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https://github.com/Artemis-RGB/Artemis
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ColorQuantizer - Added FindAllColorVariations method
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@ -8,21 +8,6 @@ namespace Artemis.Core.Services
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/// <inheritdoc />
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/// <inheritdoc />
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internal class ColorQuantizerService : IColorQuantizerService
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internal class ColorQuantizerService : IColorQuantizerService
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{
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{
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private static float GetComparisonValue(float sat, float targetSaturation, float luma, float targetLuma)
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{
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static float InvertDiff(float value, float target)
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{
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return 1 - Math.Abs(value - target);
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}
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const float totalWeight = weightSaturation + weightLuma;
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float totalValue = InvertDiff(sat, targetSaturation) * weightSaturation +
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InvertDiff(luma, targetLuma) * weightLuma;
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return totalValue / totalWeight;
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}
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/// <inheritdoc />
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/// <inheritdoc />
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public SKColor[] Quantize(IEnumerable<SKColor> colors, int amount)
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public SKColor[] Quantize(IEnumerable<SKColor> colors, int amount)
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{
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{
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@ -48,29 +33,12 @@ namespace Artemis.Core.Services
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/// <inheritdoc />
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/// <inheritdoc />
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public SKColor FindColorVariation(IEnumerable<SKColor> colors, ColorType type, bool ignoreLimits = false)
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public SKColor FindColorVariation(IEnumerable<SKColor> colors, ColorType type, bool ignoreLimits = false)
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{
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{
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(float targetLuma, float minLuma, float maxLuma, float targetSaturation, float minSaturation, float maxSaturation) = type switch
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float bestColorScore = 0;
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{
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ColorType.Vibrant => (targetNormalLuma, minNormalLuma, maxNormalLuma, targetVibrantSaturation, minVibrantSaturation, 1f),
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ColorType.LightVibrant => (targetLightLuma, minLightLuma, 1f, targetVibrantSaturation, minVibrantSaturation, 1f),
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ColorType.DarkVibrant => (targetDarkLuma, 0f, maxDarkLuma, targetVibrantSaturation, minVibrantSaturation, 1f),
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ColorType.Muted => (targetNormalLuma, minNormalLuma, maxNormalLuma, targetMutesSaturation, 0, maxMutesSaturation),
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ColorType.LightMuted => (targetLightLuma, minLightLuma, 1f, targetMutesSaturation, 0, maxMutesSaturation),
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ColorType.DarkMuted => (targetDarkLuma, 0, maxDarkLuma, targetMutesSaturation, 0, maxMutesSaturation),
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_ => (0.5f, 0f, 1f, 0.5f, 0f, 1f)
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};
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float bestColorScore = float.MinValue;
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SKColor bestColor = SKColor.Empty;
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SKColor bestColor = SKColor.Empty;
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foreach (SKColor clr in colors)
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foreach (SKColor clr in colors)
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{
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{
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clr.ToHsl(out float _, out float sat, out float luma);
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float score = GetScore(clr, type, ignoreLimits);
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sat /= 100f;
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luma /= 100f;
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if (!ignoreLimits && (sat <= minSaturation || sat >= maxSaturation || luma <= minLuma || luma >= maxLuma))
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continue;
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float score = GetComparisonValue(sat, targetSaturation, luma, targetLuma);
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if (score > bestColorScore)
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if (score > bestColorScore)
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{
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{
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bestColorScore = score;
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bestColorScore = score;
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@ -81,6 +49,82 @@ namespace Artemis.Core.Services
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return bestColor;
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return bestColor;
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}
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}
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/// <inheritdoc />
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public ColorSwatch FindAllColorVariations(IEnumerable<SKColor> colors, bool ignoreLimits = false)
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{
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SKColor bestVibrantColor = SKColor.Empty;
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SKColor bestLightVibrantColor = SKColor.Empty;
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SKColor bestDarkVibrantColor = SKColor.Empty;
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SKColor bestMutedColor = SKColor.Empty;
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SKColor bestLightMutedColor = SKColor.Empty;
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SKColor bestDarkMutedColor = SKColor.Empty;
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float bestVibrantScore = 0;
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float bestLightVibrantScore = 0;
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float bestDarkVibrantScore = 0;
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float bestMutedScore = 0;
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float bestLightMutedScore = 0;
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float bestDarkMutedScore = 0;
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//ugly but at least we only loop through the enumerable once ¯\_(ツ)_/¯
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foreach (var color in colors)
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{
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static void SetIfBetterScore(ref float bestScore, ref SKColor bestColor, SKColor newColor, ColorType type, bool ignoreLimits)
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{
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float newScore = GetScore(newColor, type, ignoreLimits);
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if (newScore > bestScore)
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{
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bestScore = newScore;
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bestColor = newColor;
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}
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}
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SetIfBetterScore(ref bestVibrantScore, ref bestVibrantColor, color, ColorType.Vibrant, ignoreLimits);
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SetIfBetterScore(ref bestLightVibrantScore, ref bestLightVibrantColor, color, ColorType.LightVibrant, ignoreLimits);
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SetIfBetterScore(ref bestDarkVibrantScore, ref bestDarkVibrantColor, color, ColorType.DarkVibrant, ignoreLimits);
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SetIfBetterScore(ref bestMutedScore, ref bestMutedColor, color, ColorType.Muted, ignoreLimits);
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SetIfBetterScore(ref bestLightMutedScore, ref bestLightMutedColor, color, ColorType.LightMuted, ignoreLimits);
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SetIfBetterScore(ref bestDarkMutedScore, ref bestDarkMutedColor, color, ColorType.DarkMuted, ignoreLimits);
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}
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return new()
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{
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Vibrant = bestVibrantColor,
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LightVibrant = bestLightVibrantColor,
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DarkVibrant = bestDarkVibrantColor,
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Muted = bestMutedColor,
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LightMuted = bestLightMutedColor,
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DarkMuted = bestDarkMutedColor,
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};
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}
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private static float GetScore(SKColor color, ColorType type, bool ignoreLimits = false)
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{
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static float InvertDiff(float value, float target)
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{
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return 1 - Math.Abs(value - target);
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}
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color.ToHsl(out float _, out float saturation, out float luma);
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saturation /= 100f;
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luma /= 100f;
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if (!ignoreLimits &&
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(saturation <= GetMinSaturation(type) || saturation >= GetMaxSaturation(type)
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|| luma <= GetMinLuma(type) || luma >= GetMaxLuma(type)))
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{
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//if either saturation or luma falls outside the min-max, return the
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//lowest score possible unless we're ignoring these limits.
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return float.MinValue;
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}
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float totalValue = (InvertDiff(saturation, GetTargetSaturation(type)) * weightSaturation) +
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(InvertDiff(luma, GetTargetLuma(type)) * weightLuma);
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const float totalWeight = weightSaturation + weightLuma;
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return totalValue / totalWeight;
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}
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#region Constants
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#region Constants
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private const float targetDarkLuma = 0.26f;
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private const float targetDarkLuma = 0.26f;
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@ -97,6 +141,72 @@ namespace Artemis.Core.Services
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private const float weightSaturation = 3f;
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private const float weightSaturation = 3f;
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private const float weightLuma = 5f;
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private const float weightLuma = 5f;
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private static float GetTargetLuma(ColorType colorType) => colorType switch
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{
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ColorType.Vibrant => targetNormalLuma,
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ColorType.LightVibrant => targetLightLuma,
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ColorType.DarkVibrant => targetDarkLuma,
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ColorType.Muted => targetNormalLuma,
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ColorType.LightMuted => targetLightLuma,
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ColorType.DarkMuted => targetDarkLuma,
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_ => throw new ArgumentException(nameof(colorType))
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};
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private static float GetMinLuma(ColorType colorType) => colorType switch
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{
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ColorType.Vibrant => minNormalLuma,
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ColorType.LightVibrant => minLightLuma,
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ColorType.DarkVibrant => 0f,
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ColorType.Muted => minNormalLuma,
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ColorType.LightMuted => minLightLuma,
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ColorType.DarkMuted => 0,
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_ => throw new ArgumentException(nameof(colorType))
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};
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private static float GetMaxLuma(ColorType colorType) => colorType switch
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{
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ColorType.Vibrant => maxNormalLuma,
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ColorType.LightVibrant => 1f,
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ColorType.DarkVibrant => maxDarkLuma,
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ColorType.Muted => maxNormalLuma,
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ColorType.LightMuted => 1f,
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ColorType.DarkMuted => maxDarkLuma,
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_ => throw new ArgumentException(nameof(colorType))
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};
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private static float GetTargetSaturation(ColorType colorType) => colorType switch
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{
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ColorType.Vibrant => targetVibrantSaturation,
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ColorType.LightVibrant => targetVibrantSaturation,
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ColorType.DarkVibrant => targetVibrantSaturation,
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ColorType.Muted => targetMutesSaturation,
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ColorType.LightMuted => targetMutesSaturation,
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ColorType.DarkMuted => targetMutesSaturation,
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_ => throw new ArgumentException(nameof(colorType))
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};
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private static float GetMinSaturation(ColorType colorType) => colorType switch
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{
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ColorType.Vibrant => minVibrantSaturation,
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ColorType.LightVibrant => minVibrantSaturation,
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ColorType.DarkVibrant => minVibrantSaturation,
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ColorType.Muted => 0,
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ColorType.LightMuted => 0,
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ColorType.DarkMuted => 0,
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_ => throw new ArgumentException(nameof(colorType))
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};
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private static float GetMaxSaturation(ColorType colorType) => colorType switch
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{
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ColorType.Vibrant => 1f,
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ColorType.LightVibrant => 1f,
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ColorType.DarkVibrant => 1f,
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ColorType.Muted => maxMutesSaturation,
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ColorType.LightMuted => maxMutesSaturation,
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ColorType.DarkMuted => maxMutesSaturation,
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_ => throw new ArgumentException(nameof(colorType))
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};
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#endregion
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#endregion
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}
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}
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}
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}
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40
src/Artemis.Core/Services/ColorQuantizer/ColorSwatch.cs
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40
src/Artemis.Core/Services/ColorQuantizer/ColorSwatch.cs
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@ -0,0 +1,40 @@
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using SkiaSharp;
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namespace Artemis.Core.Services
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{
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/// <summary>
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/// Swatch containing the known useful color variations.
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/// </summary>
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public struct ColorSwatch
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{
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/// <summary>
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/// The <see cref="ColorType.Vibrant"/> component.
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/// </summary>
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public SKColor Vibrant { get; init; }
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/// <summary>
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/// The <see cref="ColorType.LightVibrant"/> component.
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/// </summary>
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public SKColor LightVibrant { get; init; }
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/// <summary>
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/// The <see cref="ColorType.DarkVibrant"/> component.
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/// </summary>
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public SKColor DarkVibrant { get; init; }
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/// <summary>
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/// The <see cref="ColorType.Muted"/> component.
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/// </summary>
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public SKColor Muted { get; init; }
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/// <summary>
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/// The <see cref="ColorType.LightMuted"/> component.
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/// </summary>
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public SKColor LightMuted { get; init; }
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/// <summary>
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/// The <see cref="ColorType.DarkMuted"/> component.
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/// </summary>
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public SKColor DarkMuted { get; init; }
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}
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}
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@ -26,5 +26,13 @@ namespace Artemis.Core.Services
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/// <param name="ignoreLimits">Ignore hard limits on whether a color is considered for each category. Result may be <see cref="SKColor.Empty"/> if this is false</param>
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/// <param name="ignoreLimits">Ignore hard limits on whether a color is considered for each category. Result may be <see cref="SKColor.Empty"/> if this is false</param>
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/// <returns>The color found</returns>
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/// <returns>The color found</returns>
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public SKColor FindColorVariation(IEnumerable<SKColor> colors, ColorType type, bool ignoreLimits = false);
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public SKColor FindColorVariation(IEnumerable<SKColor> colors, ColorType type, bool ignoreLimits = false);
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/// <summary>
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/// Finds all the color variations available and returns a struct containing them all.
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/// </summary>
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/// <param name="colors">The colors to find the variations in</param>
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/// <param name="ignoreLimits">Ignore hard limits on whether a color is considered for each category. Some colors may be <see cref="SKColor.Empty"/> if this is false</param>
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/// <returns>A swatch containing all color variations</returns>
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public ColorSwatch FindAllColorVariations(IEnumerable<SKColor> colors, bool ignoreLimits = false);
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}
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}
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}
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}
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