mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-12 21:38:38 +00:00
Implemented admin rights.
This commit is contained in:
parent
9a583764c5
commit
d154e61607
@ -1,4 +1,7 @@
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using System;
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using System.Diagnostics;
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using System.Reflection;
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using System.Security.Principal;
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using System.Windows;
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using System.Windows.Threading;
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using WpfExceptionViewer;
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@ -12,11 +15,42 @@ namespace Artemis
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{
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public App()
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{
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if (!IsRunAsAdministrator())
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{
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var processInfo = new ProcessStartInfo(Assembly.GetExecutingAssembly().CodeBase);
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// The following properties run the new process as administrator
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processInfo.UseShellExecute = true;
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processInfo.Verb = "runas";
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// Start the new process
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try
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{
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Process.Start(processInfo);
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}
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catch (Exception)
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{
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// The user did not allow the application to run as administrator
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MessageBox.Show("Sorry, this application must be run as Administrator.");
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}
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// Shut down the current process
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Environment.Exit(0);
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}
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InitializeComponent();
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}
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public bool DoHandle { get; set; }
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private bool IsRunAsAdministrator()
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{
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var wi = WindowsIdentity.GetCurrent();
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var wp = new WindowsPrincipal(wi);
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return wp.IsInRole(WindowsBuiltInRole.Administrator);
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}
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private void Application_Startup(object sender, StartupEventArgs e)
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{
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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@ -118,6 +118,7 @@
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup />
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<ItemGroup>
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<Reference Include="Autofac, Version=4.0.0.0, Culture=neutral, PublicKeyToken=17863af14b0044da, processorArchitecture=MSIL">
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<HintPath>..\packages\Autofac.4.0.0-rc1-177\lib\net45\Autofac.dll</HintPath>
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@ -344,6 +345,7 @@
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<Compile Include="Utilities\GameState\GameStateWebServer.cs" />
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<Compile Include="Utilities\ImageUtilities.cs" />
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<Compile Include="Utilities\Keyboard\KeyboardHook.cs" />
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<Compile Include="Utilities\LogitechDll\DllManager.cs" />
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<Compile Include="Utilities\Memory\GamePointer.cs" />
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<Compile Include="Utilities\Memory\Memory.cs" />
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<Compile Include="Utilities\Memory\MemoryHelpers.cs" />
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@ -463,6 +465,7 @@
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</Content>
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<Resource Include="Resources\logo.ico" />
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<Resource Include="Resources\logo-disabled.ico" />
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<None Include="Resources\LogitechLED.dll" />
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<Content Include="Resources\Witcher3\playerWitcher.txt" />
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<Content Include="Resources\Witcher3\artemis.txt" />
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<Resource Include="Resources\Entypo.ttf" />
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@ -1,11 +1,14 @@
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using System.Diagnostics;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Windows;
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using System.Windows.Forms;
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using Artemis.Utilities.LogitechDll;
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using Artemis.ViewModels;
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using Autofac;
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using Caliburn.Micro;
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using Caliburn.Micro.Autofac;
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using Microsoft.Win32;
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using Application = System.Windows.Application;
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using MessageBox = System.Windows.Forms.MessageBox;
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@ -15,7 +18,8 @@ namespace Artemis
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{
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public ArtemisBootstrapper()
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{
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CheckDuplicateInstances();
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//CheckDuplicateInstances();
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DllManager.RestoreDll();
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Initialize();
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}
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@ -10,9 +10,9 @@ namespace Artemis.KeyboardProviders.Logitech
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public Orion()
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{
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Name = "Logitech G910 RGB";
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CantEnableText = "Couldn't connect to your Logitech G910.\n " +
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CantEnableText = "Couldn't connect to your Logitech G910.\n" +
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"Please check your cables and updating the Logitech Gaming Software\n" +
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"A minimum version of 8.81.15 is required).\n\n " +
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"A minimum version of 8.81.15 is required).\n\n" +
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"If needed, you can select a different keyboard in Artemis under settings.";
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Height = 6;
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Width = 21;
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@ -24,9 +24,7 @@ namespace Artemis.KeyboardProviders.Logitech
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int majorNum = 0, minorNum = 0, buildNum = 0;
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LogitechGSDK.LogiLedInit();
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LogitechGSDK.LogiLedSetLightingForKeyWithKeyName(KeyboardNames.A, 100, 100, 100);
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LogitechGSDK.LogiLedGetSdkVersion(ref majorNum, ref minorNum, ref buildNum);
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LogitechGSDK.LogiLedRestoreLighting();
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LogitechGSDK.LogiLedShutdown();
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// Turn it into one long number...
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@ -7,11 +7,11 @@ using System.Windows;
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// associated with an assembly.
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[assembly: AssemblyTitle("Artemis")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("Adds third-party support for RGB keyboards to games")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCompany("Artemis developers")]
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[assembly: AssemblyProduct("Artemis")]
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[assembly: AssemblyCopyright("Copyright © 2015")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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10
Artemis/Artemis/Properties/Resources.Designer.cs
generated
10
Artemis/Artemis/Properties/Resources.Designer.cs
generated
@ -113,6 +113,16 @@ namespace Artemis.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] LogitechLED {
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get {
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object obj = ResourceManager.GetObject("LogitechLED", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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@ -127,6 +127,9 @@
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<data name="gamestateConfiguration" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\resources\counterstrike\gamestateconfiguration.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
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</data>
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<data name="LogitechLED" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\LogitechLED.dll;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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<data name="logo" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\logo.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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BIN
Artemis/Artemis/Resources/LogitechLED.dll
Normal file
BIN
Artemis/Artemis/Resources/LogitechLED.dll
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Binary file not shown.
79
Artemis/Artemis/Utilities/LogitechDll/DllManager.cs
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79
Artemis/Artemis/Utilities/LogitechDll/DllManager.cs
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@ -0,0 +1,79 @@
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using System.IO;
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using Artemis.Properties;
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using Microsoft.Win32;
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namespace Artemis.Utilities.LogitechDll
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{
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internal static class DllManager
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{
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public static void RestoreDll()
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{
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if (!BackupAvailable())
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return;
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// Get rid of our own DLL
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File.Delete(@"C:\Program Files\Logitech Gaming Software\SDK\LED\x64\LogitechLed.dll");
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// Restore the backup
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File.Move(@"C:\Program Files\Logitech Gaming Software\SDK\LED\x64\LogitechLed.dll.bak",
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@"C:\Program Files\Logitech Gaming Software\SDK\LED\x64\LogitechLed.dll");
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}
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public static void PlaceDll()
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{
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if (DllPlaced())
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return;
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// Create directory structure, just in case
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Directory.CreateDirectory(@"C:\Program Files\Logitech Gaming Software\SDK\LED\x64");
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// Remove old backups if they are there
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if (BackupAvailable())
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File.Delete(@"C:\Program Files\Logitech Gaming Software\SDK\LED\x64\LogitechLed.dll.bak");
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// Backup the existing DLL
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if (File.Exists(@"C:\Program Files\Logitech Gaming Software\SDK\LED\x64\LogitechLed.dll"))
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File.Move(@"C:\Program Files\Logitech Gaming Software\SDK\LED\x64\LogitechLed.dll",
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@"C:\Program Files\Logitech Gaming Software\SDK\LED\x64\LogitechLed.dll.bak");
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// Copy our own DLL in place
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File.WriteAllBytes(@"C:\Program Files\Logitech Gaming Software\SDK\LED\x64\LogitechLED.dll",
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Resources.LogitechLED);
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// If the user doesn't have a Logitech device, the CLSID will be missing
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// and we should create it ourselves.
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if (!RegistryKeyPlaced())
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PlaceRegistryKey();
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}
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public static bool DllPlaced()
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{
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if (!Directory.Exists(@"C:\Program Files\Logitech Gaming Software\SDK\LED\x64"))
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return false;
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if (!RegistryKeyPlaced())
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return false;
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return File.Exists(@"C:\Program Files\Logitech Gaming Software\SDK\LED\x64\LogitechLed.dll");
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}
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private static bool BackupAvailable()
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{
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return File.Exists(@"C:\Program Files\Logitech Gaming Software\SDK\LED\x64\LogitechLed.dll.bak");
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}
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private static bool RegistryKeyPlaced()
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{
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var key = Registry
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.LocalMachine.OpenSubKey(
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@"SOFTWARE\Classes\CLSID\{a6519e67-7632-4375-afdf-caa889744403}\ServerBinary");
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return key != null;
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}
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private static void PlaceRegistryKey()
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{
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var key = Registry
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.LocalMachine.OpenSubKey(
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@"SOFTWARE\Classes\CLSID\{a6519e67-7632-4375-afdf-caa889744403}\ServerBinary", true);
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key?.SetValue(null, @"C:\Program Files\Logitech Gaming Software\SDK\LED\x64\LogitechLed.dll");
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}
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}
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}
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