup()
{
// TODO: This simply renders it on top of the rest, get a ZIndex based on layer position
LedGroup.ZIndex = 1;
var missingLeds = Layer.Leds.Where(l => !LedGroup.ContainsLed(l.RgbLed)).Select(l => l.RgbLed).ToList();
var extraLeds = LedGroup.GetLeds().Where(l => Layer.Leds.All(layerLed => layerLed.RgbLed != l)).ToList();
LedGroup.AddLeds(missingLeds);
LedGroup.RemoveLeds(extraLeds);
LedGroup.Brush = GetBrush();
}
internal override void Initialize(IRenderElementService renderElementService)
{
LedGroup = new ListLedGroup();
Layer.RenderPropertiesUpdated += LayerOnRenderPropertiesUpdated;
InitializeProperties(renderElementService);
UpdateLedGroup();
}
internal override void Dispose(bool disposing)
{
if (disposing)
{
Layer.RenderPropertiesUpdated -= LayerOnRenderPropertiesUpdated;
LedGroup.Detach();
}
base.Dispose(disposing);
}
// Not used in this effect type
internal override void InternalRender(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
{
throw new NotImplementedException("RGB.NET layer effectes do not implement InternalRender");
}
private void LayerOnRenderPropertiesUpdated(object sender, EventArgs e)
{
UpdateLedGroup();
}
}
}