UI VM factories - Shortened names for readibility

Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
This commit is contained in:
Robert committed 2020-02-12 14:03:18 +01:00
1 parent b3e1ba6d1c
commit f4c1c9de3d
29 files changed
+417 -303

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@@ -20,7 +20,7 @@ namespace Artemis.UI.Screens.Settings
{
public class SettingsViewModel : MainScreenViewModel
{
private readonly IDeviceSettingsViewModelFactory _deviceSettingsViewModelFactory;
private readonly IDeviceSettingsVmFactory _deviceSettingsVmFactory;
private readonly IKernel _kernel;
private readonly IPluginService _pluginService;
private readonly ISettingsService _settingsService;
@@ -32,7 +32,7 @@ namespace Artemis.UI.Screens.Settings
IPluginService pluginService,
IWindowManager windowManager,
ISettingsService settingsService,
IDeviceSettingsViewModelFactory deviceSettingsViewModelFactory)
IDeviceSettingsVmFactory deviceSettingsVmFactory)
{
DisplayName = "Settings";
DisplayIcon = PackIconKind.Settings;
@@ -43,7 +43,7 @@ namespace Artemis.UI.Screens.Settings
_pluginService = pluginService;
_windowManager = windowManager;
_settingsService = settingsService;
_deviceSettingsViewModelFactory = deviceSettingsViewModelFactory;
_deviceSettingsVmFactory = deviceSettingsVmFactory;
DeviceSettingsViewModels = new BindableCollection<DeviceSettingsViewModel>();
Plugins = new BindableCollection<PluginSettingsViewModel>();
@@ -112,7 +112,7 @@ namespace Artemis.UI.Screens.Settings
{
DeviceSettingsViewModels.Clear();
foreach (var device in _surfaceService.ActiveSurface.Devices)
DeviceSettingsViewModels.Add(_deviceSettingsViewModelFactory.Create(device));
DeviceSettingsViewModels.Add(_deviceSettingsVmFactory.Create(device));
// TODO: GetPluginsOfType isn't ideal here as it doesn't include disabled plugins
Plugins.Clear();