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mirror of https://github.com/Artemis-RGB/Artemis synced 2026-01-01 18:23:32 +00:00

Added core usage to WindowsProfileDataModel

This commit is contained in:
SpoinkyNL 2016-06-07 21:32:00 +02:00
parent cc4439126e
commit be70786319
6 changed files with 113 additions and 40 deletions

View File

@ -51,9 +51,9 @@ namespace Artemis.Models
// Render the keyboard layer-by-layer // Render the keyboard layer-by-layer
keyboard = Profile.GenerateBitmap(renderLayers, DataModel, MainManager.DeviceManager.ActiveKeyboard.KeyboardRectangle(4), false, true); keyboard = Profile.GenerateBitmap(renderLayers, DataModel, MainManager.DeviceManager.ActiveKeyboard.KeyboardRectangle(4), false, true);
// Render the first enabled mouse (will default to null if renderMice was false) // Render the first enabled mouse (will default to null if renderMice was false)
mouse = Profile.GenerateBrush(renderLayers.FirstOrDefault(l => l.LayerType == LayerType.Mouse), DataModel); mouse = Profile.GenerateBrush(renderLayers.LastOrDefault(l => l.LayerType == LayerType.Mouse), DataModel);
// Render the first enabled headset (will default to null if renderHeadsets was false) // Render the first enabled headset (will default to null if renderHeadsets was false)
headset = Profile.GenerateBrush(renderLayers.FirstOrDefault(l => l.LayerType == LayerType.Headset), DataModel); headset = Profile.GenerateBrush(renderLayers.LastOrDefault(l => l.LayerType == LayerType.Headset), DataModel);
} }
public abstract List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets); public abstract List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets);

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@ -22,7 +22,6 @@
<RowDefinition Height="Auto" /> <RowDefinition Height="Auto" />
<RowDefinition Height="Auto" /> <RowDefinition Height="Auto" />
<RowDefinition Height="Auto" /> <RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" /> <RowDefinition Height="*" />
</Grid.RowDefinitions> </Grid.RowDefinitions>
@ -80,38 +79,28 @@
Grid.Row="4" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes" Grid.Row="4" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes"
OffLabel="No" Margin="0,0,-5,0" Width="114" /> OffLabel="No" Margin="0,0,-5,0" Width="114" />
<!-- Bars amount -->
<TextBlock Grid.Row="5" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
Height="16" Margin="0,8">
Bars amount (less bars means thicker bars)
</TextBlock>
<Slider x:Name="Bars" Grid.Row="5" Grid.Column="1" VerticalAlignment="Center"
HorizontalAlignment="Right" Width="110" TickPlacement="BottomRight" TickFrequency="1"
Value="{Binding Path=EffectSettings.Bars, Mode=TwoWay}" Minimum="2" Maximum="21"
SmallChange="1" IsSnapToTickEnabled="True" />
<!-- Sensitivity --> <!-- Sensitivity -->
<TextBlock Grid.Row="6" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center" <TextBlock Grid.Row="5" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
Height="16" Margin="0,8"> Height="16" Margin="0,8">
Volume sensitivity multiplier Volume sensitivity multiplier
</TextBlock> </TextBlock>
<Slider x:Name="Sensitivity" Grid.Row="6" Grid.Column="1" VerticalAlignment="Center" <Slider x:Name="Sensitivity" Grid.Row="5" Grid.Column="1" VerticalAlignment="Center"
HorizontalAlignment="Right" Width="110" TickPlacement="BottomRight" TickFrequency="1" HorizontalAlignment="Right" Width="110" TickPlacement="BottomRight" TickFrequency="1"
Value="{Binding Path=EffectSettings.Sensitivity, Mode=TwoWay}" Minimum="1" Maximum="10" Value="{Binding Path=EffectSettings.Sensitivity, Mode=TwoWay}" Minimum="1" Maximum="10"
SmallChange="1" IsSnapToTickEnabled="True" /> SmallChange="1" IsSnapToTickEnabled="True" />
<!-- Fade speed --> <!-- Fade speed -->
<TextBlock Grid.Row="7" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center" <TextBlock Grid.Row="6" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
Height="16" Margin="0,8"> Height="16" Margin="0,8">
Bar fade-out speed Bar fade-out speed
</TextBlock> </TextBlock>
<Slider x:Name="FadeSpeed" Grid.Row="7" Grid.Column="1" VerticalAlignment="Center" <Slider x:Name="FadeSpeed" Grid.Row="6" Grid.Column="1" VerticalAlignment="Center"
HorizontalAlignment="Right" Width="110" TickPlacement="BottomRight" TickFrequency="1" HorizontalAlignment="Right" Width="110" TickPlacement="BottomRight" TickFrequency="1"
Value="{Binding Path=EffectSettings.FadeSpeed, Mode=TwoWay}" Minimum="1" Maximum="3" Value="{Binding Path=EffectSettings.FadeSpeed, Mode=TwoWay}" Minimum="1" Maximum="3"
SmallChange="1" IsSnapToTickEnabled="True" /> SmallChange="1" IsSnapToTickEnabled="True" />
<!-- Buttons --> <!-- Buttons -->
<StackPanel Grid.Column="0" Grid.Row="8" Orientation="Horizontal" VerticalAlignment="Bottom"> <StackPanel Grid.Column="0" Grid.Row="7" Orientation="Horizontal" VerticalAlignment="Bottom">
<Button x:Name="ResetSettings" Content="Reset effect" VerticalAlignment="Top" Width="100" <Button x:Name="ResetSettings" Content="Reset effect" VerticalAlignment="Top" Width="100"
Style="{DynamicResource SquareButtonStyle}" /> Style="{DynamicResource SquareButtonStyle}" />
<Button x:Name="SaveSettings" Content="Save changes" VerticalAlignment="Top" Width="100" <Button x:Name="SaveSettings" Content="Save changes" VerticalAlignment="Top" Width="100"

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@ -4,5 +4,23 @@ namespace Artemis.Modules.Effects.WindowsProfile
{ {
public class WindowsProfileDataModel : IDataModel public class WindowsProfileDataModel : IDataModel
{ {
public CpuDataModel Cpu { get; set; }
public WindowsProfileDataModel()
{
Cpu = new CpuDataModel();
}
}
public class CpuDataModel
{
public int Core1Usage { get; set; }
public int Core2Usage { get; set; }
public int Core3Usage { get; set; }
public int Core4Usage { get; set; }
public int Core5Usage { get; set; }
public int Core6Usage { get; set; }
public int Core7Usage { get; set; }
public int Core8Usage { get; set; }
} }
} }

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@ -1,4 +1,6 @@
using System.Collections.Generic; using System;
using System.Collections.Generic;
using System.Diagnostics;
using Artemis.Managers; using Artemis.Managers;
using Artemis.Models; using Artemis.Models;
using Artemis.Models.Profiles; using Artemis.Models.Profiles;
@ -7,6 +9,9 @@ namespace Artemis.Modules.Effects.WindowsProfile
{ {
public class WindowsProfileModel : EffectModel public class WindowsProfileModel : EffectModel
{ {
private List<PerformanceCounter> _cores;
private int _cpuFrames;
public WindowsProfileModel(MainManager mainManager, WindowsProfileSettings settings) public WindowsProfileModel(MainManager mainManager, WindowsProfileSettings settings)
: base(mainManager, new WindowsProfileDataModel()) : base(mainManager, new WindowsProfileDataModel())
{ {
@ -23,16 +28,68 @@ namespace Artemis.Modules.Effects.WindowsProfile
public override void Enable() public override void Enable()
{ {
// Setup CPU cores
_cores = GetPerformanceCounters();
var coreCount = _cores.Count;
while (coreCount < 8)
{
_cores.Add(null);
coreCount++;
}
Initialized = true; Initialized = true;
} }
public override void Update() public override void Update()
{ {
UpdateCpu();
}
private void UpdateCpu()
{
// CPU is only updated every 15 frames, the performance counter gives 0 if updated too often
_cpuFrames++;
if (_cpuFrames < 16)
return;
_cpuFrames = 0;
var dataModel = (WindowsProfileDataModel)DataModel;
// Update cores, not ideal but data models don't support lists.
if (_cores[0] != null)
dataModel.Cpu.Core1Usage = (int)_cores[0].NextValue();
if (_cores[1] != null)
dataModel.Cpu.Core2Usage = (int)_cores[1].NextValue();
if (_cores[2] != null)
dataModel.Cpu.Core3Usage = (int)_cores[2].NextValue();
if (_cores[3] != null)
dataModel.Cpu.Core4Usage = (int)_cores[3].NextValue();
if (_cores[4] != null)
dataModel.Cpu.Core5Usage = (int)_cores[4].NextValue();
if (_cores[5] != null)
dataModel.Cpu.Core6Usage = (int)_cores[5].NextValue();
if (_cores[6] != null)
dataModel.Cpu.Core7Usage = (int)_cores[6].NextValue();
if (_cores[7] != null)
dataModel.Cpu.Core8Usage = (int)_cores[7].NextValue();
} }
public override List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets) public override List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets)
{ {
return Profile.GetRenderLayers<WindowsProfileDataModel>(DataModel, renderMice, renderHeadsets, true); return Profile.GetRenderLayers<WindowsProfileDataModel>(DataModel, renderMice, renderHeadsets, true);
} }
public static List<PerformanceCounter> GetPerformanceCounters()
{
var performanceCounters = new List<PerformanceCounter>();
var procCount = Environment.ProcessorCount;
for (var i = 0; i < procCount; i++)
{
var pc = new PerformanceCounter("Processor", "% Processor Time", i.ToString());
performanceCounters.Add(pc);
}
return performanceCounters;
}
} }
} }

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@ -1,4 +1,5 @@
using System.ComponentModel; using System.ComponentModel;
using Artemis.Events;
using Artemis.InjectionFactories; using Artemis.InjectionFactories;
using Artemis.Managers; using Artemis.Managers;
using Artemis.Models; using Artemis.Models;
@ -10,7 +11,7 @@ using Caliburn.Micro;
namespace Artemis.Modules.Effects.WindowsProfile namespace Artemis.Modules.Effects.WindowsProfile
{ {
// TODO: This effect is a hybrid between a regular effect and a game, may want to clean this up // TODO: This effect is a hybrid between a regular effect and a game, may want to clean this up
public sealed class WindowsProfileViewModel : EffectViewModel public sealed class WindowsProfileViewModel : EffectViewModel, IHandle<ActiveEffectChanged>
{ {
public WindowsProfileViewModel(MainManager main, IEventAggregator events, IProfileEditorVmFactory pFactory, public WindowsProfileViewModel(MainManager main, IEventAggregator events, IProfileEditorVmFactory pFactory,
ProfilePreviewModel profilePreviewModel) ProfilePreviewModel profilePreviewModel)
@ -20,10 +21,11 @@ namespace Artemis.Modules.Effects.WindowsProfile
PFactory = pFactory; PFactory = pFactory;
ProfilePreviewModel = profilePreviewModel; ProfilePreviewModel = profilePreviewModel;
EffectSettings = ((WindowsProfileModel)EffectModel).Settings; EffectSettings = ((WindowsProfileModel)EffectModel).Settings;
ProfileEditor = PFactory.CreateProfileEditorVm(events, main, (WindowsProfileModel)EffectModel, ProfileEditor = PFactory.CreateProfileEditorVm(events, main, (WindowsProfileModel)EffectModel,
((WindowsProfileSettings)EffectSettings).LastProfile); ((WindowsProfileSettings)EffectSettings).LastProfile);
ProfilePreviewModel.Profile = ProfileEditor.SelectedProfile; ProfilePreviewModel.Profile = ProfileEditor.SelectedProfile;
events.Subscribe(this);
ProfileEditor.PropertyChanged += ProfileUpdater; ProfileEditor.PropertyChanged += ProfileUpdater;
MainManager.EffectManager.EffectModels.Add(EffectModel); MainManager.EffectManager.EffectModels.Add(EffectModel);
} }
@ -58,6 +60,11 @@ namespace Artemis.Modules.Effects.WindowsProfile
base.OnDeactivate(close); base.OnDeactivate(close);
ProfileEditor.ProfileViewModel.Deactivate(); ProfileEditor.ProfileViewModel.Deactivate();
} }
public void Handle(ActiveEffectChanged message)
{
NotifyOfPropertyChange(() => EffectEnabled);
}
} }
public class WindowsProfileSettings : GameSettings public class WindowsProfileSettings : GameSettings

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@ -188,6 +188,8 @@ namespace Artemis.ViewModels.Profiles
var timeSinceDown = DateTime.Now - _downTime; var timeSinceDown = DateTime.Now - _downTime;
if (!(timeSinceDown.TotalMilliseconds < 500)) if (!(timeSinceDown.TotalMilliseconds < 500))
return; return;
if (_draggingLayer != null)
return;
var keyboard = _deviceManager.ActiveKeyboard; var keyboard = _deviceManager.ActiveKeyboard;
var pos = e.GetPosition((Image)e.OriginalSource); var pos = e.GetPosition((Image)e.OriginalSource);