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https://github.com/Artemis-RGB/Artemis
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Nodes - Added categories
Nodes - Added quick node creation Nodes - Added input and output types to NodeAttribute
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@@ -53,8 +53,8 @@ namespace Artemis.Core.Services
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string name = nodeAttribute?.Name ?? nodeType.Name;
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string description = nodeAttribute?.Description ?? string.Empty;
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string category = nodeAttribute?.Category ?? string.Empty;
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NodeData nodeData = new(plugin, nodeType, name, description, category, (s, e) => CreateNode(s, e, nodeType));
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NodeData nodeData = new(plugin, nodeType, name, description, category, nodeAttribute?.InputType, nodeAttribute?.OutputType, (s, e) => CreateNode(s, e, nodeType));
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return NodeTypeStore.Add(nodeData);
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}
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@@ -9,6 +9,8 @@ namespace Artemis.Core
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public string Name { get; }
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public string Description { get; set; }
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public string Category { get; set; }
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public Type InputType { get; set; }
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public Type OutputType { get; set; }
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#endregion
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@@ -13,20 +13,24 @@ namespace Artemis.Core
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public string Name { get; }
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public string Description { get; }
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public string Category { get; }
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public Type? InputType { get; }
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public Type? OutputType { get; }
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private Func<INodeScript, NodeEntity?, INode> _create;
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#endregion
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#region Constructors
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internal NodeData(Plugin plugin, Type type, string name, string description, string category, Func<INodeScript, NodeEntity?, INode>? create)
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internal NodeData(Plugin plugin, Type type, string name, string description, string category, Type? inputType, Type? outputType, Func<INodeScript, NodeEntity?, INode>? create)
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{
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this.Plugin = plugin;
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this.Type = type;
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this.Name = name;
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this.Description = description;
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this.Category = category;
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this.InputType = inputType;
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this.OutputType = outputType;
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this._create = create;
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}
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