Refactored the edit tool

Fixed the fill shape but it might need some rethinking
This commit is contained in:
Robert committed 2020-01-29 17:14:07 +01:00
1 parent a494c32f0e
commit cd1b75750e
32 files changed
+1037 -826

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@@ -16,7 +16,11 @@ namespace Artemis.Core.Models.Profile.LayerShapes
public override void CalculateRenderProperties()
{
RenderRectangle = GetUnscaledRectangle();
RenderPath = Layer.Path;
// Shape originates from the center so compensate the path for that
var renderPath = new SKPath(Layer.Path);
renderPath.Transform(SKMatrix.MakeTranslation(RenderRectangle.Left - Layer.Path.Bounds.Left, RenderRectangle.Top - Layer.Path.Bounds.Top));
RenderPath = renderPath;
}
public override void ApplyToEntity()
@@ -58,37 +58,10 @@ namespace Artemis.Core.Models.Profile.LayerShapes
return SKRect.Empty;
return SKRect.Create(
Layer.Rectangle.Left + Layer.Rectangle.Width * ScaledRectangle.Left,
Layer.Rectangle.Top + Layer.Rectangle.Height * ScaledRectangle.Top,
Layer.Rectangle.Width * ScaledRectangle.Width,
Layer.Rectangle.Height * ScaledRectangle.Height
);
}
public void SetFromUnscaledAnchor(SKPoint anchor, TimeSpan? time)
{
if (!Layer.Leds.Any())
{
Layer.PositionProperty.SetCurrentValue(SKPoint.Empty, time);
Layer.SizeProperty.SetCurrentValue(SKSize.Empty, time);
return;
}
Layer.AnchorPointProperty.SetCurrentValue(new SKPoint(
100f / Layer.Rectangle.Width * (anchor.X - Layer.Rectangle.Left - Layer.PositionProperty.CurrentValue.X) / 100f,
100f / Layer.Rectangle.Height * (anchor.Y - Layer.Rectangle.Top - Layer.PositionProperty.CurrentValue.Y) / 100f
), time);
CalculateRenderProperties();
}
public SKPoint GetUnscaledAnchor()
{
if (!Layer.Leds.Any())
return SKPoint.Empty;
return new SKPoint(
Layer.Rectangle.Left + Layer.Rectangle.Width * (Layer.AnchorPointProperty.CurrentValue.X + Layer.PositionProperty.CurrentValue.X),
Layer.Rectangle.Top + Layer.Rectangle.Height * (Layer.AnchorPointProperty.CurrentValue.Y + Layer.PositionProperty.CurrentValue.Y)
Layer.AbsoluteRectangle.Left + Layer.AbsoluteRectangle.Width * ScaledRectangle.Left,
Layer.AbsoluteRectangle.Top + Layer.AbsoluteRectangle.Height * ScaledRectangle.Top,
Layer.AbsoluteRectangle.Width * ScaledRectangle.Width,
Layer.AbsoluteRectangle.Height * ScaledRectangle.Height
);
}
}