Profiles - Only set imports as changed if they actually had real changes

Default layouts - Added default keyboard and headset layouts
This commit is contained in:
Robert committed 2021-05-18 16:59:58 +02:00
1 parent 9168ac2823
commit f1eefe0761
145 files changed
+5874 -92

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@@ -50,7 +50,7 @@
<TextBlock TextWrapping="Wrap" Style="{StaticResource MaterialDesignTextBlock}" Foreground="{DynamicResource MaterialDesignNavigationItemSubheader}">
<Run Text="{Binding Device.RgbDevice.DeviceInfo.Manufacturer, Mode=OneWay}" />
-
<Run Text="{Binding Device.RgbDevice.DeviceInfo.DeviceType, Mode=OneWay}" />
<Run Text="{Binding Device.DeviceType, Mode=OneWay}" />
</TextBlock>
</StackPanel>
<StackPanel HorizontalAlignment="Right" Grid.Row="2" Orientation="Horizontal" Margin="8">
@@ -35,7 +35,7 @@ namespace Artemis.UI.Screens.Settings.Tabs.Devices
_rgbService = rgbService;
Device = device;
Type = Device.RgbDevice.DeviceInfo.DeviceType.ToString().Humanize();
Type = Device.DeviceType.ToString().Humanize();
Name = Device.RgbDevice.DeviceInfo.Model;
Manufacturer = Device.RgbDevice.DeviceInfo.Manufacturer;
}
@@ -46,8 +46,8 @@ namespace Artemis.UI.Screens.Settings.Tabs.Devices
public string Name { get; }
public string Manufacturer { get; }
public bool CanDetectInput => Device.RgbDevice.DeviceInfo.DeviceType == RGBDeviceType.Keyboard ||
Device.RgbDevice.DeviceInfo.DeviceType == RGBDeviceType.Mouse;
public bool CanDetectInput => Device.DeviceType == RGBDeviceType.Keyboard ||
Device.DeviceType == RGBDeviceType.Mouse;
public bool IsDeviceEnabled
{