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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

Polished Ambient Lightning

This commit is contained in:
SpoinkyNL 2016-03-07 17:19:38 +01:00
parent ae66e7a63a
commit e93613520d
2 changed files with 35 additions and 16 deletions

View File

@ -39,6 +39,8 @@ namespace Artemis.Modules.Effects.AmbientLightning
public override void Dispose()
{
Initialized = false;
_screenCapturer.Dispose();
_screenCapturer = null;
}
@ -53,13 +55,15 @@ namespace Artemis.Modules.Effects.AmbientLightning
_botRect = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard, 0, 0, new List<Color>(),
LinearGradientMode.Horizontal);
Initialized = true;
}
public override void Update()
{
var capture = _screenCapturer.Capture();
if (capture == null)
return;
_rectangles = new List<Rectangle>();
// Analise the result
// Chop the screen into 2 rows and 3 columns
@ -80,7 +84,7 @@ namespace Artemis.Modules.Effects.AmbientLightning
{
var x = blockWidth/6*blockColumn + blockWidth/6/4 + blockBase.X;
var y = blockHeight/6*blockRow + blockHeight/6/4 + blockBase.Y;
samples.Add(ScreenCapture.GetColor(capture, new Point(x, y)));
samples.Add(_screenCapturer.GetColor(capture, new Point(x, y)));
}
}

View File

@ -1,4 +1,8 @@
using System.Drawing;
// Original code by Florian Schnell
// http://www.floschnell.de/computer-science/super-fast-screen-capture-with-windows-8.html
using System;
using System.Drawing;
using System.IO;
using SharpDX;
using SharpDX.Direct3D;
@ -11,14 +15,13 @@ using ResultCode = SharpDX.DXGI.ResultCode;
namespace Artemis.Utilities
{
internal class ScreenCapture
internal class ScreenCapture : IDisposable
{
private readonly Device _device;
private readonly OutputDuplication _duplicatedOutput;
private readonly Factory1 _factory;
private readonly Texture2D _screenTexture;
private readonly uint numAdapter = 0; // # of graphics card adapter
private readonly uint numOutput = 0; // # of output device (i.e. monitor)
private DataStream _dataStream;
private OutputDuplication _duplicatedOutput;
private Resource _screenResource;
private Surface _screenSurface;
@ -26,7 +29,7 @@ namespace Artemis.Utilities
{
// Create device and factory
_device = new Device(DriverType.Hardware);
var factory = new Factory1();
_factory = new Factory1();
// Creating CPU-accessible texture resource
var texdes = new Texture2DDescription
@ -34,8 +37,8 @@ namespace Artemis.Utilities
CpuAccessFlags = CpuAccessFlags.Read,
BindFlags = BindFlags.None,
Format = Format.B8G8R8A8_UNorm,
Height = factory.Adapters1[numAdapter].Outputs[numOutput].Description.DesktopBounds.Bottom,
Width = factory.Adapters1[numAdapter].Outputs[numOutput].Description.DesktopBounds.Right,
Height = _factory.Adapters1[0].Outputs[0].Description.DesktopBounds.Bottom,
Width = _factory.Adapters1[0].Outputs[0].Description.DesktopBounds.Right,
OptionFlags = ResourceOptionFlags.None,
MipLevels = 1,
ArraySize = 1,
@ -49,12 +52,20 @@ namespace Artemis.Utilities
_screenTexture = new Texture2D(_device, texdes);
// duplicate output stuff
var output = new Output1(factory.Adapters1[numAdapter].Outputs[numOutput].NativePointer);
var output = new Output1(_factory.Adapters1[0].Outputs[0].NativePointer);
_duplicatedOutput = output.DuplicateOutput(_device);
_screenResource = null;
_dataStream = null;
}
public void Dispose()
{
_duplicatedOutput.Dispose();
_screenResource.Dispose();
_dataStream.Dispose();
_factory.Dispose();
}
public DataStream Capture()
{
try
@ -64,8 +75,10 @@ namespace Artemis.Utilities
}
catch (SharpDXException e)
{
if (e.ResultCode.Code == ResultCode.WaitTimeout.Result.Code)
return Capture();
if (e.ResultCode.Code == ResultCode.WaitTimeout.Result.Code ||
e.ResultCode.Code == ResultCode.AccessDenied.Result.Code ||
e.ResultCode.Code == ResultCode.AccessLost.Result.Code)
return null;
throw;
}
@ -99,10 +112,12 @@ namespace Artemis.Utilities
/// <param name="surfaceDataStream"></param>
/// <param name="position">Given point on the screen.</param>
/// <returns></returns>
public static Color GetColor(DataStream surfaceDataStream, Point position)
public Color GetColor(DataStream surfaceDataStream, Point position)
{
var data = new byte[4];
surfaceDataStream.Seek(position.Y*1920*4 + position.X*4, SeekOrigin.Begin);
surfaceDataStream.Seek(
position.Y*_factory.Adapters1[0].Outputs[0].Description.DesktopBounds.Right*4 + position.X*4,
SeekOrigin.Begin);
surfaceDataStream.Read(data, 0, 4);
return Color.FromArgb(255, data[2], data[1], data[0]);
}