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mirror of https://github.com/Artemis-RGB/Artemis synced 2026-01-01 02:03:32 +00:00

Updated UT detection code

Updated UT plugin
This commit is contained in:
SpoinkyNL 2017-05-23 01:10:47 +02:00
parent 7791b64a0f
commit f1bf40cb12
4 changed files with 55 additions and 54 deletions

View File

@ -167,7 +167,8 @@ namespace Artemis.DAL
var gifDir = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"\Artemis\gifs"; var gifDir = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"\Artemis\gifs";
Directory.CreateDirectory(gifDir); Directory.CreateDirectory(gifDir);
var gifPath = gifDir + $"\\{fileName}.gif"; var gifPath = gifDir + $"\\{fileName}.gif";
gifFile.Save(gifPath); if (!File.Exists(gifPath))
gifFile.Save(gifPath);
foreach (var profile in profiles) foreach (var profile in profiles)
{ {

View File

@ -47,7 +47,7 @@ namespace Artemis.Modules.Games.UnrealTournament
var gameSettings = (UnrealTournamentSettings) Settings; var gameSettings = (UnrealTournamentSettings) Settings;
// If already propertly set up, don't do anything // If already propertly set up, don't do anything
if (gameSettings.GameDirectory != null && if (gameSettings.GameDirectory != null &&
File.Exists(gameSettings.GameDirectory + "UE4-Win64-Shipping.exe")) File.Exists(gameSettings.GameDirectory + @"\Engine\Binaries\Win64\UE4-Win64-Shipping.exe"))
return; return;
// Attempt to read the file // Attempt to read the file
@ -65,7 +65,7 @@ namespace Artemis.Modules.Games.UnrealTournament
// Use backslash in path for consistency // Use backslash in path for consistency
utDir = utDir.Replace('/', '\\'); utDir = utDir.Replace('/', '\\');
if (!File.Exists(utDir + @"\UE4-Win64-Shipping.exe")) if (!File.Exists(utDir + @"\Engine\Binaries\Win64\UE4-Win64-Shipping.exe"))
return; return;
gameSettings.GameDirectory = utDir; gameSettings.GameDirectory = utDir;
@ -78,7 +78,7 @@ namespace Artemis.Modules.Games.UnrealTournament
var gameSettings = (UnrealTournamentSettings) Settings; var gameSettings = (UnrealTournamentSettings) Settings;
var path = gameSettings.GameDirectory; var path = gameSettings.GameDirectory;
if (!File.Exists(path + @"\UE4-Win64-Shipping.exe")) if (!File.Exists(path + @"\Engine\Binaries\Win64\UE4-Win64-Shipping.exe"))
{ {
_dialogService.ShowErrorMessageBox("Please select a valid Unreal Tournament directory\n\n" + _dialogService.ShowErrorMessageBox("Please select a valid Unreal Tournament directory\n\n" +
@"By default Unreal Tournament is in C:\Program Files\Epic Games\UnrealTournament"); @"By default Unreal Tournament is in C:\Program Files\Epic Games\UnrealTournament");