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https://github.com/Artemis-RGB/Artemis
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Conditions - Refactor layer properties WIP (needed for consistency..)
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@@ -1,9 +1,6 @@
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using System;
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using System.ComponentModel;
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using System.Linq;
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using Artemis.Core.Models.Profile;
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using Artemis.Core.Models.Profile.Colors;
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using Artemis.Core.Models.Profile.LayerProperties;
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using Artemis.Core.Plugins.LayerBrush;
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using Artemis.Core.Services.Interfaces;
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using Artemis.Plugins.LayerBrushes.Noise.Utilities;
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@@ -11,18 +8,18 @@ using SkiaSharp;
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namespace Artemis.Plugins.LayerBrushes.Noise
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{
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public class NoiseBrush : LayerBrush
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public class NoiseBrush : LayerBrush<NoiseBrushProperties>
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{
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private static readonly Random Rand = new Random();
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private readonly OpenSimplexNoise _noise;
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private readonly IRgbService _rgbService;
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private SKBitmap _bitmap;
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private SKColor[] _colorMap;
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private float _renderScale;
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private float _x;
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private float _y;
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private float _z;
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private SKColor[] _colorMap;
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public NoiseBrush(Layer layer, LayerBrushDescriptor descriptor, IRgbService rgbService) : base(layer, descriptor)
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{
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@@ -31,58 +28,15 @@ namespace Artemis.Plugins.LayerBrushes.Noise
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_y = Rand.Next(0, 4096);
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_z = Rand.Next(0, 4096);
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_noise = new OpenSimplexNoise(Rand.Next(0, 4096));
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DetermineRenderScale();
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ColorTypeProperty = RegisterLayerProperty("Brush.ColorType", "Color mapping type", "The way the noise is converted to colors", ColorMappingType.Simple);
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ColorTypeProperty.CanUseKeyframes = false;
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ColorTypeProperty.ValueChanged += (sender, args) => UpdateColorProperties();
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ScaleProperty = RegisterLayerProperty("Brush.Scale", "Scale", "The scale of the noise.", new SKSize(100, 100));
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ScaleProperty.MinInputValue = 0f;
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HardnessProperty = RegisterLayerProperty("Brush.Hardness", "Hardness", "The hardness of the noise, lower means there are gradients in the noise, higher means hard lines", 500f);
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HardnessProperty.MinInputValue = 0f;
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HardnessProperty.MaxInputValue = 2048f;
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ScrollSpeedProperty = RegisterLayerProperty<SKPoint>("Brush.ScrollSpeed", "Movement speed", "The speed at which the noise moves vertically and horizontally");
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ScrollSpeedProperty.MinInputValue = -64f;
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ScrollSpeedProperty.MaxInputValue = 64f;
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AnimationSpeedProperty = RegisterLayerProperty("Brush.AnimationSpeed", "Animation speed", "The speed at which the noise moves", 25f);
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AnimationSpeedProperty.MinInputValue = 0f;
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AnimationSpeedProperty.MaxInputValue = 64f;
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ScaleProperty.InputAffix = "%";
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MainColorProperty = RegisterLayerProperty("Brush.MainColor", "Main color", "The main color of the noise", new SKColor(255, 0, 0));
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SecondaryColorProperty = RegisterLayerProperty("Brush.SecondaryColor", "Secondary color", "The secondary color of the noise", new SKColor(0, 0, 255));
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GradientColorProperty = RegisterLayerProperty("Brush.GradientColor", "Noise gradient map", "The gradient the noise will map it's value to", new ColorGradient());
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GradientColorProperty.CanUseKeyframes = false;
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if (!GradientColorProperty.Value.Stops.Any())
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GradientColorProperty.Value.MakeFabulous();
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GradientColorProperty.Value.PropertyChanged += CreateColorMap;
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UpdateColorProperties();
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CreateColorMap(null, null);
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}
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public LayerProperty<ColorMappingType> ColorTypeProperty { get; set; }
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public LayerProperty<SKColor> MainColorProperty { get; set; }
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public LayerProperty<SKColor> SecondaryColorProperty { get; set; }
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public LayerProperty<ColorGradient> GradientColorProperty { get; set; }
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public LayerProperty<SKSize> ScaleProperty { get; set; }
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public LayerProperty<float> HardnessProperty { get; set; }
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public LayerProperty<SKPoint> ScrollSpeedProperty { get; set; }
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public LayerProperty<float> AnimationSpeedProperty { get; set; }
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private void UpdateColorProperties()
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{
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GradientColorProperty.IsHidden = ColorTypeProperty.Value != ColorMappingType.Gradient;
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MainColorProperty.IsHidden = ColorTypeProperty.Value != ColorMappingType.Simple;
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SecondaryColorProperty.IsHidden = ColorTypeProperty.Value != ColorMappingType.Simple;
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}
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public override void Update(double deltaTime)
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{
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_x += ScrollSpeedProperty.CurrentValue.X / 500f / (float) deltaTime;
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_y += ScrollSpeedProperty.CurrentValue.Y / 500f / (float) deltaTime;
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_z += AnimationSpeedProperty.CurrentValue / 500f / 0.04f * (float) deltaTime;
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_x += Properties.ScrollSpeed.CurrentValue.X / 500f / (float) deltaTime;
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_y += Properties.ScrollSpeed.CurrentValue.Y / 500f / (float) deltaTime;
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_z += Properties.AnimationSpeed.CurrentValue / 500f / 0.04f * (float) deltaTime;
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// A telltale sign of someone who can't do math very well
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if (float.IsPositiveInfinity(_x) || float.IsNegativeInfinity(_x) || float.IsNaN(_x))
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@@ -98,11 +52,11 @@ namespace Artemis.Plugins.LayerBrushes.Noise
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public override void Render(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
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{
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var mainColor = MainColorProperty?.CurrentValue;
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var gradientColor = GradientColorProperty?.CurrentValue;
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var scale = ScaleProperty.CurrentValue;
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var mainColor = Properties.MainColor?.CurrentValue;
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var gradientColor = Properties.GradientColor?.CurrentValue;
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var scale = Properties.Scale.CurrentValue;
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var opacity = mainColor != null ? (float) Math.Round(mainColor.Value.Alpha / 255.0, 2, MidpointRounding.AwayFromZero) : 0;
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var hardness = 127 + HardnessProperty.CurrentValue;
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var hardness = 127 + Properties.Hardness.CurrentValue;
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// Scale down the render path to avoid computing a value for every pixel
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var width = (int) Math.Floor(path.Bounds.Width * _renderScale);
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@@ -122,10 +76,8 @@ namespace Artemis.Plugins.LayerBrushes.Noise
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var v = _noise.Evaluate(evalX, evalY, _z);
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var alpha = (byte) Math.Max(0, Math.Min(255, v * hardness));
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if (ColorTypeProperty.Value == ColorMappingType.Simple && mainColor != null)
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{
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if (Properties.ColorType.BaseValue == ColorMappingType.Simple && mainColor != null)
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_bitmap.SetPixel(x, y, new SKColor(mainColor.Value.Red, mainColor.Value.Green, mainColor.Value.Blue, (byte) (alpha * opacity)));
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}
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else if (gradientColor != null && _colorMap.Length == 101)
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{
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var color = _colorMap[(int) Math.Round(alpha / 255f * 100, MidpointRounding.AwayFromZero)];
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@@ -141,9 +93,9 @@ namespace Artemis.Plugins.LayerBrushes.Noise
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);
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canvas.ClipPath(path);
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if (ColorTypeProperty.Value == ColorMappingType.Simple)
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if (Properties.ColorType.BaseValue == ColorMappingType.Simple)
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{
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using var backgroundShader = SKShader.CreateColor(SecondaryColorProperty.CurrentValue);
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using var backgroundShader = SKShader.CreateColor(Properties.SecondaryColor.CurrentValue);
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paint.Shader = backgroundShader;
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canvas.DrawRect(path.Bounds, paint);
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}
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@@ -153,6 +105,17 @@ namespace Artemis.Plugins.LayerBrushes.Noise
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canvas.DrawRect(path.Bounds, paint);
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}
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protected override void OnPropertiesInitialized()
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{
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Properties.GradientColor.BaseValue.PropertyChanged += GradientColorChanged;
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CreateColorMap();
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}
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private void GradientColorChanged(object sender, PropertyChangedEventArgs e)
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{
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CreateColorMap();
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}
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private void DetermineRenderScale()
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{
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@@ -170,11 +133,11 @@ namespace Artemis.Plugins.LayerBrushes.Noise
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}
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}
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private void CreateColorMap(object sender, EventArgs e)
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private void CreateColorMap()
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{
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var colorMap = new SKColor[101];
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for (var i = 0; i < 101; i++)
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colorMap[i] = GradientColorProperty.Value.GetColor(i / 100f);
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colorMap[i] = Properties.GradientColor.BaseValue.GetColor(i / 100f);
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_colorMap = colorMap;
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}
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