Rendering improvements

This commit is contained in:
SpoinkyNL committed 2019-12-06 23:00:30 +01:00
1 parent 804aff1e00
commit cd8661f75a
11 files changed
+71 -99

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@@ -34,7 +34,7 @@ namespace Artemis.Plugins.LayerElements.Brush
private void CreateShader()
{
var center = new SKPoint(Layer.AbsoluteRenderRectangle.MidX, Layer.AbsoluteRenderRectangle.MidY);
var center = new SKPoint(Layer.RenderRectangle.MidX, Layer.RenderRectangle.MidY);
SKShader shader;
switch (Settings.BrushType)
{
@@ -42,10 +42,10 @@ namespace Artemis.Plugins.LayerElements.Brush
shader = SKShader.CreateColor(_testColors.First());
break;
case BrushType.LinearGradient:
shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(Layer.AbsoluteRenderRectangle.Width, 0), _testColors.ToArray(), SKShaderTileMode.Clamp);
shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(Layer.RenderRectangle.Width, 0), _testColors.ToArray(), SKShaderTileMode.Repeat);
break;
case BrushType.RadialGradient:
shader = SKShader.CreateRadialGradient(center, Math.Min(Layer.AbsoluteRenderRectangle.Width, Layer.AbsoluteRenderRectangle.Height), _testColors.ToArray(), SKShaderTileMode.Clamp);
shader = SKShader.CreateRadialGradient(center, Math.Min(Layer.RenderRectangle.Width, Layer.RenderRectangle.Height), _testColors.ToArray(), SKShaderTileMode.Repeat);
break;
case BrushType.SweepGradient:
shader = SKShader.CreateSweepGradient(center, _testColors.ToArray(), null, SKShaderTileMode.Clamp, 0, 360);
@@ -69,9 +69,9 @@ namespace Artemis.Plugins.LayerElements.Brush
return new BrushLayerElementViewModel(this);
}
public override void Render(ArtemisSurface surface, SKCanvas canvas)
public override void Render(SKPath framePath, SKCanvas canvas)
{
canvas.DrawRect(Layer.AbsoluteRenderRectangle, _paint);
canvas.DrawPath(framePath, _paint);
}
}
}