Code style - Use file scoped namespaces

Code style - Ran code cleanup
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Robert committed 2022-08-21 11:36:15 +02:00
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commit f6090dc296
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@@ -1,92 +1,91 @@
using System;
using System.Collections.Generic;
namespace Artemis.Core
namespace Artemis.Core;
/// <summary>
/// Provides a default implementation for models that can have a broken state
/// </summary>
public abstract class BreakableModel : CorePropertyChanged, IBreakableModel
{
private string? _brokenState;
private Exception? _brokenStateException;
/// <summary>
/// Provides a default implementation for models that can have a broken state
/// Invokes the <see cref="BrokenStateChanged" /> event
/// </summary>
public abstract class BreakableModel : CorePropertyChanged, IBreakableModel
protected virtual void OnBrokenStateChanged()
{
private string? _brokenState;
private Exception? _brokenStateException;
/// <summary>
/// Invokes the <see cref="BrokenStateChanged" /> event
/// </summary>
protected virtual void OnBrokenStateChanged()
{
BrokenStateChanged?.Invoke(this, EventArgs.Empty);
}
/// <inheritdoc />
public abstract string BrokenDisplayName { get; }
/// <summary>
/// Gets or sets the broken state of this breakable model, if <see langword="null" /> this model is not broken.
/// <para>Note: If setting this manually you are also responsible for invoking <see cref="BrokenStateChanged" /></para>
/// </summary>
public string? BrokenState
{
get => _brokenState;
set => SetAndNotify(ref _brokenState, value);
}
/// <summary>
/// Gets or sets the exception that caused the broken state
/// <para>Note: If setting this manually you are also responsible for invoking <see cref="BrokenStateChanged" /></para>
/// </summary>
public Exception? BrokenStateException
{
get => _brokenStateException;
set => SetAndNotify(ref _brokenStateException, value);
}
/// <inheritdoc />
public bool TryOrBreak(Action action, string breakMessage)
{
try
{
action();
ClearBrokenState(breakMessage);
return true;
}
catch (Exception e)
{
SetBrokenState(breakMessage, e);
return false;
}
}
/// <inheritdoc />
public void SetBrokenState(string state, Exception? exception)
{
BrokenState = state ?? throw new ArgumentNullException(nameof(state));
BrokenStateException = exception;
OnBrokenStateChanged();
}
/// <inheritdoc />
public void ClearBrokenState(string state)
{
if (state == null) throw new ArgumentNullException(nameof(state));
if (BrokenState == null)
return;
if (BrokenState != state) return;
BrokenState = null;
BrokenStateException = null;
OnBrokenStateChanged();
}
/// <inheritdoc />
public virtual IEnumerable<IBreakableModel> GetBrokenHierarchy()
{
if (BrokenState != null)
yield return this;
}
/// <inheritdoc />
public event EventHandler? BrokenStateChanged;
BrokenStateChanged?.Invoke(this, EventArgs.Empty);
}
/// <inheritdoc />
public abstract string BrokenDisplayName { get; }
/// <summary>
/// Gets or sets the broken state of this breakable model, if <see langword="null" /> this model is not broken.
/// <para>Note: If setting this manually you are also responsible for invoking <see cref="BrokenStateChanged" /></para>
/// </summary>
public string? BrokenState
{
get => _brokenState;
set => SetAndNotify(ref _brokenState, value);
}
/// <summary>
/// Gets or sets the exception that caused the broken state
/// <para>Note: If setting this manually you are also responsible for invoking <see cref="BrokenStateChanged" /></para>
/// </summary>
public Exception? BrokenStateException
{
get => _brokenStateException;
set => SetAndNotify(ref _brokenStateException, value);
}
/// <inheritdoc />
public bool TryOrBreak(Action action, string breakMessage)
{
try
{
action();
ClearBrokenState(breakMessage);
return true;
}
catch (Exception e)
{
SetBrokenState(breakMessage, e);
return false;
}
}
/// <inheritdoc />
public void SetBrokenState(string state, Exception? exception)
{
BrokenState = state ?? throw new ArgumentNullException(nameof(state));
BrokenStateException = exception;
OnBrokenStateChanged();
}
/// <inheritdoc />
public void ClearBrokenState(string state)
{
if (state == null) throw new ArgumentNullException(nameof(state));
if (BrokenState == null)
return;
if (BrokenState != state) return;
BrokenState = null;
BrokenStateException = null;
OnBrokenStateChanged();
}
/// <inheritdoc />
public virtual IEnumerable<IBreakableModel> GetBrokenHierarchy()
{
if (BrokenState != null)
yield return this;
}
/// <inheritdoc />
public event EventHandler? BrokenStateChanged;
}