Plugins - Adjusted namespaces

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SpoinkyNL committed 2020-08-21 22:32:46 +02:00
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commit e27f658cea
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using Artemis.Core.Models.Profile;
using Artemis.Core.Models.Surface;
using Artemis.Core.Plugins.LayerBrushes.Internal;
using Artemis.Core.Services.Interfaces;
using SkiaSharp;
namespace Artemis.Core.Plugins.LayerBrushes
{
public abstract class PerLedLayerBrush<T> : PropertiesLayerBrush<T> where T : LayerPropertyGroup
{
protected PerLedLayerBrush()
{
BrushType = LayerBrushType.Regular;
}
/// <summary>
/// The main method of rendering for this type of brush. Called once per frame for each LED in the layer
/// <para>
/// Note: Due to transformations, the render point may not match the position of the LED, always use the render
/// point to determine where the color will go.
/// </para>
/// </summary>
/// <param name="led">The LED that will receive the color</param>
/// <param name="renderPoint">The point at which the color is located</param>
/// <returns>The color the LED will receive</returns>
public abstract SKColor GetColor(ArtemisLed led, SKPoint renderPoint);
internal override void InternalRender(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
{
// We don't want translations on this canvas because that'll displace the LEDs, translations are applied to the points of each LED instead
Layer.ExcludeCanvasFromTranslation(canvas, true);
if (Layer.General.ResizeMode == LayerResizeMode.Normal)
{
// Apply a translated version of the shape as the clipping mask
var shapePath = new SKPath(Layer.LayerShape.Path);
Layer.IncludePathInTranslation(shapePath, true);
canvas.ClipPath(shapePath);
}
using var pointsPath = new SKPath();
using var ledPaint = new SKPaint();
foreach (var artemisLed in Layer.Leds)
{
pointsPath.AddPoly(new[]
{
new SKPoint(0, 0),
new SKPoint(artemisLed.AbsoluteRenderRectangle.Left - Layer.Bounds.Left, artemisLed.AbsoluteRenderRectangle.Top - Layer.Bounds.Top)
});
}
Layer.ExcludePathFromTranslation(pointsPath, true);
var points = pointsPath.Points;
for (var index = 0; index < Layer.Leds.Count; index++)
{
var artemisLed = Layer.Leds[index];
var renderPoint = points[index * 2 + 1];
if (!float.IsFinite(renderPoint.X) || !float.IsFinite(renderPoint.Y))
continue;
// Let the brush determine the color
ledPaint.Color = GetColor(artemisLed, renderPoint);
var ledRectangle = SKRect.Create(
artemisLed.AbsoluteRenderRectangle.Left - Layer.Bounds.Left,
artemisLed.AbsoluteRenderRectangle.Top - Layer.Bounds.Top,
artemisLed.AbsoluteRenderRectangle.Width,
artemisLed.AbsoluteRenderRectangle.Height
);
canvas.DrawRect(ledRectangle, ledPaint);
}
}
internal override void Initialize(IRenderElementService renderElementService)
{
InitializeProperties(renderElementService);
}
}
}