Noise brush - Added option to map noise to a gradient

Color brush - Only show gradient/color option when applicable
Gradient picker - Design tweaks
This commit is contained in:
SpoinkyNL committed 2020-04-17 11:27:12 +02:00
1 parent d647dfbd53
commit e863652b08
10 files changed
+201 -82

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@@ -1,4 +1,6 @@
using System;
using System.ComponentModel;
using System.Linq;
using Artemis.Core.Models.Profile;
using Artemis.Core.Models.Profile.LayerProperties;
using Artemis.Core.Plugins.LayerBrush;
@@ -19,6 +21,7 @@ namespace Artemis.Plugins.LayerBrushes.Noise
private float _x;
private float _y;
private float _z;
private SKColor[] _colorMap;
public NoiseBrush(Layer layer, LayerBrushDescriptor descriptor, IRgbService rgbService) : base(layer, descriptor)
{
@@ -28,8 +31,10 @@ namespace Artemis.Plugins.LayerBrushes.Noise
_z = Rand.Next(0, 4096);
_noise = new OpenSimplexNoise(Rand.Next(0, 4096));
MainColorProperty = RegisterLayerProperty("Brush.MainColor", "Main color", "The main color of the noise", new SKColor(255, 0, 0));
SecondaryColorProperty = RegisterLayerProperty("Brush.SecondaryColor", "Secondary color", "The secondary color of the noise", new SKColor(0, 0, 255));
ColorTypeProperty = RegisterLayerProperty("Brush.ColorType", "Color mapping type", "The way the noise is converted to colors", ColorMappingType.Simple);
ColorTypeProperty.ValueChanged += (sender, args) => UpdateColorProperties();
UpdateColorProperties();
ScaleProperty = RegisterLayerProperty("Brush.Scale", "Scale", "The scale of the noise.", new SKSize(100, 100));
ScaleProperty.MinInputValue = 0f;
HardnessProperty = RegisterLayerProperty("Brush.Hardness", "Hardness", "The hardness of the noise, lower means there are gradients in the noise, higher means hard lines", 500f);
@@ -46,13 +51,41 @@ namespace Artemis.Plugins.LayerBrushes.Noise
DetermineRenderScale();
}
public LayerProperty<ColorMappingType> ColorTypeProperty { get; set; }
public LayerProperty<SKColor> MainColorProperty { get; set; }
public LayerProperty<SKColor> SecondaryColorProperty { get; set; }
public LayerProperty<ColorGradient> GradientColorProperty { get; set; }
public LayerProperty<SKSize> ScaleProperty { get; set; }
public LayerProperty<float> HardnessProperty { get; set; }
public LayerProperty<SKPoint> ScrollSpeedProperty { get; set; }
public LayerProperty<float> AnimationSpeedProperty { get; set; }
private void UpdateColorProperties()
{
UnRegisterLayerProperty(MainColorProperty);
UnRegisterLayerProperty(SecondaryColorProperty);
UnRegisterLayerProperty(GradientColorProperty);
if (GradientColorProperty != null)
GradientColorProperty.Value.PropertyChanged -= CreateColorMap;
if (ColorTypeProperty.Value == ColorMappingType.Simple)
{
MainColorProperty = RegisterLayerProperty("Brush.MainColor", "Main color", "The main color of the noise", new SKColor(255, 0, 0));
SecondaryColorProperty = RegisterLayerProperty("Brush.SecondaryColor", "Secondary color", "The secondary color of the noise", new SKColor(0, 0, 255));
}
else
{
GradientColorProperty = RegisterLayerProperty("Brush.GradientColor", "Noise gradient map", "The gradient the noise will map it's value to", new ColorGradient());
if (!GradientColorProperty.Value.Stops.Any())
GradientColorProperty.Value.MakeFabulous();
GradientColorProperty.Value.PropertyChanged += CreateColorMap;
CreateColorMap(null, null);
}
}
public override void Update(double deltaTime)
{
_x += ScrollSpeedProperty.CurrentValue.X / 500f / (float) deltaTime;
@@ -73,9 +106,10 @@ namespace Artemis.Plugins.LayerBrushes.Noise
public override void Render(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
{
var mainColor = MainColorProperty.CurrentValue;
var mainColor = MainColorProperty?.CurrentValue;
var gradientColor = GradientColorProperty?.CurrentValue;
var scale = ScaleProperty.CurrentValue;
var opacity = (float) Math.Round(mainColor.Alpha / 255.0, 2, MidpointRounding.AwayFromZero);
var opacity = mainColor != null ? (float) Math.Round(mainColor.Value.Alpha / 255.0, 2, MidpointRounding.AwayFromZero) : 0;
var hardness = 127 + HardnessProperty.CurrentValue;
// Scale down the render path to avoid computing a value for every pixel
@@ -96,7 +130,15 @@ namespace Artemis.Plugins.LayerBrushes.Noise
var v = _noise.Evaluate(evalX, evalY, _z);
var alpha = (byte) Math.Max(0, Math.Min(255, v * hardness));
_bitmap.SetPixel(x, y, new SKColor(mainColor.Red, mainColor.Green, mainColor.Blue, (byte) (alpha * opacity)));
if (ColorTypeProperty.Value == ColorMappingType.Simple && mainColor != null)
{
_bitmap.SetPixel(x, y, new SKColor(mainColor.Value.Red, mainColor.Value.Green, mainColor.Value.Blue, (byte) (alpha * opacity)));
}
else if (gradientColor != null && _colorMap.Length == 101)
{
var color = _colorMap[(int) Math.Round(alpha / 255f * 100, MidpointRounding.AwayFromZero)];
_bitmap.SetPixel(x, y, new SKColor(color.Red, color.Green, color.Blue, 255));
}
}
}
@@ -105,15 +147,18 @@ namespace Artemis.Plugins.LayerBrushes.Noise
SKMatrix.MakeTranslation(path.Bounds.Left, path.Bounds.Top),
SKMatrix.MakeScale(1f / _renderScale, 1f / _renderScale)
);
using (var backgroundShader = SKShader.CreateColor(SecondaryColorProperty.CurrentValue))
using (var foregroundShader = SKShader.CreateBitmap(_bitmap, SKShaderTileMode.Clamp, SKShaderTileMode.Clamp, bitmapTransform))
canvas.ClipPath(path);
if (ColorTypeProperty.Value == ColorMappingType.Simple)
{
canvas.ClipPath(path);
using var backgroundShader = SKShader.CreateColor(SecondaryColorProperty.CurrentValue);
paint.Shader = backgroundShader;
canvas.DrawRect(path.Bounds, paint);
paint.Shader = foregroundShader;
canvas.DrawRect(path.Bounds, paint);
}
using var foregroundShader = SKShader.CreateBitmap(_bitmap, SKShaderTileMode.Clamp, SKShaderTileMode.Clamp, bitmapTransform);
paint.Shader = foregroundShader;
canvas.DrawRect(path.Bounds, paint);
}
@@ -132,5 +177,18 @@ namespace Artemis.Plugins.LayerBrushes.Noise
_bitmap = new SKBitmap(new SKImageInfo(width, height));
}
}
private void CreateColorMap(object sender, EventArgs e)
{
_colorMap = new SKColor[101];
for (var i = 0; i < 101; i++)
_colorMap[i] = GradientColorProperty.Value.GetColor(i / 100f);
}
}
public enum ColorMappingType
{
Simple,
Gradient
}
}