Implemented SkiaSharp layer rendering

This commit is contained in:
Robert committed 2019-12-03 17:30:26 +01:00
1 parent a5190e6131
commit c4e0d06436
6 files changed
+126 -39

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@@ -52,6 +52,7 @@
</Reference>
<Reference Include="SkiaSharp, Version=1.68.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\SkiaSharp.1.68.1\lib\net45\SkiaSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Stylet, Version=1.3.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Stylet.1.3.0\lib\net45\Stylet.dll</HintPath>
@@ -1,4 +1,5 @@
using Artemis.Core.Models.Profile;
using System.Collections.Generic;
using Artemis.Core.Models.Profile;
using Artemis.Core.Models.Surface;
using Artemis.Core.Plugins.LayerElement;
using SkiaSharp;
@@ -7,9 +8,39 @@ namespace Artemis.Plugins.LayerElements.Brush
{
public class BrushLayerElement : LayerElement
{
private SKShader _shader;
private List<SKColor> _testColors;
public BrushLayerElement(Layer layer, BrushLayerElementSettings settings, LayerElementDescriptor descriptor) : base(layer, settings, descriptor)
{
Settings = settings ?? new BrushLayerElementSettings();
_testColors = new List<SKColor>();
for (var i = 0; i < 9; i++)
{
if (i != 8)
_testColors.Add(SKColor.FromHsv(i * 32, 100, 100));
else
_testColors.Add(SKColor.FromHsv(0, 100, 100));
}
CreateShader();
Layer.RenderPropertiesUpdated += (sender, args) => CreateShader();
}
private void CreateShader()
{
var shader = SKShader.CreateLinearGradient(
new SKPoint(0, 0),
new SKPoint(Layer.AbsoluteRenderRectangle.Width, 0),
_testColors.ToArray(),
null,
SKShaderTileMode.Clamp);
var oldShader = _shader;
_shader = shader;
oldShader?.Dispose();
}
public new BrushLayerElementSettings Settings { get; }
@@ -19,21 +50,12 @@ namespace Artemis.Plugins.LayerElements.Brush
return new BrushLayerElementViewModel(this);
}
public override void Update(double deltaTime)
{
}
public override void RenderPreProcess(ArtemisSurface surface, SKCanvas canvas)
{
}
public override void Render(ArtemisSurface surface, SKCanvas canvas)
{
canvas.DrawRect(Layer.RenderRectangle, new SKPaint {Color = new SKColor(255, 255, 255, 255)});
}
public override void RenderPostProcess(ArtemisSurface surface, SKCanvas canvas)
{
using (var paint = new SKPaint { Shader = _shader, FilterQuality = SKFilterQuality.Low })
{
canvas.DrawRect(Layer.AbsoluteRenderRectangle, paint);
}
}
}
}