mirror of
https://github.com/Artemis-RGB/Artemis
synced 2026-11-11 11:26:27 +00:00
Surface editor - Improved device color overlay method
This commit is contained in:
1 parent
c51016f8f2
commit
f646f64648
2 files changed
+4
-4
No files matched your search
@@ -66,6 +66,7 @@ namespace Artemis.UI.Screens.Settings.Debug.Tabs
|
||||
{
|
||||
Execute.PostToUIThread(() =>
|
||||
{
|
||||
// TODO: Remove, frames shouldn't even be rendered if this is the case
|
||||
if (e.Texture.Bitmap.Pixels.Length == 0)
|
||||
return;
|
||||
|
||||
|
||||
@@ -136,16 +136,15 @@ namespace Artemis.UI.Screens.SurfaceEditor
|
||||
if (!ColorDevices)
|
||||
return;
|
||||
|
||||
e.Canvas.Clear(new SKColor(0, 0, 0));
|
||||
foreach (ListDeviceViewModel listDeviceViewModel in ListDeviceViewModels)
|
||||
{
|
||||
// Order by position to accurately get the first LED
|
||||
List<ArtemisLed> leds = listDeviceViewModel.Device.Leds.OrderBy(l => l.Rectangle.Left).ThenBy(l => l.Rectangle.Top).ToList();
|
||||
List<ArtemisLed> leds = listDeviceViewModel.Device.Leds.OrderBy(l => l.RgbLed.Location.Y).ThenBy(l => l.RgbLed.Location.X).ToList();
|
||||
for (int index = 0; index < leds.Count; index++)
|
||||
{
|
||||
ArtemisLed artemisLed = leds[index];
|
||||
if (ColorFirstLedOnly && index > 0)
|
||||
e.Canvas.DrawRect(artemisLed.AbsoluteRectangle, new SKPaint {Color = new SKColor(0, 0, 0)});
|
||||
else
|
||||
if (ColorFirstLedOnly && index == 0 || !ColorFirstLedOnly)
|
||||
e.Canvas.DrawRect(artemisLed.AbsoluteRectangle, new SKPaint {Color = listDeviceViewModel.Color});
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user