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https://github.com/Artemis-RGB/Artemis
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Rendering improvements
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@@ -34,7 +34,7 @@ namespace Artemis.Plugins.LayerElements.Brush
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private void CreateShader()
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{
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var center = new SKPoint(Layer.AbsoluteRenderRectangle.MidX, Layer.AbsoluteRenderRectangle.MidY);
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var center = new SKPoint(Layer.RenderRectangle.MidX, Layer.RenderRectangle.MidY);
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SKShader shader;
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switch (Settings.BrushType)
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{
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@@ -42,10 +42,10 @@ namespace Artemis.Plugins.LayerElements.Brush
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shader = SKShader.CreateColor(_testColors.First());
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break;
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case BrushType.LinearGradient:
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shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(Layer.AbsoluteRenderRectangle.Width, 0), _testColors.ToArray(), SKShaderTileMode.Clamp);
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shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(Layer.RenderRectangle.Width, 0), _testColors.ToArray(), SKShaderTileMode.Repeat);
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break;
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case BrushType.RadialGradient:
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shader = SKShader.CreateRadialGradient(center, Math.Min(Layer.AbsoluteRenderRectangle.Width, Layer.AbsoluteRenderRectangle.Height), _testColors.ToArray(), SKShaderTileMode.Clamp);
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shader = SKShader.CreateRadialGradient(center, Math.Min(Layer.RenderRectangle.Width, Layer.RenderRectangle.Height), _testColors.ToArray(), SKShaderTileMode.Repeat);
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break;
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case BrushType.SweepGradient:
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shader = SKShader.CreateSweepGradient(center, _testColors.ToArray(), null, SKShaderTileMode.Clamp, 0, 360);
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@@ -69,9 +69,9 @@ namespace Artemis.Plugins.LayerElements.Brush
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return new BrushLayerElementViewModel(this);
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}
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public override void Render(ArtemisSurface surface, SKCanvas canvas)
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public override void Render(SKPath framePath, SKCanvas canvas)
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{
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canvas.DrawRect(Layer.AbsoluteRenderRectangle, _paint);
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canvas.DrawPath(framePath, _paint);
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}
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}
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}
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