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https://github.com/Artemis-RGB/Artemis
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Nodes - Added categories
Nodes - Added quick node creation Nodes - Added input and output types to NodeAttribute
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@@ -3,7 +3,7 @@ using SkiaSharp;
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namespace Artemis.VisualScripting.Nodes.Color
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{
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[Node("Brighten Color", "Brightens a color by a specified amount in percent")]
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[Node("Brighten Color", "Brightens a color by a specified amount in percent", "Color", InputType = typeof(SKColor), OutputType = typeof(SKColor))]
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public class BrightenSKColorNode : Node
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{
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public BrightenSKColorNode() : base("Brighten Color", "Brightens a color by a specified amount in percent")
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@@ -20,7 +20,7 @@ namespace Artemis.VisualScripting.Nodes.Color
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public override void Evaluate()
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{
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Input.Value.ToHsl(out float h, out float s, out float l);
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l *= (Percentage.Value + 100f) / 100f;
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l += l * (Percentage.Value / 100f);
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Output.Value = SKColor.FromHsl(h, s, l);
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}
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}
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@@ -3,7 +3,7 @@ using SkiaSharp;
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namespace Artemis.VisualScripting.Nodes.Color
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{
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[Node("Darken Color", "Darkens a color by a specified amount in percent")]
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[Node("Darken Color", "Darkens a color by a specified amount in percent", "Color", InputType = typeof(SKColor), OutputType = typeof(SKColor))]
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public class DarkenSKColorNode : Node
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{
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public DarkenSKColorNode() : base("Darken Color", "Darkens a color by a specified amount in percent")
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@@ -20,7 +20,7 @@ namespace Artemis.VisualScripting.Nodes.Color
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public override void Evaluate()
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{
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Input.Value.ToHsl(out float h, out float s, out float l);
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l *= (Percentage.Value * -1 + 100f) / 100f;
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l -= l * (Percentage.Value / 100f);
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Output.Value = SKColor.FromHsl(h, s, l);
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}
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}
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@@ -4,7 +4,7 @@ using SkiaSharp;
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namespace Artemis.VisualScripting.Nodes.Color
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{
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[Node("Desaturate Color", "Desaturates a color by a specified amount in percent")]
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[Node("Desaturate Color", "Desaturates a color by a specified amount in percent", "Color", InputType = typeof(SKColor), OutputType = typeof(SKColor))]
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public class DesaturateSKColorNode : Node
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{
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public DesaturateSKColorNode() : base("Desaturate Color", "Desaturates a color by a specified amount in percent")
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@@ -21,9 +21,8 @@ namespace Artemis.VisualScripting.Nodes.Color
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public override void Evaluate()
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{
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Input.Value.ToHsl(out float h, out float s, out float l);
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s -= Percentage.Value;
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s = Math.Clamp(s, 0, 100);
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Output.Value = SKColor.FromHsl(h, s, l);
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s -= s * (Percentage.Value / 100f);
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Output.Value = SKColor.FromHsl(h, Math.Clamp(s, 0f, 100f), l);
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}
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}
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}
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@@ -3,7 +3,7 @@ using SkiaSharp;
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namespace Artemis.VisualScripting.Nodes.Color
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{
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[Node("HSL Color", "Creates a color from hue, saturation and lightness values")]
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[Node("HSL Color", "Creates a color from hue, saturation and lightness values", "Color", InputType = typeof(float), OutputType = typeof(SKColor))]
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public class HslSKColorNode : Node
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{
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public HslSKColorNode() : base("HSL Color", "Creates a color from hue, saturation and lightness values")
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@@ -3,7 +3,7 @@ using SkiaSharp;
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namespace Artemis.VisualScripting.Nodes.Color
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{
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[Node("Invert Color", "Inverts a color by a specified amount in percent")]
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[Node("Invert Color", "Inverts a color by a specified amount in percent", "Color", InputType = typeof(SKColor), OutputType = typeof(SKColor))]
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public class InvertSKColorNode : Node
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{
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public InvertSKColorNode() : base("Invert Color", "Inverts a color")
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@@ -17,9 +17,12 @@ namespace Artemis.VisualScripting.Nodes.Color
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public override void Evaluate()
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{
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Input.Value.ToHsl(out float h, out float s, out float l);
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h += 180;
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Output.Value = SKColor.FromHsl(h % 360, s, l);
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Output.Value = new SKColor(
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(byte) (255 - Input.Value.Red),
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(byte) (255 - Input.Value.Green),
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(byte) (255 - Input.Value.Blue),
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Input.Value.Alpha
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);
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}
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}
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}
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@@ -3,7 +3,7 @@ using SkiaSharp;
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namespace Artemis.VisualScripting.Nodes.Color
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{
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[Node("Rotate Color Hue", "Rotates the hue of a color by a specified amount in degrees")]
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[Node("Rotate Color Hue", "Rotates the hue of a color by a specified amount in degrees", "Color", InputType = typeof(SKColor), OutputType = typeof(SKColor))]
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public class RotateHueSKColorNode : Node
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{
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public RotateHueSKColorNode() : base("Rotate Color Hue", "Rotates the hue of a color by a specified amount in degrees")
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@@ -4,7 +4,7 @@ using SkiaSharp;
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namespace Artemis.VisualScripting.Nodes.Color
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{
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[Node("Saturate Color", "Saturates a color by a specified amount in percent")]
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[Node("Saturate Color", "Saturates a color by a specified amount in percent", "Color", InputType = typeof(SKColor), OutputType = typeof(SKColor))]
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public class SaturateSKColorNode : Node
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{
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public SaturateSKColorNode() : base("Saturate Color", "Saturates a color by a specified amount in percent")
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@@ -21,9 +21,8 @@ namespace Artemis.VisualScripting.Nodes.Color
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public override void Evaluate()
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{
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Input.Value.ToHsl(out float h, out float s, out float l);
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s += Percentage.Value;
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s = Math.Clamp(s, 0, 100);
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Output.Value = SKColor.FromHsl(h, s, l);
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s += s * (Percentage.Value / 100f);
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Output.Value = SKColor.FromHsl(h, Math.Clamp(s, 0f, 100f), l);
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}
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}
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}
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@@ -4,7 +4,7 @@ using SkiaSharp;
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namespace Artemis.VisualScripting.Nodes.Color
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{
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[Node("Color-Value", "Outputs a configurable color value.")]
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[Node("Color-Value", "Outputs a configurable color value.", "Static", InputType = typeof(SKColor), OutputType = typeof(SKColor))]
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public class StaticSKColorValueNode : Node<StaticSKColorValueNodeCustomViewModel>
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{
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#region Constructors
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@@ -3,7 +3,7 @@ using SkiaSharp;
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namespace Artemis.VisualScripting.Nodes.Color
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{
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[Node("Sum (Color)", "Sums the connected color values.")]
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[Node("Sum (Color)", "Sums the connected color values.", "Color", InputType = typeof(SKColor), OutputType = typeof(SKColor))]
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public class SumSKColorsNode : Node
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{
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#region Properties & Fields
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