mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
Merge branch 'feature/NodeSorting' into development
This commit is contained in:
commit
d7c8039a37
@ -93,6 +93,7 @@
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=stores_005Cregistrations/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=utilities/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=visualscripting/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=visualscripting_005Cextensions/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=visualscripting_005Cinterfaces/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=visualscripting_005Cnodes/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=visualscripting_005Cpins/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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88
src/Artemis.Core/VisualScripting/Extensions/NodeExtension.cs
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88
src/Artemis.Core/VisualScripting/Extensions/NodeExtension.cs
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@ -0,0 +1,88 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Artemis.Core;
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/// <summary>
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/// Provides extension methods for nodes.
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/// </summary>
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public static class NodeExtension
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{
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#region Methods
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/// <summary>
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/// Estimates a height of a node in the editor.
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/// </summary>
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/// <param name="node">The node whose height to estimate.</param>
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/// <returns>The estimated height in pixels.</returns>
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public static double EstimateHeight(this INode node)
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{
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const double PIN_HEIGHT = 26;
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const double TITLE_HEIGHT = 46;
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int inputPinCount = node.Pins.Count(x => x.Direction == PinDirection.Input)
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+ node.PinCollections.Where(x => x.Direction == PinDirection.Input).Sum(x => x.Count() + 1);
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int outputPinCount = node.Pins.Count(x => x.Direction == PinDirection.Output)
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+ node.PinCollections.Where(x => x.Direction == PinDirection.Output).Sum(x => x.Count() + 1);
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return TITLE_HEIGHT + Math.Max(inputPinCount, outputPinCount) * PIN_HEIGHT;
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}
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/// <summary>
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/// Estimates a width a node in the editor.
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/// </summary>
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/// <param name="node">The node whose width to estimate.</param>
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/// <returns>The estimated width in pixels.</returns>
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public static double EstimateWidth(this INode node)
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{
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// DarthAffe 13.09.2022: For now just assume they are all the same size
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return 120;
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}
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/// <summary>
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/// Determines whether the node is part of a loop when the provided pending connecting would be connected.
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/// </summary>
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/// <param name="node">The node to check</param>
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/// <param name="pendingConnection">The node to which a connection is pending</param>
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/// <returns><see langword="true" /> if there would be a loop; otherwise <see langword="false" />.</returns>
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public static bool IsInLoop(this INode node, INode pendingConnection)
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{
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HashSet<INode> checkedNodes = new();
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bool CheckNode(INode checkNode, INode? pending)
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{
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if (checkedNodes.Contains(checkNode)) return false;
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checkedNodes.Add(checkNode);
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List<INode> connectedNodes = checkNode.Pins
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.Where(x => x.Direction == PinDirection.Input)
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.SelectMany(x => x.ConnectedTo)
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.Select(x => x.Node)
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.Concat(checkNode.PinCollections
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.Where(x => x.Direction == PinDirection.Input)
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.SelectMany(x => x)
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.SelectMany(x => x.ConnectedTo)
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.Select(x => x.Node))
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.Distinct()
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.ToList();
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if (pending != null)
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connectedNodes.Add(pending);
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foreach (INode connectedNode in connectedNodes)
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{
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if (connectedNode == node)
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return true;
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else if (CheckNode(connectedNode, null))
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return true;
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}
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return false;
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}
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return CheckNode(node, pendingConnection);
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}
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#endregion
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}
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@ -0,0 +1,97 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace Artemis.Core;
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/// <summary>
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/// Provides extension methods for node scripts.
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/// </summary>
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public static class NodeScriptExtension
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{
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#region Methods
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/// <summary>
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/// Organize a node script, attempting to lay out nodes in a logical manner.
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/// </summary>
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/// <param name="nodeScript">The node script to organize.</param>
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public static void Organize(this NodeScript nodeScript)
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{
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const double SPACING_HORIZONTAL = 160;
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const double SPACING_VERTICAL = 20;
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Dictionary<INode, int> levels = nodeScript.Nodes.ToDictionary(node => node, _ => -1);
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List<INode> currentLevelNodes = nodeScript.Nodes.Where(x => x.IsExitNode).ToList();
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foreach (INode currentLevelNode in currentLevelNodes)
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levels[currentLevelNode] = 0; // DarthAffe 13.09.2022: Init-exit nodes as zero
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int currentLevel = 1;
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while (currentLevelNodes.Count > 0 && currentLevel < 1000)
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{
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List<INode> nextLevelNodes = currentLevelNodes.SelectMany(node => node.Pins
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.Where(x => x.Direction == PinDirection.Input)
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.SelectMany(x => x.ConnectedTo)
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.Select(x => x.Node)
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.Concat(node.PinCollections
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.Where(x => x.Direction == PinDirection.Input)
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.SelectMany(x => x)
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.SelectMany(x => x.ConnectedTo)
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.Select(x => x.Node)))
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.Distinct()
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.ToList();
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foreach (INode nextLevelNode in nextLevelNodes)
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{
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if (currentLevel > levels[nextLevelNode])
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levels[nextLevelNode] = currentLevel;
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}
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currentLevelNodes = nextLevelNodes;
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currentLevel++;
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}
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void LayoutLevel(IList<INode> nodes, double posX, double posY)
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{
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foreach (INode node in nodes)
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{
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node.X = posX;
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node.Y = posY;
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posY += SPACING_VERTICAL + node.EstimateHeight();
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}
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}
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List<INode>? unusedNodes = null;
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double unusedPosY = 0;
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double level0Width = 0;
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double positionX = 0;
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foreach (IGrouping<int, INode> levelGroup in levels.GroupBy(x => x.Value, x => x.Key).OrderBy(x => x.Key))
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{
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List<INode> nodes = levelGroup.ToList();
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double levelHeight = nodes.Sum(x => x.EstimateHeight()) + (nodes.Count - 1) * SPACING_VERTICAL;
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double levelWidth = nodes.Max(x => x.EstimateWidth());
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double positionY = -(levelHeight / 2.0);
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if (levelGroup.Key == -1)
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{
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unusedNodes = nodes;
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unusedPosY = positionY;
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}
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else
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{
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if (levelGroup.Key == 0)
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level0Width = levelWidth;
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LayoutLevel(nodes, positionX, positionY);
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positionX -= SPACING_HORIZONTAL + levelWidth;
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}
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}
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if (unusedNodes != null)
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LayoutLevel(unusedNodes, level0Width + SPACING_HORIZONTAL / 2.0, unusedPosY);
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}
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#endregion
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}
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@ -0,0 +1,43 @@
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using System.Collections.Generic;
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using System.Linq;
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using Artemis.Core;
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namespace Artemis.UI.Shared.Services.NodeEditor.Commands;
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/// <summary>
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/// Represents a node editor command that can be used to organize a script
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/// </summary>
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public class OrganizeScript : INodeEditorCommand
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{
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private readonly NodeScript _script;
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private readonly List<(INode node, double x, double y)> _originalPositions;
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/// <summary>
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/// Creates a new instance of the <see cref="OrganizeScript"/> class.
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/// </summary>
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/// <param name="script">The script to organize.</param>
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public OrganizeScript(NodeScript script)
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{
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_script = script;
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_originalPositions = script.Nodes.Select(n => (n, n.X, n.Y)).ToList();
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}
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/// <inheritdoc />
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public string DisplayName => "Organize script";
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/// <inheritdoc />
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public void Execute()
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{
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_script.Organize();
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}
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/// <inheritdoc />
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public void Undo()
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{
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foreach ((INode? node, double x, double y) in _originalPositions)
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{
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node.X = x;
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node.Y = y;
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Reactive;
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using System.Reactive.Linq;
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@ -197,8 +198,14 @@ public class NodeScriptViewModel : ActivatableViewModelBase
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DragViewModel = new DragCableViewModel(sourcePinViewModel);
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DragViewModel.DragPoint = position;
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if (targetPinVmModel == null)
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return true;
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if (!targetPinVmModel.IsCompatibleWith(sourcePinViewModel))
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return false;
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return targetPinVmModel == null || targetPinVmModel.IsCompatibleWith(sourcePinViewModel);
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return sourcePinViewModel.Pin.Direction == PinDirection.Output
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? !targetPinVmModel.Pin.Node.IsInLoop(sourcePinViewModel.Pin.Node)
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: !sourcePinViewModel.Pin.Node.IsInLoop(targetPinVmModel.Pin.Node);
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}
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public void FinishPinDrag(PinViewModel sourcePinViewModel, PinViewModel? targetPinVmModel, Point position)
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@ -211,7 +218,10 @@ public class NodeScriptViewModel : ActivatableViewModelBase
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// If dropped on top of a compatible pin, connect to it
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if (targetPinVmModel != null && targetPinVmModel.IsCompatibleWith(sourcePinViewModel))
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{
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_nodeEditorService.ExecuteCommand(NodeScript, new ConnectPins(sourcePinViewModel.Pin, targetPinVmModel.Pin));
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if (sourcePinViewModel.Pin.Direction == PinDirection.Output && !targetPinVmModel.Pin.Node.IsInLoop(sourcePinViewModel.Pin.Node))
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_nodeEditorService.ExecuteCommand(NodeScript, new ConnectPins(sourcePinViewModel.Pin, targetPinVmModel.Pin));
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else if (sourcePinViewModel.Pin.Direction == PinDirection.Input && !sourcePinViewModel.Pin.Node.IsInLoop(targetPinVmModel.Pin.Node))
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_nodeEditorService.ExecuteCommand(NodeScript, new ConnectPins(sourcePinViewModel.Pin, targetPinVmModel.Pin));
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}
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// If not dropped on a pin allow the user to create a new node
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else if (targetPinVmModel == null)
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@ -16,6 +16,7 @@
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<Window.KeyBindings>
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<KeyBinding Command="{CompiledBinding History.Undo}" Gesture="Ctrl+Z" />
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<KeyBinding Command="{CompiledBinding History.Redo}" Gesture="Ctrl+Y" />
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<KeyBinding Command="{CompiledBinding AutoArrange}" Gesture="Ctrl+F" />
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</Window.KeyBindings>
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<Grid Margin="15" ColumnDefinitions="*,*" RowDefinitions="Auto,Auto,*">
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<Menu Grid.Row="0" Grid.ColumnSpan="2" VerticalAlignment="Top" Margin="-10 -10 -10 0">
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@ -43,6 +44,11 @@
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</DataTemplate>
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</MenuItem.DataTemplates>
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</MenuItem>
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<MenuItem Header="Auto-arrange" Command="{CompiledBinding AutoArrange}" InputGesture="Ctrl+F">
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<MenuItem.Icon>
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<avalonia:MaterialIcon Kind="Sort" />
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</MenuItem.Icon>
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</MenuItem>
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<Separator />
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<MenuItem Header="Export Script" Command="{CompiledBinding Export}">
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<MenuItem.Icon>
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@ -26,6 +26,7 @@ public class NodeScriptWindowViewModel : NodeScriptWindowViewModelBase
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private readonly IProfileService _profileService;
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private readonly ISettingsService _settingsService;
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private readonly IWindowService _windowService;
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private bool _pauseUpdate;
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public NodeScriptWindowViewModel(NodeScript nodeScript,
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INodeService nodeService,
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@ -56,6 +57,7 @@ public class NodeScriptWindowViewModel : NodeScriptWindowViewModelBase
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Categories = categories;
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CreateNode = ReactiveCommand.Create<NodeData>(ExecuteCreateNode);
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AutoArrange = ReactiveCommand.CreateFromTask(ExecuteAutoArrange);
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Export = ReactiveCommand.CreateFromTask(ExecuteExport);
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Import = ReactiveCommand.CreateFromTask(ExecuteImport);
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@ -83,6 +85,7 @@ public class NodeScriptWindowViewModel : NodeScriptWindowViewModelBase
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public ReactiveCommand<string, Unit> OpenUri { get; set; }
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public ReadOnlyObservableCollection<IGrouping<NodeData, string>> Categories { get; }
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public ReactiveCommand<NodeData, Unit> CreateNode { get; }
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public ReactiveCommand<Unit, Unit> AutoArrange { get; }
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public ReactiveCommand<Unit, Unit> Export { get; }
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public ReactiveCommand<Unit, Unit> Import { get; }
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@ -108,6 +111,27 @@ public class NodeScriptWindowViewModel : NodeScriptWindowViewModelBase
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_nodeEditorService.ExecuteCommand(NodeScript, new AddNode(NodeScript, node));
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}
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private async Task ExecuteAutoArrange()
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{
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try
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{
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if (!NodeScript.ExitNodeConnected)
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{
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await _windowService.ShowConfirmContentDialog("Cannot auto-arrange", "The exit node must be connected in order to perform auto-arrange.", "Close", null);
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return;
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}
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_pauseUpdate = true;
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_nodeEditorService.ExecuteCommand(NodeScript, new OrganizeScript(NodeScript));
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await Task.Delay(200);
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NodeScriptViewModel.RequestAutoFit();
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}
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finally
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{
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_pauseUpdate = false;
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}
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}
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private async Task ExecuteExport()
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{
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// Might not cover everything but then the dialog will complain and that's good enough
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@ -131,17 +155,26 @@ public class NodeScriptWindowViewModel : NodeScriptWindowViewModelBase
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if (result == null)
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return;
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string json = await File.ReadAllTextAsync(result[0]);
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_nodeService.ImportScript(json, NodeScript);
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History.Clear();
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try
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{
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_pauseUpdate = true;
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string json = await File.ReadAllTextAsync(result[0]);
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_nodeService.ImportScript(json, NodeScript);
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History.Clear();
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await Task.Delay(200);
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NodeScriptViewModel.RequestAutoFit();
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await Task.Delay(200);
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NodeScriptViewModel.RequestAutoFit();
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}
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finally
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{
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_pauseUpdate = false;
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}
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}
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private void Update(object? sender, EventArgs e)
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{
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NodeScript.Run();
|
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if (!_pauseUpdate)
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NodeScript.Run();
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}
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|
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private void Save(object? sender, EventArgs e)
|
||||
|
||||
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