Rendering - Sovled inconsistencies between software and Vulkan rendering

LED sampling - Improved LED sampling on <100% scale
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Robert committed 2021-03-25 19:59:28 +01:00
1 parent a0faeb21fd
commit eb7c89d4ad
15 files changed
+158 -76

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@@ -59,9 +59,12 @@ namespace Artemis.UI.Screens.Settings.Tabs.General
LogLevels = new BindableCollection<ValueDescription>(EnumUtilities.GetAllValuesAndDescriptions(typeof(LogEventLevel)));
ColorSchemes = new BindableCollection<ValueDescription>(EnumUtilities.GetAllValuesAndDescriptions(typeof(ApplicationColorScheme)));
RenderScales = new List<Tuple<string, double>> {new("10%", 0.1)};
for (int i = 25; i <= 100; i += 25)
RenderScales.Add(new Tuple<string, double>(i + "%", i / 100.0));
RenderScales = new List<Tuple<string, double>>
{
new("25%", 0.25),
new("50%", 0.5),
new("100%", 1),
};
TargetFrameRates = new List<Tuple<string, int>>();
for (int i = 10; i <= 30; i += 5)