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https://github.com/Artemis-RGB/Artemis
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Surface editor - Improved device color overlay method
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@ -66,6 +66,7 @@ namespace Artemis.UI.Screens.Settings.Debug.Tabs
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{
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Execute.PostToUIThread(() =>
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{
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// TODO: Remove, frames shouldn't even be rendered if this is the case
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if (e.Texture.Bitmap.Pixels.Length == 0)
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return;
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@ -136,16 +136,15 @@ namespace Artemis.UI.Screens.SurfaceEditor
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if (!ColorDevices)
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return;
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e.Canvas.Clear(new SKColor(0, 0, 0));
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foreach (ListDeviceViewModel listDeviceViewModel in ListDeviceViewModels)
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{
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// Order by position to accurately get the first LED
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List<ArtemisLed> leds = listDeviceViewModel.Device.Leds.OrderBy(l => l.Rectangle.Left).ThenBy(l => l.Rectangle.Top).ToList();
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List<ArtemisLed> leds = listDeviceViewModel.Device.Leds.OrderBy(l => l.RgbLed.Location.Y).ThenBy(l => l.RgbLed.Location.X).ToList();
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for (int index = 0; index < leds.Count; index++)
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{
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ArtemisLed artemisLed = leds[index];
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if (ColorFirstLedOnly && index > 0)
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e.Canvas.DrawRect(artemisLed.AbsoluteRectangle, new SKPaint {Color = new SKColor(0, 0, 0)});
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else
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if (ColorFirstLedOnly && index == 0 || !ColorFirstLedOnly)
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e.Canvas.DrawRect(artemisLed.AbsoluteRectangle, new SKPaint {Color = listDeviceViewModel.Color});
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}
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}
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