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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-12 21:38:38 +00:00

Implemented CS:GO flashed, smoked and low HP

This commit is contained in:
Robert Beekman 2016-01-10 11:04:24 +01:00
parent dd52793ed7
commit e464960118
2 changed files with 72 additions and 8 deletions

View File

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
@ -25,17 +26,24 @@ namespace Artemis.Modules.Games.CounterStrike
AmmoRect = new KeyboardRectangle(Scale, 0, 0, 16*Scale, 1*Scale, new List<Color> {Color.Blue, Color.Red},
LinearGradientMode.Horizontal);
TeamRect = new KeyboardRectangle(Scale, 0, 1*Scale, 21*Scale, 8*Scale, new List<Color> {Color.CornflowerBlue},
TeamRect = new KeyboardRectangle(Scale, 0, 1*Scale, 21*Scale, 8*Scale,
new List<Color>(),
LinearGradientMode.Horizontal);
EventRect = new KeyboardRectangle(Scale, 0, 1*Scale, 21*Scale, 8*Scale,
new List<Color>(),
LinearGradientMode.Horizontal);
}
public KeyboardRectangle EventRect { get; set; }
public KeyboardRectangle TeamRect { get; set; }
public KeyboardRectangle AmmoRect { get; set; }
public JObject CsJson { get; set; }
public bool DrawingSmoke { get; set; }
public bool DrawingFlash { get; set; }
public int Scale { get; set; }
public JObject CsJson { get; set; }
public KeyboardRectangle AmmoRect { get; set; }
public override void Dispose()
{
_mainModel.GameSenseWebServer.GameDataReceived -= HandleGameData;
@ -53,21 +61,72 @@ namespace Artemis.Modules.Games.CounterStrike
UpdateAmmo();
UpdateTeam();
UpdateHealth();
UpdateFlash();
UpdateSmoke();
}
private void UpdateHealth()
{
if (CsJson["player"]?["state"]?["health"] == null)
return;
var health = CsJson["player"]["state"]["health"].Value<int>();
if (health > 25)
return;
TeamRect.Colors = new List<Color> {Color.Red, Color.DarkOrange, Color.Red, Color.DarkOrange};
}
private void UpdateSmoke()
{
if (CsJson["player"]?["state"]?["smoked"] == null)
return;
var smoked = CsJson["player"]["state"]["smoked"].Value<int>();
if (smoked == 0 && !DrawingSmoke)
return;
EventRect.Colors = new List<Color> {Color.FromArgb(smoked, 255, 255, 255)};
DrawingSmoke = (smoked != 0);
}
private void UpdateFlash()
{
if (CsJson["player"]?["state"]?["flashed"] == null)
return;
var flashed = CsJson["player"]["state"]["flashed"].Value<int>();
if (flashed == 0 && !DrawingFlash)
return;
EventRect.Colors = new List<Color> {Color.FromArgb(flashed, 255, 255, 255)};
DrawingFlash = (flashed != 0);
}
private void UpdateTeam()
{
var currentTeam = CsJson["player"]["team"];
var currentTeam = CsJson["player"]?["team"];
if (currentTeam == null)
return;
var t1 = Color.FromArgb(255, 255, 129, 0);
var t2 = Color.FromArgb(255, 255, 89, 0);
var ct1 = Color.FromArgb(255, 203, 238, 255);
var ct2 = Color.FromArgb(255, 0, 173, 255);
TeamRect.Colors = currentTeam.Value<string>() == "T"
? new List<Color> {Color.FromArgb(255, 255, 129, 0)}
: new List<Color> {Color.FromArgb(255, 112, 209, 255)};
? new List<Color> {t1, t2, t1, t2}
: new List<Color> {ct1, ct2, ct1, ct2};
TeamRect.Rotate = true;
}
private void UpdateAmmo()
{
if (CsJson["player"]["weapons"] == null)
return;
var activeWeapon =
CsJson["player"]["weapons"].Children()
.Select(c => c.First)
@ -102,6 +161,7 @@ namespace Artemis.Modules.Games.CounterStrike
g.Clear(Color.Transparent);
AmmoRect.Draw(g);
TeamRect.Draw(g);
EventRect.Draw(g);
}
return bitmap;
}
@ -114,6 +174,8 @@ namespace Artemis.Modules.Games.CounterStrike
if (!jsonString.Contains("Counter-Strike: Global Offensive"))
return;
Debug.WriteLine(jsonString);
// Parse the JSON
CsJson = JsonConvert.DeserializeObject<JObject>(jsonString);
}

View File

@ -134,8 +134,10 @@ namespace Artemis.Utilities.Keyboard
if (Colors.Count > 5)
baseBrush = new LinearGradientBrush(brushRect, Colors.First(), Colors.Skip(1).FirstOrDefault(),
GradientMode) {InterpolationColors = colorBlend};
else
else if (Colors.Count > 1)
baseBrush = new LinearGradientBrush(baseRect, Colors[0], Colors[1], GradientMode);
else
baseBrush = new LinearGradientBrush(baseRect, Colors[0], Colors[0], GradientMode);
g.FillRectangle(baseBrush, baseRect);
if (!Rotate)