Removed seperate plugins project since you're always referencing both..

Added more loading logic
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SpoinkyNL committed 2018-04-06 19:54:25 +02:00
1 parent 3db4aab8bc
commit c22a78cd30
57 files changed
+959 -650

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@@ -1,23 +1,52 @@
using System.Collections.Generic;
using Artemis.Core.ProfileElements.Interfaces;
using Artemis.Core.Services.Interfaces;
using Artemis.Storage.Entities;
using RGB.NET.Core;
namespace Artemis.Core.ProfileElements
{
public class Folder : IProfileElement
{
public Folder()
{
Children = new List<IProfileElement>();
}
public List<IProfileElement> Children { get; set; }
public int Order { get; set; }
public string Name { get; set; }
public void Update()
{
// Folders don't update but their children do
foreach (var profileElement in Children)
profileElement.Update();
}
public void Render(IRGBDevice rgbDevice)
{
// Folders don't render but their children do
foreach (var profileElement in Children)
profileElement.Render(rgbDevice);
}
public static Folder FromFolderEntity(FolderEntity folderEntity, IPluginService pluginService)
{
var folder = new Folder
{
Name = folderEntity.Name,
Order = folderEntity.Order
};
// Load child folders
foreach (var childFolder in folderEntity.Folders)
folder.Children.Add(FromFolderEntity(childFolder, pluginService));
// Load child layers
foreach (var childLayer in folderEntity.Layers)
folder.Children.Add(Layer.FromLayerEntity(childLayer, pluginService));
return folder;
}
}
}