Profile editor - Fixed new profile elements not always appearing

UI - Fixed all the memory leaks I could find, closing the UI now frees a lot of RAM
Noise brush - Decreased memory usage by removing unused 4D noise
Layout editor - Fixed device properties not always applying
This commit is contained in:
SpoinkyNL committed 2020-07-29 00:29:05 +02:00
1 parent a729e8f361
commit df1b4cf6ef
25 files changed
+336 -381

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@@ -3,15 +3,12 @@ using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using Artemis.Core.Models.Surface;
using RGB.NET.Core;
using Size = System.Windows.Size;
namespace Artemis.UI.Shared.Controls
{
@@ -28,9 +25,9 @@ namespace Artemis.UI.Shared.Controls
private readonly DrawingGroup _backingStore;
private readonly List<DeviceVisualizerLed> _deviceVisualizerLeds;
private readonly DispatcherTimer _timer;
private BitmapImage _deviceImage;
private ArtemisDevice _oldDevice;
private readonly DispatcherTimer _timer;
public DeviceVisualizer()
{
@@ -41,8 +38,8 @@ namespace Artemis.UI.Shared.Controls
_timer = new DispatcherTimer {Interval = TimeSpan.FromMilliseconds(40)};
_timer.Tick += TimerOnTick;
Loaded += (sender, args) => _timer.Start();
Unloaded += (sender, args) => _timer.Stop();
Loaded += OnLoaded;
Unloaded += OnUnloaded;
}
public ArtemisDevice Device
@@ -117,12 +114,28 @@ namespace Artemis.UI.Shared.Controls
return rotationRect.Size;
}
private void OnUnloaded(object sender, RoutedEventArgs e)
{
_timer.Stop();
if (_oldDevice != null)
{
Device.RgbDevice.PropertyChanged -= DevicePropertyChanged;
_oldDevice = null;
}
}
private void OnLoaded(object sender, RoutedEventArgs e)
{
_timer.Start();
}
private void TimerOnTick(object sender, EventArgs e)
{
if (ShowColors && Visibility == Visibility.Visible)
Render();
}
private void UpdateTransform()
{
InvalidateVisual();
@@ -204,7 +217,7 @@ namespace Artemis.UI.Shared.Controls
if (e.PropertyName == nameof(Device.RgbDevice.Scale) || e.PropertyName == nameof(Device.RgbDevice.Rotation))
UpdateTransform();
}
private void Render()
{