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To test, scaled down rendering to 25%
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@@ -38,7 +38,10 @@ namespace Artemis.UI.ViewModels.Screens
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var imageSource = ImageSourceFromBitmap(e.Bitmap);
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imageSource.Freeze();
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CurrentFps = Math.Round(1.0 / e.DeltaTime, 2);
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Execute.OnUIThread(() => CurrentFrame = imageSource);
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Execute.OnUIThread(() =>
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{
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CurrentFrame = imageSource;
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});
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}
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protected override void OnClose()
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